Fix textmenu actions being ifdef'd out for now
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@ -81,12 +81,14 @@ HUD_SlotSelect(int slot)
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NSClientPlayer pl = (NSClientPlayer)pSeat->m_ePlayer;
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int curslot = g_weapons[pSeat->m_iHUDWeaponSelected].slot;
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int i;
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#endif
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if (g_textmenu != "") {
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Textmenu_Input(slot);
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return;
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}
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#if 0
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/* hack to see if we have ANY weapons at all. */
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if (!pl.activeweapon) {
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return;
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