Revise patch after comments

This commit is contained in:
Tobias Frost 2018-10-20 09:49:03 +02:00 committed by Daniel Gibson
parent e41bf2b147
commit be5f1dac91
2 changed files with 2 additions and 2 deletions

View file

@ -163,7 +163,7 @@ on abstract classes only.
( idEventFunc<idClass> * )nameofclass::eventCallbacks, nameofclass::CreateInstance, ( void ( idClass::* )( void ) )&nameofclass::Spawn, \
( void ( idClass::* )( idSaveGame * ) const )&nameofclass::Save, ( void ( idClass::* )( idRestoreGame * ) )&nameofclass::Restore ); \
idClass *nameofclass::CreateInstance( void ) { \
gameLocal.Error( "Cannot instanciate abstract class %s.", #nameofclass ); \
gameLocal.Error( "Cannot instantiate abstract class %s.", #nameofclass ); \
return NULL; \
} \
idTypeInfo *nameofclass::GetType( void ) const { \

View file

@ -163,7 +163,7 @@ on abstract classes only.
( idEventFunc<idClass> * )nameofclass::eventCallbacks, nameofclass::CreateInstance, ( void ( idClass::* )( void ) )&nameofclass::Spawn, \
( void ( idClass::* )( idSaveGame * ) const )&nameofclass::Save, ( void ( idClass::* )( idRestoreGame * ) )&nameofclass::Restore ); \
idClass *nameofclass::CreateInstance( void ) { \
gameLocal.Error( "Cannot instanciate abstract class %s.", #nameofclass ); \
gameLocal.Error( "Cannot instantiate abstract class %s.", #nameofclass ); \
return NULL; \
} \
idTypeInfo *nameofclass::GetType( void ) const { \