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ZDRay baking utility for GZDoom
src | ||
zlib | ||
.gitignore | ||
CMakeLists.txt | ||
COPYING | ||
README.md |
ZDRay UDMF properties
linedef { lightcolor = (color, default: white) lightintensity = (default: 1) lightdistance = (default: 0, no light) }
thing { lightcolor = (color) lightintensity = (default: 1) lightdistance = (default: 0, no light) }
sector { lightcolorfloor = (color, default: white) lightintensityfloor = (default: 1) lightdistancefloor = (default: 0, no light)
lightcolorceiling = <int> (color, default: white)
lightintensityceiling = <float> (default: 1)
lightdistanceceiling = <float> (default: 0, no light)
}