MINGW_ANSI_STDIO stuff when building against mingw.org headers..
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1516 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Windows version is now built using VS2013-update5 with the WinXP option.
- SDL-2.0.6 bugs #3845, 3846, 3848, 3849, and 3851 are still not resolved.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1513 af15c1b1-3010-417e-b628-4374ebc0bcbd
- rebuilt opusfile after applying a fix (commit dee76c9) from xiph.org git repo.
- rebuilt libmpg123 after applying a fix (svn rev. 4335) from mpg123 svn repo.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1502 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Mainly includes a few Mac OS X fixes since rev. 11427, and some
game controller updates (SDL bugs 3483, 3691, 3789, 3791, 3792.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1493 af15c1b1-3010-417e-b628-4374ebc0bcbd
- Mainly includes a few Mac OS X fixes since rev. 11413.
- The Windows builds exclude the new wasapi audio feature, because it
keeps sending AUDIO_F32LSB in the obtained.format for me.
- The x64 part of the OSX builds does include the new Vulkan support
(I build against 10.8 SDK to target 10.6+, but I hacked && butchered
Metal.framework headers from 10.11 SDK to play nice with 10.8 SDK.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1492 af15c1b1-3010-417e-b628-4374ebc0bcbd
- The OSX builds exclude the new Vulkan support, because it requires
building against 10.11 or newer SDK, and I build against 10.8 SDK.
- The Windows builds exclude the new wasapi audio feature, because it
keeps sending AUDIO_F32LSB in the obtained.format for me.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1490 af15c1b1-3010-417e-b628-4374ebc0bcbd
EXPORT is a dangerously common name.
(patch has been sent to mainstream.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1433 af15c1b1-3010-417e-b628-4374ebc0bcbd
- applied fixes/updates from mainstream svn up to rev. 4304.
- fixed configury bug for i?86-apple-darwin* which prevented
asm optimizations from being built in.
- disabled ICY parsing which we don't need at all.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1430 af15c1b1-3010-417e-b628-4374ebc0bcbd
- previous windows builds seem to have missed the '--disable-debugging'
configury switch.
- used dllexport/dllimport or visibility attributes to export only the
relevant symbols.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1423 af15c1b1-3010-417e-b628-4374ebc0bcbd
- used dllexport/dllimport or visibility attributes when building vorbis
- applied commit 14920bae03 from xiph.org ogg git repo
- applied commit e5b1378996 from xiph.org vorbis git repo
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1421 af15c1b1-3010-417e-b628-4374ebc0bcbd
changes include: fixes lots of possible crashes in several module
loaders and in mmcmp depacker with malformed files. fixes possible
endless loop in the IT loader with malformed files.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1395 af15c1b1-3010-417e-b628-4374ebc0bcbd
rebuilt flac without unnecessary metadata interfaces. rebuilt libxmp
from the 'lite' version.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1383 af15c1b1-3010-417e-b628-4374ebc0bcbd
I doubt that we'd ever hit those bugs, but whatever.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1378 af15c1b1-3010-417e-b628-4374ebc0bcbd
in Visual Studio project files. fixes C4996 warnings: "'inet_ntoa': Use
inet_ntop() or InetNtop() instead" from VS2013 and newer.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1377 af15c1b1-3010-417e-b628-4374ebc0bcbd
to the source tree, build it everytime with MSVC in SDL1.2 builds, and
remove SDLmain.lib. (see: http://stackoverflow.com/questions/30412951 )
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1376 af15c1b1-3010-417e-b628-4374ebc0bcbd