Commit graph

  • 695d050c08 improved framerate precision using float instead of integer. (not d3xp yet) Stradex 2020-06-12 04:51:36 -0300
  • 8738450bb8 remove setscriptfps not used anymore Stradex 2020-06-12 02:21:17 -0300
  • 9ab12b73af hack: inject GAME_FPS, GAME_FRAMETIME and CHAINGUN_FIRE_SKIPFRAMES in order to avoid having to use custom pak content Stradex 2020-06-11 21:31:07 -0300
  • 6d9f3d3078 fix: change _malloca to _alloca Stradex 2020-06-11 14:03:09 -0300
  • 65d12cbaac added com_gameHz to play with higher FPS Stradex 2020-06-11 04:19:27 -0300
  • 7651afcb06 Update sounds at ~60Hz instead of ~10Hz, fixes #141 Daniel Gibson 2020-06-01 20:17:19 +0200
  • e6f3713169 OpenAL: Try to reset disconnected devices, fixes #209 Daniel Gibson 2020-05-28 04:38:16 +0200
  • 964efa191d Disable sound if initializing OpenAL failed, fixes #292 Daniel Gibson 2020-05-27 22:23:53 +0200
  • 5919717d05 Fix looping .wav sounds with leadin, fixes #291 Daniel Gibson 2020-05-23 22:58:01 +0200
  • e24b62d3e0 Use g_hitEffect CVar variable directly instead of getting it by name Daniel Gibson 2020-05-30 05:41:22 +0200
  • 75e9af81e1 Fixed SIGSEGV caused to references to already deleted data values in idWindow ops and updateVars Maksim Zinal 2018-11-05 17:36:56 +0300
  • e93ba6ce0c Added "g_hitEffect" CVar to disable damage effects to the player camera dobosken 2020-03-10 03:12:57 +0100
  • bbbc23dbdd Master server working again Stradex 2020-05-27 06:42:50 -0300
  • 860e549347 Master server working again Stradex 2020-05-27 06:42:50 -0300
  • 88559af603 Update Mac source C.W. Betts 2019-10-26 11:40:47 -0600
  • 7d15cec27c Add r_fullscreen 2 which means SDL_WINDOW_FULLSCREEN_DESKTOP Ioan Chera 2020-05-16 14:44:59 +0300
  • 56448fe58d Fix Dhewm3 displaying wrongly on macOS Retina high-DPI displays Ioan Chera 2020-05-16 14:05:03 +0300
  • 47c55b1500 Use SDL2's own SDL2.cmake. Tobias Frost 2020-04-07 17:41:02 +0200
  • 695f28918a Added a CVar to allow for the disabling of damage effects to the player camera. Updated to adhere to id Software's style of code. dobosken 2020-03-10 03:12:57 +0100
  • 7e00e03609 Added a CVar to allow the enabling of always run in singleplayer dobosken 2020-03-31 23:53:10 +0200
  • 636c3a0b54 ignore errors unloading OpenAL data. mitigates #178 Corey O'Connor 2019-05-13 09:51:57 -0700
  • e5451c23ed ignore errors unloading OpenAL data. mitigates #178 Corey O'Connor 2019-05-13 09:51:57 -0700
  • b4a029c234 Fix ID_MAYBE_INLINE on non-Windows platforms Daniel Gibson 2020-01-16 20:43:38 +0100
  • b756276b54 ID_MAYBE_INLINE for not-forced inlining Daniel Gibson 2020-01-11 15:48:02 +0100
  • aca8c24c3a Assertions in _alloca() and _alloca16() for too big stack allocations Daniel Gibson 2020-01-11 15:40:40 +0100
  • bcf647cf71 Prevent stackoverflow in R_DeriveTangentsWithoutNormals() Daniel Gibson 2020-01-11 15:39:34 +0100
  • dd7a6b2832 idLangDict: Workaround for Doom3: Lost Mission stringtables #265 Daniel Gibson 2020-01-05 02:34:53 +0100
  • f24f18a61e Use OpenGL2 glStencilOpSeparate() for shadows, if available Daniel Gibson 2019-11-03 02:58:21 +0100
  • aeb03cc4e4 Allow switching off "Carmacks Reverse" via CVar r_useCarmacksReverse Daniel Gibson 2019-11-03 00:39:43 +0100
  • b6b5827aff Put back the old patented "Carmack's Reverse" depth fail stencil shadow technique. Leith Bade 2011-11-25 21:16:37 +1300
  • deaf58c0b9 Update Mac source C.W. Betts 2019-10-26 11:40:47 -0600
  • 9110437e2d Fix FTBFS Dan Church 2019-10-08 15:53:24 -0500
