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Added a CVar to allow the enabling of always run in singleplayer
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1 changed files with 13 additions and 2 deletions
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@ -391,6 +391,7 @@ private:
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static idCVar in_angleSpeedKey;
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static idCVar in_freeLook;
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static idCVar in_alwaysRun;
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static idCVar in_alwaysRunSP;
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static idCVar in_toggleRun;
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static idCVar in_toggleCrouch;
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static idCVar in_toggleZoom;
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@ -408,6 +409,7 @@ idCVar idUsercmdGenLocal::in_pitchSpeed( "in_pitchspeed", "140", CVAR_SYSTEM | C
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idCVar idUsercmdGenLocal::in_angleSpeedKey( "in_anglespeedkey", "1.5", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_FLOAT, "angle change scale when holding down _speed button" );
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idCVar idUsercmdGenLocal::in_freeLook( "in_freeLook", "1", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_BOOL, "look around with mouse (reverse _mlook button)" );
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idCVar idUsercmdGenLocal::in_alwaysRun( "in_alwaysRun", "0", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_BOOL, "always run (reverse _speed button) - only in MP" );
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idCVar idUsercmdGenLocal::in_alwaysRunSP("in_alwaysRunSP", "0", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_BOOL, "always run (reverse _speed button) - only in SP");
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idCVar idUsercmdGenLocal::in_toggleRun( "in_toggleRun", "0", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_BOOL, "pressing _speed button toggles run on/off - only in MP" );
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idCVar idUsercmdGenLocal::in_toggleCrouch( "in_toggleCrouch", "0", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_BOOL, "pressing _movedown button toggles player crouching/standing" );
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idCVar idUsercmdGenLocal::in_toggleZoom( "in_toggleZoom", "0", CVAR_SYSTEM | CVAR_ARCHIVE | CVAR_BOOL, "pressing _zoom button toggles zoom on/off" );
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@ -720,8 +722,17 @@ void idUsercmdGenLocal::CmdButtons( void ) {
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}
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// check the run button
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if ( toggled_run.on ^ ( in_alwaysRun.GetBool() && idAsyncNetwork::IsActive() ) ) {
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cmd.buttons |= BUTTON_RUN;
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if ( idAsyncNetwork::IsActive() ) {
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// multiplayer
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if ( toggled_run.on ^ in_alwaysRun.GetBool() ) {
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cmd.buttons |= BUTTON_RUN;
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}
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}
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else {
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// singleplayer
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if ( ( in_alwaysRunSP.GetBool() && !ButtonState(UB_SPEED) ) || ( !in_alwaysRunSP.GetBool() && ButtonState(UB_SPEED) ) ) {
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cmd.buttons |= BUTTON_RUN;
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}
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}
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// check the zoom button
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