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Revert changes for Demo to d3xp/ - Demo only needs game/ code
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1 changed files with 3 additions and 7 deletions
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@ -29,7 +29,6 @@ If you have questions concerning this license or the applicable additional terms
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#include "sys/platform.h"
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#include "framework/DeclEntityDef.h"
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#include "framework/DeclSkin.h"
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#include "framework/Session.h"
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#include "gamesys/SysCvar.h"
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#include "ai/AI.h"
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@ -466,8 +465,7 @@ void idWeapon::Restore( idRestoreGame *savefile ) {
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WEAPON_RELOAD.LinkTo( scriptObject, "WEAPON_RELOAD" );
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WEAPON_NETRELOAD.LinkTo( scriptObject, "WEAPON_NETRELOAD" );
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WEAPON_NETENDRELOAD.LinkTo( scriptObject, "WEAPON_NETENDRELOAD" );
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if (!session->demoversion)
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WEAPON_NETFIRING.LinkTo( scriptObject, "WEAPON_NETFIRING" );
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WEAPON_NETFIRING.LinkTo( scriptObject, "WEAPON_NETFIRING" );
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WEAPON_RAISEWEAPON.LinkTo( scriptObject, "WEAPON_RAISEWEAPON" );
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WEAPON_LOWERWEAPON.LinkTo( scriptObject, "WEAPON_LOWERWEAPON" );
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@ -695,8 +693,7 @@ void idWeapon::Clear( void ) {
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WEAPON_RELOAD.Unlink();
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WEAPON_NETRELOAD.Unlink();
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WEAPON_NETENDRELOAD.Unlink();
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if (!session->demoversion)
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WEAPON_NETFIRING.Unlink();
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WEAPON_NETFIRING.Unlink();
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WEAPON_RAISEWEAPON.Unlink();
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WEAPON_LOWERWEAPON.Unlink();
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@ -1180,8 +1177,7 @@ void idWeapon::GetWeaponDef( const char *objectname, int ammoinclip ) {
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WEAPON_RELOAD.LinkTo( scriptObject, "WEAPON_RELOAD" );
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WEAPON_NETRELOAD.LinkTo( scriptObject, "WEAPON_NETRELOAD" );
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WEAPON_NETENDRELOAD.LinkTo( scriptObject, "WEAPON_NETENDRELOAD" );
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if (!session->demoversion)
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WEAPON_NETFIRING.LinkTo( scriptObject, "WEAPON_NETFIRING" );
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WEAPON_NETFIRING.LinkTo( scriptObject, "WEAPON_NETFIRING" );
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WEAPON_RAISEWEAPON.LinkTo( scriptObject, "WEAPON_RAISEWEAPON" );
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WEAPON_LOWERWEAPON.LinkTo( scriptObject, "WEAPON_LOWERWEAPON" );
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