Commit graph

137 commits

Author SHA1 Message Date
Magnus Norddahl
d95a8707cc - adjust light radius to match what gzdoom does 2018-10-31 20:14:30 +01:00
Magnus Norddahl
8b290752c6 - add spotlight support 2018-10-31 20:08:01 +01:00
Magnus Norddahl
8bea68f6af - link the 3d floors to their sectors and mark the control sectors 2018-10-31 02:33:04 +01:00
Magnus Norddahl
2bdf48bbcc - add support for slopes 2018-10-31 01:20:20 +01:00
Magnus Norddahl
ca2f4df032 - updated readme 2018-10-30 19:24:45 +01:00
Magnus Norddahl
96080982e4 - fix readme formatting 2018-10-30 19:17:03 +01:00
Magnus Norddahl
b0f846e200 - remove the dlight config file and switch to using UDMF properties on lines, sectors and things 2018-10-30 19:10:50 +01:00
Magnus Norddahl
a51f51ff94 - fix include case sensitivity 2018-10-30 18:34:56 +01:00
Magnus Norddahl
1b25024e1d - fix thing positioning 2018-10-30 16:56:30 +01:00
Magnus Norddahl
4fd952e7bb - add --multisample argument for tracing multiple times per texel 2018-10-30 14:33:16 +01:00
Magnus Norddahl
453a4cc8b1 - fix null pointer crash 2018-10-30 13:35:15 +01:00
Magnus Norddahl
f0ec4a6838 - split long rays into shorter rays to speed up collision detection 2018-10-30 13:25:37 +01:00
Magnus Norddahl
0e17412b23 - fix buffer overrun when using 1024 sized lightmaps
- don't output progress unless the numbers changed
2018-10-30 13:05:25 +01:00
Magnus Norddahl
81a70d7c96 - fix race condition crash
- rewrote kexWorker to use std::function
- added --threads, --samples, --size command line arguments
- changed the default threading to be what the processor supports (64 threads on my Threadripper, muhahaha!)
2018-10-30 12:37:22 +01:00
Magnus Norddahl
6459b10724 - fix misc light surfaces not working outside their own subsector 2018-10-30 00:59:10 +01:00
Magnus Norddahl
8958790fed - Switch the raytrace function to use different collision routines 2018-10-30 00:25:01 +01:00
Magnus Norddahl
99a4ffa69f - add some mesh collision classes 2018-10-29 18:33:22 +01:00
Magnus Norddahl
6acea159f7 - change the light math and some defaults 2018-10-29 18:32:50 +01:00
Magnus Norddahl
2539d137a3 - fix include errors when SSE is enabled 2018-10-29 13:05:07 +01:00
Magnus Norddahl
8716182c99 - fix tag for udmf maps
- fix the default surface color
2018-10-28 21:01:51 +01:00
Magnus Norddahl
9e1a9d7d75 - include case sensibility fixes 2018-10-28 19:03:08 +01:00
Magnus Norddahl
16ba8f8619 - Misc UDMF fixes 2018-10-28 18:59:55 +01:00
Magnus Norddahl
fde2a69ce6 - fix wrong nodes version being built and disable multithreading 2018-10-27 20:18:23 +02:00
Magnus Norddahl
9fa22d96f7 Fix bug with linedefs having same sidedef on both sides 2018-10-27 20:16:55 +02:00
Magnus Norddahl
54e3e461c5 - output dlight lumps 2018-10-27 12:58:05 +02:00
Magnus Norddahl
dcf8fbae0a - restore the old main from zdbsp 2018-10-27 12:08:49 +02:00
Magnus Norddahl
484737bb66 - add back support for writing a level 2018-10-27 11:34:18 +02:00
Magnus Norddahl
5a8927506a - add support for outputting a debug mesh of the entire map 2018-10-27 02:07:34 +02:00
Magnus Norddahl
e84795cf99 - Fixed misc bugs caused by the merger 2018-10-27 00:03:23 +02:00
Magnus Norddahl
f9960ee12c - hook up lightmap builder 2018-10-26 13:16:44 +02:00
Magnus Norddahl
fe9368b048 - Finish the merge of kexDoomMap into FLevel 2018-10-26 13:00:35 +02:00
Magnus Norddahl
be1ada81a6 - Change dlight to consume FLevel data 2018-10-26 11:31:11 +02:00
Magnus Norddahl
0aa918dcea - remove anti-patterns 2018-10-26 10:06:17 +02:00
Magnus Norddahl
405bb743a0 Add dlight codebase to zdray 2018-10-26 09:15:14 +02:00
Magnus Norddahl
b4f22e7959 Remove level writing code as it isn't needed 2017-08-03 22:13:30 +02:00
Magnus Norddahl
e9356ea255 Initial import 2017-08-03 20:25:54 +02:00
Magnus Norddahl
ddd769c695 Initial commit 2017-08-03 20:23:44 +02:00