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Whoops, last commit had a typo.
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@ -523,7 +523,7 @@ static int BSPX_LightGridSingleValue(bspxlightgrid_t *grid, int x, int y, int z,
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static void BSPX_LightGridValue(bspxlightgrid_t *grid, const vec3_t point, vec3_t res_diffuse)
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{
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int i, tile[3];
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float s, w. frac[3];
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float s, w, frac[3];
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res_diffuse[0] = res_diffuse[1] = res_diffuse[2] = 0; //assume worst
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