Fix textmenu actions being ifdef'd out for now

This commit is contained in:
Marco Cawthorne 2024-07-24 19:10:28 -07:00
parent c2e9c9007b
commit 9027d19fa7
Signed by: eukara
GPG key ID: CE2032F0A2882A22
2 changed files with 2 additions and 0 deletions

View file

@ -81,12 +81,14 @@ HUD_SlotSelect(int slot)
NSClientPlayer pl = (NSClientPlayer)pSeat->m_ePlayer;
int curslot = g_weapons[pSeat->m_iHUDWeaponSelected].slot;
int i;
#endif
if (g_textmenu != "") {
Textmenu_Input(slot);
return;
}
#if 0
/* hack to see if we have ANY weapons at all. */
if (!pl.activeweapon) {
return;