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Fix Dhewm3 displaying wrongly on macOS Retina high-DPI displays
It would display on the lower-left quarter.
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parent
636c3a0b54
commit
56448fe58d
2 changed files with 8 additions and 2 deletions
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@ -95,7 +95,7 @@ bool GLimp_Init(glimpParms_t parms) {
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assert(SDL_WasInit(SDL_INIT_VIDEO));
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Uint32 flags = SDL_WINDOW_OPENGL;
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Uint32 flags = SDL_WINDOW_OPENGL|SDL_WINDOW_ALLOW_HIGHDPI;
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if (parms.fullScreen)
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flags |= SDL_WINDOW_FULLSCREEN;
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@ -195,7 +195,11 @@ bool GLimp_Init(glimpParms_t parms) {
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if (SDL_GL_SetSwapInterval(r_swapInterval.GetInteger()) < 0)
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common->Warning("SDL_GL_SWAP_CONTROL not supported");
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SDL_GetWindowSize(window, &glConfig.vidWidth, &glConfig.vidHeight);
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// Use SDL_GL_GetDrawableSize so it also works with macOS high-DPI ("Retina") displays.
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SDL_GL_GetDrawableSize(window, &glConfig.vidWidth, &glConfig.vidHeight);
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// Fallback
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if (!glConfig.vidWidth || !glConfig.vidHeight)
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SDL_GetWindowSize(window, &glConfig.vidWidth, &glConfig.vidHeight);
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SetSDLIcon(); // for SDL2 this must be done after creating the window
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@ -22,5 +22,7 @@
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<string>MainMenu</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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</dict>
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</plist>
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