Magnus Norddahl
|
539bd9fd1d
|
Only create 3 probe layers per sector (covering the entire volume is too many probes)
|
2021-10-15 01:26:32 +02:00 |
|
Magnus Norddahl
|
199d5d7043
|
Remove unused function
|
2021-10-14 17:20:44 +02:00 |
|
Magnus Norddahl
|
a647f21501
|
Add the gzdoom model loaders
|
2021-10-14 17:12:05 +02:00 |
|
Magnus Norddahl
|
8f097378d5
|
Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all)
|
2021-10-14 15:49:27 +02:00 |
|
Magnus Norddahl
|
2acec31f7d
|
Merge pull request #7 from nashmuhandes/GridSizeCmd
Allow auto-probe grid size to be set on the command line
|
2021-10-14 15:48:08 +02:00 |
|
nashmuhandes
|
f67852c9a8
|
Allow auto-probe grid size to be set on the command line
|
2021-10-14 16:56:04 +08:00 |
|
Magnus Norddahl
|
af83883b40
|
Merge branch 'master' of https://github.com/dpjudas/ZDRay
|
2021-10-14 06:13:40 +02:00 |
|
Magnus Norddahl
|
4f3005de9e
|
Add automatically generating a grid of light probes
|
2021-10-14 06:13:31 +02:00 |
|
Magnus Norddahl
|
b61fbe7032
|
Merge pull request #6 from nashmuhandes/SunlightEdNumProposal
Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic
|
2021-10-05 11:20:32 +02:00 |
|
nashmuhandes
|
6fa8bf706e
|
Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic
|
2021-10-05 13:11:12 +08:00 |
|
Magnus Norddahl
|
2f7b97854a
|
Update docs
|
2021-10-04 23:56:55 +02:00 |
|
Magnus Norddahl
|
3a1968782d
|
Add SunLight thing support
|
2021-10-04 23:47:19 +02:00 |
|
Magnus Norddahl
|
d8bf0bafc4
|
Add some code exporting the lit level mesh to .obj for debugging (helps figuring out if a problem is in GZDoom or ZDRay)
|
2021-10-02 22:15:57 +02:00 |
|
Magnus Norddahl
|
5f23b75c10
|
Fix some UDMF properties getting lost after merging the code with dlight
|
2021-10-02 04:26:26 +02:00 |
|
Magnus Norddahl
|
ef7caddb2c
|
Fix light probe Z coordinate
|
2021-09-25 19:55:17 +02:00 |
|
Magnus Norddahl
|
ba36819da9
|
Seems thing.height is not a reliable value in zdray?
|
2021-09-25 19:39:42 +02:00 |
|
Magnus Norddahl
|
53328e8f65
|
Don't try link the baked light probes with the original actors as that's problematic on the gzdoom end of things
|
2021-09-25 18:38:12 +02:00 |
|
Magnus Norddahl
|
3b57fa7f79
|
Merge remote-tracking branch 'nash/master'
|
2021-09-25 18:36:53 +02:00 |
|
nashmuhandes
|
d28ed6b9c8
|
Fixed spotlight math to match GZDoom's
|
2021-09-25 23:55:29 +08:00 |
|
Magnus Norddahl
|
fe282e6f6d
|
Add light probes
|
2021-09-25 17:47:21 +02:00 |
|
Magnus Norddahl
|
69f17efa37
|
Merge pull request #4 from madame-rachelle/gcc-fix
- fix building in GCC-10
|
2021-09-25 12:50:28 +02:00 |
|
Rachael Alexanderson
|
c0aff53de5
|
- fix building in GCC-10
|
2021-09-25 06:11:38 -04:00 |
|
Magnus Norddahl
|
aebcfe4342
|
Remove light cells
|
2021-09-24 17:02:40 +02:00 |
|
Magnus Norddahl
|
82c0837928
|
Some mesh export functionality and name size changes, supposedly
|
2021-09-24 16:54:33 +02:00 |
|
Magnus Norddahl
|
28d7bb586f
|
- remove some code duplication
|
2018-12-31 17:37:19 +01:00 |
|
Magnus Norddahl
|
d03ded7f94
|
- move allocBlocks to LightmapTexture
|
2018-12-31 17:23:54 +01:00 |
|
Magnus Norddahl
|
79d0b257e1
|
- remove some old broken debug code
|
2018-12-31 16:53:16 +01:00 |
|
Magnus Norddahl
|
8f564c9210
|
- improve distribution of work between worker threads
|
2018-12-31 16:43:50 +01:00 |
|
Magnus Norddahl
|
96d705fbef
|
- change the multisample option to sample in a more predictable manner
|
2018-12-31 15:03:16 +01:00 |
|
Magnus Norddahl
|
78a3da5b8c
|
- make indirect light bounces optional (--bounce=1 to enable)
|
2018-12-30 22:24:20 +01:00 |
|
Christoph Oelckers
|
4dd0edbd3a
|
- also create 3D floor references if the tag is defined through 'moreIDs'.
