monster_barney_dead: example dead monster
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entityDef monster_barney_dead
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{
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"spawnclass" "NSTalkMonster"
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"model" "models/barney.mdl"
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"netname" "Barney"
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"health" "50"
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"mins" "-16 -16 0"
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"maxs" "16 16 72"
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"eye_height" "64"
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"team" "0"
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"propdata" "actor_human"
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"weapon_drawn" "0"
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"body_on_draw" "1:2"
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"dead" "1"
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"frame" "35"
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when "pose" equals "1" {
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"frame" "36"
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}
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when "pose" equals "2" {
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"frame" "37"
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}
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}
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