  • 8d27e03c40
    Fix FTBFS Dan Church 2019-10-08 15:53:24 -0500
  • 80d9c79944 Making AlpineLinux Compatible Victor Diego Alejandro Diaz Urbaneja 2019-09-30 02:40:42 -0400
  • 6c7f8b1b07 Making AlpineLinux Compatible Victor Diego Alejandro Diaz Urbaneja 2019-09-30 02:39:25 -0400
  • dd5a7cff1f
    Fix 'no specular' support EoceneMiacid 2019-10-05 11:56:56 +0200
  • c4dbcb1cc3
    Making AlpineLinux Compatible Victor Diego Alejandro Diaz Urbaneja 2019-09-30 02:40:42 -0400
  • 7366a46e25
    Making AlpineLinux Compatible Victor Diego Alejandro Diaz Urbaneja 2019-09-30 02:39:25 -0400
  • 12fa28b260 Fix ppc64le build yamir 2019-07-07 18:07:39 +0200
  • cdd198b19f Fix ppc64le build yamir 2019-07-07 18:07:39 +0200
  • 04a50e1927 Recreate s_scantokey_* tables in win_input.cpp to fix MinGW build Daniel Gibson 2019-06-17 03:50:07 +0200
  • e33921a28a Fix build with CMake < 3.8 by replacing source_group() with stub Daniel Gibson 2019-04-08 00:59:31 +0200
  • 3a763fc685 Merge branch 'tools' 1.5.1_PRE1 Daniel Gibson 2019-03-11 01:30:26 +0100
  • 5c1e1d7708 Fix ParticleEditor's Materialpicker screwing up ViewPort Daniel Gibson 2019-03-10 05:23:06 +0100
  • b0d022f559 Fix crash when selecting nonexistant texture in D3Radiant Daniel Gibson 2019-01-27 05:56:36 +0100
  • e228926c47
    Remove use of date/time macros Martin Herkt 2017-06-18 11:35:26 +0200
  • 17c10d40a5 Fix build on powerpc but not mac Dmitry Marakasov 2019-02-11 22:07:47 +0300
  • 39a3e2456f
    Fix build on powerpc but not mac Dmitry Marakasov 2019-02-11 22:07:47 +0300
  • 31e877e7e4 Compilation fix on 64 bit macOS. Upgrade min SDK version Klez 2019-01-15 16:07:08 +0100
  • a06a407cba
    Compilation fix on 64 bit macOS. Upgrade min SDK version Klez 2019-01-15 16:07:08 +0100
  • 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/ Daniel Gibson 2019-01-07 05:19:20 +0100
  • 596d40d5c9 MSVC: Shut up Compiler warning in Matrix.h if asserts are disabled Daniel Gibson 2019-01-07 02:42:25 +0100
  • c60f630eea GUI Editor code/integration from SteelStorm2, doesn't build yet Daniel Gibson 2019-01-07 02:42:00 +0100
  • 08970f186d CMake: Don't try to find X11 Daniel Gibson 2019-01-13 19:06:32 +0100
  • cd0ec54991 CMake: Fix build in path with spaces Daniel Gibson 2019-01-13 19:03:12 +0100
  • 48b8c199d9 We need to link libexecinfo for the backtrace() functions on FreeBSD. Yamagi Burmeister 2019-01-13 18:26:04 +0100
  • 3e1e1b051a We need to link libexecinfo for the backtrace() functions on FreeBSD. Yamagi Burmeister 2019-01-13 18:26:04 +0100
  • 1320e29aaf Implement Signal-Handlers for POSIX systems, incl. SIGTTIN/SIGTTOU Daniel Gibson 2019-01-13 07:07:39 +0100
  • bd39f9ecf2 CMake: Make source files listing in VS usable Daniel Gibson 2019-01-06 05:55:10 +0100
  • 6a507c6a5b Windows: Don't put stdout.txt and stderr.txt into binary dir Daniel Gibson 2019-01-06 04:26:49 +0100
  • fa363ab5ef Fallback to demo/ should work better now Daniel Gibson 2019-01-06 03:51:36 +0100
  • efd814a4e0 Fall back to demo/ if no gamedata can be found in base/ Daniel Gibson 2019-01-04 22:50:06 +0100
  • 42886f0e4b Modify check for Demo version to not break Game DLL ABI Daniel Gibson 2019-01-04 20:18:07 +0100
  • cf35cecbc7 Revert changes for Demo to d3xp/ - Demo only needs game/ code Daniel Gibson 2019-01-04 03:55:00 +0100
  • 7d9d8680e1 Additional fix gab 2019-01-03 20:07:03 +0100
  • 12629e1f66 Support for D3 demo data files (minimum viable changes) gab 2019-01-03 18:49:19 +0100
