added the .vcxproj.user files to the repo for the debug launch settings

This commit is contained in:
myT 2017-04-05 22:01:08 +02:00
parent c63c3e80a6
commit de19c9beb1
3 changed files with 54 additions and 1 deletions

1
.gitignore vendored
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@ -9,5 +9,4 @@
code/qcommon/git.h
code/win32/winquake.res
build/vs*/*sdf
build/vs*/*.user
build/*/obj

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
</Project>

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x86.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x86.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
</PropertyGroup>
</Project>