|
2018-12-30 10:37:52 +01:00 |
|
Christoph Oelckers
|
72ad99fe96
|
- parse all data from the map to allow complete slope creation.
|
2018-12-30 10:18:35 +01:00 |
|
Christoph Oelckers
|
bb488236d1
|
- parse all needed fields from things for slope definition.
|
2018-12-30 09:27:28 +01:00 |
|
Christoph Oelckers
|
03a95e090f
|
- changed UDMF plane parser to use the same rules as GZDoom, namely to accept the plane only if all 4 parameters are present.
|
2018-12-30 09:04:23 +01:00 |
|
Magnus Norddahl
|
2555eec131
|
- simplify outer interface slightly
|
2018-11-10 00:47:20 +01:00 |
|
Magnus Norddahl
|
ce7074f646
|
- rename surfacelight file
|
2018-11-09 22:20:31 +01:00 |
|
Magnus Norddahl
|
b3250f4bac
|
- rename LightSurface to SurfaceLight
|
2018-11-09 22:17:36 +01:00 |
|
Magnus Norddahl
|
908c048464
|
- rename classes and enums that used the _t typedef convention
|
2018-11-09 21:55:07 +01:00 |
|
Magnus Norddahl
|
75e18b10e1
|
- normalize some whitespace and remove useless "documentation" comments
|
2018-11-09 21:46:34 +01:00 |
|
Magnus Norddahl
|
7756bba61f
|
- remove unused Pluecker and Rand classes
|
2018-11-09 21:28:03 +01:00 |
|
Magnus Norddahl
|
4ceab7cec7
|
- remove kex prefix from classes
|
2018-11-09 21:26:00 +01:00 |
|
Magnus Norddahl
|
9a84d487dc
|
- split map loading code from surface mesh code
|
2018-11-09 08:42:37 +01:00 |
|
Magnus Norddahl
|
73724c111c
|
- minor adjustments
|
2018-11-09 06:47:54 +01:00 |
|
Magnus Norddahl
|
b55a9671e5
|
- use the cheaper any hit test when possible
|
2018-11-09 06:21:25 +01:00 |
|
Magnus Norddahl
|
63715b855d
|
- add indirect light pass
|
2018-11-08 21:15:29 +01:00 |
|
Magnus Norddahl
|
ef3257e062
|
- Write light cells into the lump
|
2018-11-07 04:20:11 +01:00 |
|
Magnus Norddahl
|
2d970672e8
|
- add support for tracing light cells
|
2018-11-07 01:31:50 +01:00 |
|
Magnus Norddahl
|
639bc29085
|
- minor adjustments
|
2018-11-06 23:04:29 +01:00 |
|
Magnus Norddahl
|
57b39458f0
|
- spread light surface sample points evenly across walls
|
2018-11-06 14:58:05 +01:00 |
|
Magnus Norddahl
|
c3494a045d
|
- Fix the light surface math so the correct angles are being used
|
2018-11-06 12:50:58 +01:00 |
|