Commit graph

441 commits

Author SHA1 Message Date
myT
47a566f9cc com_completionStyle 1 for cycling auto-completion results line in ET 2017-07-05 05:53:05 +02:00
myT
9b776ab343 keep cvars and commands alphabetically sorted 2017-07-04 23:14:28 +02:00
myT
23d0273489 commands registered by cgame get removed after CG_SHUTDOWN 2017-07-04 22:31:21 +02:00
myT
eb4b1d8615 removed r_stencilbits r_depthbits r_colorbits r_texturebits r_ext_compressed_textures 2017-06-22 09:41:36 +02:00
myT
9ea5d021d5 implemented the new interop system
implemented the dynamic lights and integer shader time extensions
2017-06-22 07:15:47 +02:00
myT
b8e4413d2f enforcing the [-127 127] usercmd range in trap_GetUserCmd 2017-06-20 07:41:39 +02:00
myT
49f7f8bbd8 trap_RemoveCommand was missing from cg_public.h 2017-06-20 02:01:35 +02:00
myT
860610466a added a minimize button to the window 2017-06-14 07:44:37 +02:00
myT
bec4101854 using stb_image to load png and tga images
libjpeg errors no longer shut down the engine
2017-06-04 16:37:57 +02:00
myT
4c98469f3f fixed the incorrect backslash insertion on empty edit lines in the dedicated server consoles 2017-06-04 13:04:45 +02:00
myT
8b5728559b unified the command history logic
when a command is the same as the previous one, it doesn't get saved
Linux tty keys support: left, right, home, end, delete
2017-06-04 13:02:20 +02:00
myT
b8b064fc53 fixed incorrect symbol usage for the Linux build 2017-06-03 13:02:01 +02:00
myT
59f658c791 fixed the win32 dedicated server build 2017-06-03 00:27:59 +02:00
myT
176f1ea09f improved error reporting for FBOs and shader compilations 2017-06-02 23:02:20 +02:00
myT
aa2b00cbbb added m_accelStyle and m_accelOffset for a new accel style 2017-06-02 20:53:35 +02:00
myT
1ef18feab5 restoring desktop settings and minimizing the window when crashing
making sure the crash message box is always visible
2017-06-02 18:59:23 +02:00
myT
c1c9031f13 raised MAX_CVARS to handle bloated configs 2017-06-01 20:53:17 +02:00
myT
b19cd251b9 removed some dead code 2017-06-01 20:49:52 +02:00
myT
c3ee3f2a4d with r_mode 1, tabbing out of the game will restore display settings on the desktop
fixed window restore after minimizing when clicking the task bar or using alt-tab
fixed r_mode 1 on secondary monitors
fixed in_mouse 2 input on secondary monitors
fixed the cursor sometimes staying visible and unclipped when restoring the window
2017-06-01 20:48:21 +02:00
myT
d9bacec921 in_minimize registers a hotkey to minimize/restore the client 2017-06-01 13:02:19 +02:00
Christiaan Hondeveld
53b0866069 Merged dedicated console history 2017-05-28 14:49:22 +02:00
myT
6cde91e503 always making sv_pakNames empty 2017-05-23 23:49:59 +02:00
myT
b51ac6eb9a check for overflows in SV_SetConfigstring and print a warning message when the gs buffer overflows 2017-05-23 23:46:52 +02:00
myT
1bd7614d21 added sv_minRebootDelayMins to control early server reboots 2017-05-23 23:42:02 +02:00
myT
b49c880fe5 fixed broken rendering when the 2nd stage of a collapsed shader stage pair had non-white colors 2017-05-19 00:23:53 +02:00
myT
a646bfdc87 fixed shader stages using "wave" not being animated when the server time is a big number 2017-05-19 00:04:32 +02:00
myT
389cd1690d fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float 2017-05-19 00:00:08 +02:00
myT
85d6762647 added auto-completion to the Windows dedicated server
fixed Linux dedicated servers inserting a leading backslash when running auto-completion
fixed tty handling of the leading "]"
2017-05-18 23:23:50 +02:00
myT
9d18b2dfe5 fixed the Linux build and removed unused files and dead code 2017-05-18 06:20:28 +02:00
myT
76ab2a5d6d we only run our handler for exceptions that we know we can't recover from 2017-05-17 07:48:26 +02:00
myT
8e2aafbdfd r_monitor is now latched, auto-updated and is used in every vid_restart call
fixed glConfig.vidWidth/Height when r_mode is set to use desktop res
2017-05-17 07:41:25 +02:00
myT
94541565b5 added con_scaleMode 2017-05-17 07:18:06 +02:00
myT
e7fc251663 no longer able to scroll past the topmost line after a console clear 2017-05-17 07:13:28 +02:00
myT
e4062a6c90 reduced win32 raw mouse input latency and added cl_drawMouseLag 2017-05-06 22:01:14 +02:00
myT
f9d4056e41 fixed the pukka3tourney2 slime not being green with r_vertexLight 1 2017-05-04 19:06:51 +02:00
myT
6b167831dd fixed the ct3ctf1 grate near quad getting picmipped 2017-05-04 19:02:58 +02:00
myT
0e18c3b645 added BACKSLASH as a bindable key on Windows 2017-05-04 18:52:46 +02:00
myT
8abb87e783 fixed the player name look-up behavior of kick, banUser, dumpuser 2017-05-04 18:36:07 +02:00
myT
998ad98511 the mismatching initial values developer cvar warning only gets printed once 2017-05-04 18:30:06 +02:00
myT
172b6a0e9a fixed Q_itohex not dealing with big numbers properly 2017-05-04 18:24:09 +02:00
myT
7ea3b4264c fixed multi-view mouse input sensitivity for CPMA 1.50 2017-05-04 08:51:13 +02:00
myT
1f71b7c4c7 bumped the version to 1.49 2017-05-03 03:44:04 +02:00
myT
e199d943e0 fixed calls to OutputDebugStringA/W being considered a crash 2017-04-20 03:28:50 +02:00
myT
3d6d1e587a renamed con_saveCmdHistory to con_history 2017-04-20 03:25:46 +02:00
myT
46115fe130 updated the q3asm .map file output for simpler parsing 2017-04-17 23:13:54 +02:00
myT
b5ee082797 the blood decals on pukka3tourney2 were broken because of code adding lightmap stages 2017-04-11 17:47:21 +02:00
myT
32de17e9b2 updated the changelog 2017-04-11 17:45:54 +02:00
myT
2cfcd8a5e8 using the CPMADIR env. var to specify the mod directory's name 2017-04-11 16:53:34 +02:00
myT
de19c9beb1 added the .vcxproj.user files to the repo for the debug launch settings 2017-04-05 22:01:08 +02:00
myT
c63c3e80a6 replaced monitor gamma by a post-process gamma shader
ported the dyn lights shaders to glsl
nuked stereo rendering
replaced r_ext_multisample with r_msaa
2017-03-21 00:58:59 +01:00