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ZDRay baking utility for GZDoom
src | ||
zlib | ||
.gitignore | ||
CMakeLists.txt | ||
COPYING | ||
README.md |
ZDRay UDMF properties
linedef { lightcolor = >int< (color, default: white) lightintensity = >float< (default: 1) lightdistance = >float< (default: 0, no light) } thing { lightcolor = >int< (color) lightintensity = >float< (default: 1) lightdistance = >float< (default: 0, no light) } sector { lightcolorfloor = >int< (color, default: white) lightintensityfloor = >float< (default: 1) lightdistancefloor = >float< (default: 0, no light) lightcolorceiling = >int< (color, default: white) lightintensityceiling = >float< (default: 1) lightdistanceceiling = >float< (default: 0, no light) }