Commit graph

288 commits

Author SHA1 Message Date
b983d70cb4 More decl work 2024-09-17 12:48:09 -07:00
35bbae956b
Code fixups against latest Nuclide. Move gamerules into their own module. 2024-09-03 12:21:03 -07:00
4dba3af403
Merge pmove.qc into player.qc 2024-08-16 19:36:31 -07:00
ed877bf2bb
* add HLWeapoNSelect class 2024-08-14 16:12:30 -07:00
34d7d48967
More and more changes against Develop Nuclide. 2024-08-11 13:36:25 -07:00
3906dadddc
HLSprite_Init: TFC weapons start with 'tf_weapon' so we gotta search for those too 2024-07-26 17:16:50 -07:00
f52e61dbd0
weapon_{shotgun,rpg}: add punchangle
HLWeapon: draw ammo2 icon
2024-07-26 14:51:01 -07:00
9027d19fa7
Fix textmenu actions being ifdef'd out for now 2024-07-24 19:10:28 -07:00
c2e9c9007b
Add missing prototype for HUD_SlotSelect. Which will be removed anyway. 2024-07-24 09:16:08 -07:00
5a1728cf84
Rebase against latest Develop, move more components from the old platform/ dir oriented towards FHL 2024-07-23 18:03:22 -07:00
2b300e45b0
Move platform files over, rebuild weapons against Nuclide 2024-06-22 00:29:51 -07:00
92722445aa Fixes for scientist body types 2024-03-17 18:54:41 -07:00
d33059c516
HLMultiplayerRules: Fix some warnings. 2024-03-06 19:38:57 -08:00
00827d44b4
monster_sitting_scientist: fix hitbox, and make use of sequence key. 2024-03-06 19:32:29 -08:00
42f7c82029
FX_Corpse: transfer player bbox to corpse, so we can handle crouching etc. 2024-03-06 19:09:40 -08:00
153a711955
HLMultiplayerRules: Support death animation variations. 2024-03-06 19:03:26 -08:00
d66bc506ca
Client: Suit pickup will now supress excess notifications. 2024-03-06 19:01:26 -08:00
5324616382
Client: add a subtle tint to the damage display. Set cg_damageFill to tweak. 2024-03-06 18:59:29 -08:00
f2aba72c0c
Remove in-code spawn point definitions.
Fix some typos.
Add some force loop flags to the train moving soundDefs.
2024-03-05 23:32:09 -08:00
9d3ec2b89c
monster_alien_grunt: Fix health value. 2024-03-04 18:40:57 -08:00
ba23ecfab0
FX_Corpse: change movetype to MOVETYPE_BOUNCE 2024-03-04 11:47:31 -08:00
64c793126c
Update README.md 2024-03-02 09:33:58 -08:00
f3596f2aef
Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
Items: Ensure we re-adjust our position post-spawn so we don't fall through
yet-to-spawn geometry.
Delete a whole bunch of now unused code.
2024-03-02 00:43:10 -08:00
c3975f5315
monster_human_grunt: remove the dlights from their projectiles. 2024-02-27 12:45:35 -08:00
135e97d276
WEAPON_TRIPMINE: set tripmine model only for visual appearance, bypassing the dodgy hitbox (engine bug?) 2024-02-27 12:44:47 -08:00
24a8c78367
Move skill files around to the new conventions, tweak various sounds/particles and definitions. 2024-02-23 14:00:41 -08:00
a1638d3c65
Add zpak001.pk3dir/sound/func_tracktrain.sndshd 2024-02-13 22:52:22 -08:00
b47a64b850
Server: Fix precache of the item_weaponbox pickup sound. 2024-01-30 00:40:03 -08:00
4e232c6875
Remove "bot_add" command, add zpak001.pk3dir/scripts/bots.txt 2024-01-26 19:27:32 -08:00
381412e4ba
Gamerules: update player death sound def name 2024-01-08 15:29:28 -08:00
a8aa141778
Client: Remove duplicate g_specmodes[] definition 2024-01-08 15:28:44 -08:00
a44c86c1a0
Manifest: update protocol name 2024-01-08 15:28:35 -08:00
7d27c29c07
Updates to the sound definitions and other minor fixes against upstream Nuclide. 2023-11-17 19:44:34 -08:00
a483cad84c
Remove code that's no longer being run 2023-11-13 10:46:42 -08:00
63a407bb71
WEAPON_EGON: Fix parameter order on Damage_Radius() 2023-11-13 10:46:02 -08:00
1be1c6bf47
WEAPON_CROWBAR: Don't create an impact spark 2023-11-13 10:45:41 -08:00
436dbe4641
Server: Respect mp_forcerespawn in multiplayer 2023-11-13 10:44:32 -08:00
fa22d59818
Add source files for the DM level shots. 2023-10-29 10:34:32 -07:00
82e31a6538 Every official HL map is now waypointed 2023-10-15 21:10:25 -07:00
64887cdabf
Remove view.qc and modelevent.qc 2023-10-12 14:41:00 -07:00
8bf7e5a221
Merge Maxwell's branch 2023-09-27 14:10:31 -07:00
b1365cce22
Client: support game title fade-in 2023-09-27 14:07:45 -07:00
Maxwell
eed9faf63b Trail is supposed to be on the explosive bolt. It was inversed. 2023-09-22 20:55:19 -04:00
Maxwell
9ab028abd7 Woah there. All of the head defines were ahead by 1. Walter is now default, not Head 1. Fixed all other heads too. 2023-09-22 18:00:13 -04:00
Maxwell
6ede261eeb Removed some OP4 dead versions from Valve. HL has no concept of these, not even animations for them in their respective models. 2023-09-22 17:50:15 -04:00
df78e8dee6 NPC updates, added dead variants and some various fixes 2023-09-20 22:32:54 -07:00
a2086c3de6
Scripts: Create blood decals upon gib model impact 2023-09-20 15:11:55 -07:00
995b00eb3f
monster_gman: Change walking speed to 77 units per second 2023-09-20 10:39:32 -07:00
1d00e324dc
Client: Explicit precache of the muzzleflash models. 2023-09-18 18:46:19 -07:00
b2b5bf6bb8
monster_barney_dead: example dead monster 2023-09-18 15:50:28 -07:00