ZDRay baking utility for GZDoom
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2018-10-31 20:14:30 +01:00
src - adjust light radius to match what gzdoom does 2018-10-31 20:14:30 +01:00
zlib Initial import 2017-08-03 20:25:54 +02:00
.gitignore Initial import 2017-08-03 20:25:54 +02:00
CMakeLists.txt - remove the dlight config file and switch to using UDMF properties on lines, sectors and things 2018-10-30 19:10:50 +01:00
COPYING Initial import 2017-08-03 20:25:54 +02:00
README.md - updated readme 2018-10-30 19:24:45 +01:00

ZDRay baking utility for GZDoom

ZDRay is a node and lightmap generator. It is based on zdbsp for the node generation and dlight for the lightmap generation.

Special thanks to Randi Heit, Samuel Villarreal, Christoph Oelckers and anyone else involved in creating or maintaining those tools.

ZDRay UDMF properties

linedef
{
	lightcolor = <int> (color, default: white)
	lightintensity = <float> (default: 1)
	lightdistance = <float> (default: 0, no light)
}

thing
{
	lightcolor = <int> (color)
	lightintensity = <float> (default: 1)
	lightdistance = <float> (default: 0, no light)
}

sector
{
	lightcolorfloor = <int> (color, default: white)
	lightintensityfloor = <float> (default: 1)
	lightdistancefloor = <float> (default: 0, no light)

	lightcolorceiling = <int> (color, default: white)
	lightintensityceiling = <float> (default: 1)
	lightdistanceceiling = <float> (default: 0, no light)
}