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8dc3da6aac
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Add zpak001.pk3dir/sound/func_plat.sndshd
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2023-03-25 17:33:41 -07:00 |
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e935029c3f
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Remove install_shareware_data.sh
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2023-02-20 12:54:11 -08:00 |
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2daaf2b1ad
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Client: use frametime over clframetime for the bob.
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2023-02-17 12:24:51 -08:00 |
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7d58725d76
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PMove: change maxspeed to 270 for the time being, as that's the default for MP anyway.
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2023-02-16 18:23:48 -08:00 |
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9f9dd78458
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Fix compiler warnings.
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2023-02-14 12:54:45 -08:00 |
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07453056a4
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Remove dependency from base/src.
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2023-02-12 12:54:57 -08:00 |
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3a37d21257
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item_pickup: Call respawn item sound in a separate method for sanity's sake
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2023-02-07 17:35:47 -08:00 |
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22d5b36d1c
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Server: Shuffle some code inside the monster files around so that we re-set starting values after all constructors have executed
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2023-02-07 09:08:55 -08:00 |
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c8397d2474
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Client: clamp the armor subpic size to 1.0 (fixes graphical artifacts in TFC)
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2023-02-07 09:08:00 -08:00 |
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dfeff42e6a
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WEAPON_TRIPMINE: use Destroy() instead of remove()
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2023-01-17 22:03:39 -08:00 |
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ed30225de7
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ITEM_SUIT: destroy when we're running on game 'bshift'
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2023-01-17 22:03:29 -08:00 |
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e152392132
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Client: don't dictate g_hud_color when in TFC
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2023-01-17 22:02:06 -08:00 |
|
Maxwell
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4c1d6569a9
|
Made Gauss jumping MP only.
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2023-01-17 18:39:18 -05:00 |
|
Maxwell
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96324141cb
|
Added Crossbow bolt trail on explosive MP bolt akin to Turok. This change is based upon documented cut content
|
2023-01-17 16:51:06 -05:00 |
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0452916719
|
Client: add a vertical camera bobbing effect.
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2023-01-12 16:50:37 -08:00 |
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bef240a1de
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HLMultiplayerRules: add PlayerRequestSpawn method override
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2023-01-11 18:04:17 -08:00 |
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70167ed233
|
Removal of Game_Input which has been made obsolete.
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2023-01-11 17:44:32 -08:00 |
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22b5c6a84f
|
oops, finger slipped...
|
2023-01-10 10:08:01 -08:00 |
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3b659fbddf
|
install_shareware_data.sh: exit early with return code 0s
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2023-01-10 09:32:22 -08:00 |
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7637686ace
|
input: add a hacky quick-respawn (needs proper multiplayer separation...)
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2023-01-07 17:00:34 -08:00 |
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3db04eb85b
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monster_snark: run physics using point sized bbox
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2023-01-07 16:59:59 -08:00 |
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e1d7febbf7
|
default.cfg: Set rate to '30000' in the hope of override outdated defaults
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2023-01-07 16:59:43 -08:00 |
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9e62ff350a
|
WEAPON_RPG: Gives 2 rockets on pickup.
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2023-01-06 13:00:43 -08:00 |
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512b1ac2ee
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manifest.fmf: load ffmpeg plugin by default and override default chatroom name.
|
2023-01-05 23:36:14 -08:00 |
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9544c98f04
|
Slight cleanups and cvar changes.
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2023-01-05 23:35:43 -08:00 |
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8652d02464
|
WEAPON_SATCHEL: Dropp satchel bbox causing issues, so compromise: make it thin, but retain the same height.
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2023-01-05 23:33:33 -08:00 |
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5a900bc834
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manifest.fmf: set chatroom to 'halflife'
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2022-12-30 12:09:44 -08:00 |
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7c94b26fc8
|
Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove
obsolete routines.
|
2022-12-28 16:50:29 -08:00 |
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54f7918edc
|
Fix misc warnings
|
2022-11-30 14:25:14 -08:00 |
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b1ce1b7bee
|
More cleanups by shoving functions that we used to have in client/player.qc into shared/player.qc.
|
2022-11-22 16:31:40 -08:00 |
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cf50584211
|
Player: Streamline networking code by using the new macros Nuclide provides
|
2022-11-08 20:35:27 -08:00 |
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ab31ae0242
|
Fix player animations and attachment from not showing up since player drawing is handled much differently.
|
2022-11-08 20:29:10 -08:00 |
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33853accbe
|
WEAPON_MP5: show the grenade icon in the obituary messages instead for the secondary fire.
|
2022-11-08 20:05:30 -08:00 |
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3f1821a760
|
impulse 101 will now fill MP5 nades too.
|
2022-11-08 20:04:36 -08:00 |
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15fa5a8f12
|
Update codebase to be in line with upstream Nuclide. Add scripts/decals.txt and other shenanigans.
|
2022-11-08 19:49:53 -08:00 |
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|
f61c7af785
|
added file: manifest.fmf
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2022-10-02 15:17:41 -07:00 |
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5b9db50f2c
|
install_shareware_data.sh: disable track fetching for now, until Valve sorts their music licensing out
|
2022-09-01 09:34:18 -07:00 |
|
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be16666be8
|
Replace any Hide() with calls to Disappear(), as that one will actually set the collision to no longer be solid.
|
2022-08-30 16:02:56 -07:00 |
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522e45b1ee
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WEAPON_GLOCK: Don't play idle animations when empty.
|
2022-08-24 14:22:19 -07:00 |
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d579defc89
|
HUD_DrawWeaponSelect: Avoid crash when we've got only empty weapons and try switching.
|
2022-08-24 14:20:17 -07:00 |
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a542f7d121
|
WEAPON_GAUSS: Adjust the force applied to the players' velocity to make jumps easier.
|
2022-08-15 07:03:30 -07:00 |
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f8f9703df3
|
Minor tweaks to the weapons, notably WEAPON_GAUSS.
|
2022-08-12 14:29:08 -07:00 |
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21d4c7dab5
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player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
|
2022-08-09 09:31:54 -07:00 |
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|
8eb5a1fbc6
|
Clean up our player enumflags.
|
2022-08-07 14:14:16 -07:00 |
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b0dbd92aca
|
WEAPON_SATCHEL: Draw satchel viewmodel again if there's no more satchels we can detonate.
|
2022-08-06 12:05:51 -07:00 |
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120e6988c4
|
Shared: Avoid use of 'self' in weapon code where applicable. Leftovers from older times.
|
2022-08-06 11:39:42 -07:00 |
|
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7bb5660f09
|
Shared: Give the rest of the weapons an empty clicking sound.
|
2022-08-06 11:30:41 -07:00 |
|
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cf9b3353bb
|
HLMultiplayerRules: mp_allowmonsters is now respected.
|
2022-08-06 00:15:23 -07:00 |
|
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c4e3745288
|
...facepalm.
|
2022-08-05 23:28:31 -07:00 |
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|
64048e9b32
|
HUD: sanity check before calling isempty...
|
2022-08-05 22:36:12 -07:00 |
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