myT
9ea5d021d5
implemented the new interop system
...
implemented the dynamic lights and integer shader time extensions
2017-06-22 07:15:47 +02:00
myT
bec4101854
using stb_image to load png and tga images
...
libjpeg errors no longer shut down the engine
2017-06-04 16:37:57 +02:00
myT
b8b064fc53
fixed incorrect symbol usage for the Linux build
2017-06-03 13:02:01 +02:00
myT
176f1ea09f
improved error reporting for FBOs and shader compilations
2017-06-02 23:02:20 +02:00
myT
b49c880fe5
fixed broken rendering when the 2nd stage of a collapsed shader stage pair had non-white colors
2017-05-19 00:23:53 +02:00
myT
a646bfdc87
fixed shader stages using "wave" not being animated when the server time is a big number
2017-05-19 00:04:32 +02:00
myT
389cd1690d
fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float
2017-05-19 00:00:08 +02:00
myT
e4062a6c90
reduced win32 raw mouse input latency and added cl_drawMouseLag
2017-05-06 22:01:14 +02:00
myT
f9d4056e41
fixed the pukka3tourney2 slime not being green with r_vertexLight 1
2017-05-04 19:06:51 +02:00
myT
6b167831dd
fixed the ct3ctf1 grate near quad getting picmipped
2017-05-04 19:02:58 +02:00
myT
b5ee082797
the blood decals on pukka3tourney2 were broken because of code adding lightmap stages
2017-04-11 17:47:21 +02:00
myT
c63c3e80a6
replaced monitor gamma by a post-process gamma shader
...
ported the dyn lights shaders to glsl
nuked stereo rendering
replaced r_ext_multisample with r_msaa
2017-03-21 00:58:59 +01:00
myT
ddb6f080f3
fixed RB_CalcDeformNormals from accessing floats as doubles, which was breaking the rendering of flags and probably many other things
2017-03-14 05:18:59 +01:00
arQon
d8bf2665f5
rewrite most of the linux mouse code: support (and prefer) xinput2 and raw support, default to the master pointer and add m_device to choose one explicitly.
2017-01-25 07:14:23 -08:00
myT
9b350a7d0c
replaced a needless linear walk through the shader text uberbuffer with a lookup
2017-01-20 18:26:16 -08:00
myT
f327428475
full x64 support with a VM based on quake3e OCT 21 2016
...
the VM compiler uses SSE for floating-point ops when possible
2017-01-11 14:24:58 +01:00
arQon
fc9465caab
switch from jpeg6 to jpeg-turbo
...
aside from the speed improvements, this also makes for nicer code
in the renderer interaction with libjpeg, thanks to mem_dest support etc
2017-01-03 00:34:59 -08:00
arQon
954c80a8b5
merge the new build system
...
use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles
this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00
arQon
1afbf12d80
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
arQon
97db9f2314
import from cnq3 1.47
2016-12-17 20:43:04 -08:00