updated docs for 0.96.0 changes, so far.

This commit is contained in:
Ozkan Sezer 2023-05-17 23:11:56 +03:00
parent 26b3954bf6
commit f47ac90417
3 changed files with 29 additions and 3 deletions

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<title>QuakeSpasm
<toc>
<em>Page last edited: March 2023.</em>
<em>Page last edited: May 2023.</em>
<sect>About<p>
@ -144,6 +144,12 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
<item> <url url="https://github.com/sezero/quakespasm/pull/51" name="Adjustments"> to joystick defaults, behaviour (patch by Chris Cowan). See the "Controller support / Cvars" section above.
<item> Fix for a mouse grabbing issue on macOS.
<item> Add missing support for <em>-ip</em> command line option on unix / macOS.
<item> Bump the progs execution runaway loop limit to 16M.
<item> Bump the MAXALIASFRAMES limit to 1024.
<item> Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.)
<item> Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map.
<item> Fix a memory leak when exiting game in SDL2 builds.
<item> Fix console animation with scr_conspeed <= 0.
<item> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
<item> Thanks to Andrei Drexler, Chris Cowan and Maciej Olędzki for their patches.
</itemize>

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<H1>QuakeSpasm</H1>
<H2></H2>
<P><EM>Page last edited: March 2023.</EM></P>
<P><EM>Page last edited: May 2023.</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About</A></H2>
@ -219,6 +219,12 @@ Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on bu
<LI> <A HREF="https://github.com/sezero/quakespasm/pull/51">Adjustments</A> to joystick defaults, behaviour (patch by Chris Cowan). See the <A HREF="Quakespasm.html#ss3.2">"Controller support / Cvars"</A> section above.</LI>
<LI> Fix for a mouse grabbing issue on macOS.</LI>
<LI> Add missing support for <EM>-ip</EM> command line option on unix / macOS.</LI>
<LI> Bump the progs execution runaway loop limit to 16M.</LI>
<LI> Bump the MAXALIASFRAMES limit to 1024.</LI>
<LI> Increase chase cam target trace distance to allow for chasecam to function in large open maps (useful e.g. for the func_vehicle mod.)</LI>
<LI> Fix on-screen keyboard showing up suddenly on Steam Deck when starting a map.</LI>
<LI> Fix a memory leak when exiting game in SDL2 builds.</LI>
<LI> Fix console animation with scr_conspeed &lt;= 0.</LI>
<LI> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.</LI>
<LI> Thanks to Andrei Drexler, Chris Cowan and Maciej Olędzki for their patches.</LI>
</UL>

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______________________________________________________________________
Page last edited: March 2023.
Page last edited: May 2023.
1. About
@ -230,6 +230,20 @@
- Add missing support for -ip command line option on unix / macOS.
- Bump the progs execution runaway loop limit to 16M.
- Bump the MAXALIASFRAMES limit to 1024.
- Increase chase cam target trace distance to allow for chasecam to
function in large open maps (useful e.g. for the func_vehicle mod.)
- Fix on-screen keyboard showing up suddenly on Steam Deck when
starting a map.
- Fix a memory leak when exiting game in SDL2 builds.
- Fix console animation with scr_conspeed <= 0.
- Minor code cleanups. Updated third party code, e.g. SDL, music
codecs, etc.