using the CPMADIR env. var to specify the mod directory's name

This commit is contained in:
myT 2017-04-11 16:53:34 +02:00
parent de19c9beb1
commit 2cfcd8a5e8
3 changed files with 10 additions and 10 deletions

View File

@ -456,9 +456,9 @@ local function ApplyExeProjectSettings(exeName, server)
local abs_path_exe = string.format("%s\\%s.exe", abs_path_q3, exeName)
debugcommand(abs_path_exe)
if (server == 1) then
debugargs { "+set sv_pure 0" }
debugargs { "+set fs_game $(CPMADIR) +set sv_pure 0" }
else
debugargs { "+set sv_pure 0 +set r_fullscreen 0" }
debugargs { "+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0" }
end
debugdir(abs_path_q3)

View File

@ -4,24 +4,24 @@
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0</LocalDebuggerCommandArguments>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0</LocalDebuggerCommandArguments>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x86.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0</LocalDebuggerCommandArguments>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-server-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0</LocalDebuggerCommandArguments>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0</LocalDebuggerCommandArguments>
</PropertyGroup>
</Project>

View File

@ -4,24 +4,24 @@
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x86.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x86.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<LocalDebuggerCommand>$(QUAKE3DIR)\cnq3-x64.exe</LocalDebuggerCommand>
<LocalDebuggerWorkingDirectory>$(QUAKE3DIR)</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>+set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
<LocalDebuggerCommandArguments>+set fs_game $(CPMADIR) +set sv_pure 0 +set r_fullscreen 0</LocalDebuggerCommandArguments>
</PropertyGroup>
</Project>