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gl_flashblend should respect the dlight's colour too, where reasonable.
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1 changed files with 8 additions and 2 deletions
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@ -122,12 +122,18 @@ void R_RenderDlight (dlight_t *light)
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VectorSubtract (light->origin, r_origin, v);
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if (VectorLength (v) < rad)
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{ // view is inside the dlight
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AddLightBlend (1, 0.5, 0, light->radius * 0.0003);
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if (light->color[0]==1 && light->color[1]==1 && light->color[2]==1)
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AddLightBlend (1.0, 0.5, 0.0, light->radius * 0.0003);
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else
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AddLightBlend (light->color[0], light->color[1], light->color[2], light->radius * 0.0003);
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return;
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}
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glBegin (GL_TRIANGLE_FAN);
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glColor3f (0.2,0.1,0.0);
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if (light->color[0]==1 && light->color[1]==1 && light->color[2]==1) //if its default full-white, show it with an orange tint instead to replicate expected QS behaviour without breaking coloured dlights.
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glColor3f (0.2f, 0.1f, 0.0);
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else
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glColor3f (light->color[0]*.2f, light->color[1]*.2f, light->color[2]*.2f);
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for (i=0 ; i<3 ; i++)
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v[i] = light->origin[i] - vpn[i]*rad;
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glVertex3fv (v);
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