  • 53e0db9f41 Bump version to 1.5.1pre Daniel Gibson 2019-01-04 22:51:12 +0100
  • 529febbe33 Additional fix gab 2019-01-03 20:07:03 +0100
  • b1875ee307 Support for D3 demo data files (minimum viable changes) gab 2019-01-03 18:49:19 +0100
  • 593141651a Fix ModWiki links in --help text, link Mods page in README Daniel Gibson 2018-12-21 04:15:07 +0100
  • 9822aea458 Change version to 1.5.0 1.5.0 Daniel Gibson 2018-12-15 05:49:59 +0100
  • f11c176f67 CMake: LINUX_RELEASE_BINS option that sets RPATH $ORIGIN/libs/ Daniel Gibson 2018-12-15 05:49:19 +0100
  • 1d647fcad8 make com_fixedTic CVAR_ARCHIVE Daniel Gibson 2018-12-15 00:55:34 +0100
  • 5c813ee738 Allow com_fixedtic -1 (unlimited framerate) Daniel Gibson 2018-12-09 06:21:17 +0100
  • 3ab553bcf9 Fix pot. Crash in idWinding2D::ExpandForAxialBox() Daniel Gibson 2018-12-09 04:16:43 +0100
  • bca648709f Only set LINUX_DEFAULT_PATH in Licensee.h if not already set Daniel Gibson 2018-12-09 04:12:22 +0100
  • 807b329fb7 A little change to minizips ioapi.h for OpenBSD Daniel Gibson 2018-11-23 00:20:02 +0100
  • f982f2c1dd dhewm3 1.5.0 RC2 1.5.0_RC2 Daniel Gibson 2018-11-20 14:54:39 +0100
  • d6773d304f Work around SDL bug that causes little freezes, see #188 Daniel Gibson 2018-11-20 14:19:11 +0100
  • a2c99f9fca dhewm3 1.5.0rc1, link Mods/SDK repo in README 1.5.0_RC1 Daniel Gibson 2018-11-11 23:31:55 +0100
  • 4e2f2c6241 Show dhewm3 version in window title Daniel Gibson 2018-11-11 23:24:07 +0100
  • 3ca51bd73e Disable Assertions in Release builds Daniel Gibson 2018-11-11 23:19:30 +0100
  • 4a94ec0ac0 Output --help text to Console window on Windows Daniel Gibson 2018-11-10 20:21:52 +0100
  • 4657dba8e2 Merge branch 'master' of https://github.com/zinal/dhewm3 (after cloning) Maksim Zinal 2018-11-05 17:39:19 +0300
  • 00b731da28 Fixed SIGSEGV caused to references to already deleted data values in idWindow ops and updateVars Maksim Zinal 2018-11-05 17:36:56 +0300
  • f5dfdead43 Do the cursor/crosshair scaling to 4:3 also when loading savegame Daniel Gibson 2018-11-05 04:54:53 +0100
  • f407b2b8e9 Increase Script MAX_GLOBALS in vanilla game DLL Daniel Gibson 2018-11-05 04:33:46 +0100
  • cd0a11f974 Allow scaling non-menu WIN_DESKTOP GUIs to 4:3 Daniel Gibson 2018-11-05 04:32:04 +0100
  • 6c1efd5a29 GCC/Clang: Don't use -ffast-math, Debug Build with -O0 Daniel Gibson 2018-11-05 04:16:08 +0100
  • be5f1dac91 Revise patch after comments Tobias Frost 2018-10-20 09:49:03 +0200
  • e41bf2b147 Scale "Menu" GUIs (incl. PDA + fullscreen vids) to 4:3 Daniel Gibson 2018-10-28 03:34:01 +0100
  • 7a8f0e9fdb Allow injecting video mode list into Mod menus Daniel Gibson 2018-10-21 23:56:38 +0200
  • b26fabfa8f Revise patch after comments Tobias Frost 2018-10-20 09:49:03 +0200
  • 99d10dd87c Some spelling fixes Tobias Frost 2018-07-26 14:37:58 +0800
  • 519cc68b0e idCommon::SetCallback() and GetAdditionalFunction() - for Mods Daniel Gibson 2018-09-27 05:54:44 +0200
  • 9e2b73bff6 Implement --help cmdline arg, set version to 1.4.2pre Daniel Gibson 2018-09-03 04:11:46 +0200
  • b76122cc9f
    Merge 2f94ae0e52 into 4a6327d87a Daniel Gibson 2018-08-20 22:47:41 +0000
  • 4a6327d87a Fix entering the menu or saving the game stopping some sounds. Yamagi Burmeister 2018-07-14 17:28:37 +0200
  • ddc3032cc7 Fix entering the menu or saving the game stopping some sounds. Yamagi Burmeister 2018-07-14 17:28:37 +0200
  • b7c9ef7ec4
    README: Mention dhewm3.org Daniel Gibson 2018-08-15 15:02:27 +0200