mirror of
https://github.com/ZDoom/ZDRay.git
synced 2024-11-10 06:41:37 +00:00
ZDRay baking utility for GZDoom
src | ||
zlib | ||
.gitignore | ||
CMakeLists.txt | ||
COPYING | ||
README.md |
ZDRay baking utility for GZDoom
ZDRay is a node and lightmap generator. It is based on zdbsp for the node generation and dlight for the lightmap generation.
Special thanks to Randi Heit, Samuel Villarreal, Christoph Oelckers and anyone else involved in creating or maintaining those tools.
ZDRay UDMF properties
linedef { lightcolor = <int> (color, default: white) lightintensity = <float> (default: 1) lightdistance = <float> (default: 0, no light) } thing { lightcolor = <int> (color) lightintensity = <float> (default: 1) lightdistance = <float> (default: 0, no light) lightinnerangle = <float> (default: 180) lightouterangle = <float> (default: 180) } sector { lightcolorfloor = <int> (color, default: white) lightintensityfloor = <float> (default: 1) lightdistancefloor = <float> (default: 0, no light) lightcolorceiling = <int> (color, default: white) lightintensityceiling = <float> (default: 1) lightdistanceceiling = <float> (default: 0, no light) }