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2017-04-11 16:53:34 +02:00
build using the CPMADIR env. var to specify the mod directory's name 2017-04-11 16:53:34 +02:00
code replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
.gitignore added the .vcxproj.user files to the repo for the debug launch settings 2017-04-05 22:01:08 +02:00
changelog.txt repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
COPYING.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
cross-make-mingw.sh import from cnq3 1.47 2016-12-17 20:43:04 -08:00
id-readme.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00
ioq3-changelog.txt import from cnq3 1.47 2016-12-17 20:43:04 -08:00