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https://github.com/ZDoom/ZDRay.git
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- Fixed misc bugs caused by the merger
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parent
f9960ee12c
commit
e84795cf99
4 changed files with 21 additions and 18 deletions
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@ -300,8 +300,7 @@ enum mapFlags_t
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};
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#define NO_SIDE_INDEX -1
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#define NO_LINE_INDEX 0xFFFF
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#define NF_SUBSECTOR 0x8000
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#define NO_LINE_INDEX 0xffffffff
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struct FLevel
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{
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@ -874,7 +874,7 @@ void kexLightmapBuilder::CreateLightmaps(FLevel &doomMap)
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Delay(1000);
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}
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printf("Texels traced: %i\n\n", tracedTexels);
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printf("Texels traced: %i \n\n", tracedTexels);
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lightmapWorker.Destroy();
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}
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@ -51,7 +51,7 @@ void FLevel::SetupDlight()
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}
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}
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*/
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mapDef = &mapDefs[0];
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//mapDef = &mapDefs[0];
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BuildNodeBounds();
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BuildLeafs();
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@ -105,12 +105,12 @@ void FLevel::BuildLeafs()
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IntSector *sector;
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int count;
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leafs = (leaf_t*)Mem_Calloc(sizeof(leaf_t*) * Sectors.Size() * 2, hb_static);
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leafs = (leaf_t*)Mem_Calloc(sizeof(leaf_t*) * NumGLSegs * 2, hb_static);
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numLeafs = NumGLSubsectors;
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ss = GLSubsectors;
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segLeafLookup = (int*)Mem_Calloc(sizeof(int) * Sectors.Size(), hb_static);
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segLeafLookup = (int*)Mem_Calloc(sizeof(int) * NumGLSegs, hb_static);
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ssLeafLookup = (int*)Mem_Calloc(sizeof(int) * NumGLSubsectors, hb_static);
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ssLeafCount = (int*)Mem_Calloc(sizeof(int) * NumGLSubsectors, hb_static);
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ssLeafBounds = (kexBBox*)Mem_Calloc(sizeof(kexBBox) * NumGLSubsectors, hb_static);
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@ -167,9 +167,9 @@ void FLevel::CheckSkySectors()
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bSkySectors = (bool*)Mem_Calloc(sizeof(bool) * Sectors.Size(), hb_static);
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bSSectsVisibleToSky = (bool*)Mem_Calloc(sizeof(bool) * NumGLSubsectors, hb_static);
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for (int i = 0; i < NumGLSubsectors; ++i)
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for (int i = 0; i < (int)Sectors.Size(); ++i)
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{
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if (mapDef->sunIgnoreTag != 0 && Sectors[i].data.tag == mapDef->sunIgnoreTag)
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if (mapDef && mapDef->sunIgnoreTag != 0 && Sectors[i].data.tag == mapDef->sunIgnoreTag)
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{
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continue;
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}
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@ -177,7 +177,7 @@ void FLevel::CheckSkySectors()
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strncpy(name, Sectors[i].data.ceilingpic, 8);
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name[8] = 0;
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if (!strncmp(name, "F_SKY001", 8))
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if (!strncmp(name, "F_SKY001", 8) || !strncmp(name, "F_SKY1", 8) || !strncmp(name, "F_SKY", 8))
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{
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bSkySectors[i] = true;
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}
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@ -303,12 +303,14 @@ MapSubsectorEx *FLevel::PointInSubSector(const int x, const int y)
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nodenum = NumGLNodes - 1;
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while (!(nodenum & NF_SUBSECTOR))
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while (!(nodenum & NFX_SUBSECTOR))
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{
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node = &GLNodes[nodenum];
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kexVec3 pt1(F(node->x << 16), F(node->y << 16), 0);
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kexVec3 pt2(F(node->dx << 16), F(node->dy << 16), 0);
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kexVec3 pt1(F(node->x), F(node->y), 0);
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kexVec3 pt2(F(node->dx), F(node->dy), 0);
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//kexVec3 pt1(F(node->x << 16), F(node->y << 16), 0);
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//kexVec3 pt2(F(node->dx << 16), F(node->dy << 16), 0);
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kexVec3 pos(F(x << 16), F(y << 16), 0);
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dp1 = pt1 - pos;
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@ -320,7 +322,7 @@ MapSubsectorEx *FLevel::PointInSubSector(const int x, const int y)
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nodenum = node->children[side ^ 1];
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}
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return &GLSubsectors[nodenum & ~NF_SUBSECTOR];
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return &GLSubsectors[nodenum & ~NFX_SUBSECTOR];
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}
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bool FLevel::PointInsideSubSector(const float x, const float y, const MapSubsectorEx *sub)
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@ -248,21 +248,23 @@ void kexTrace::TraceBSPNode(int num)
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float d;
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byte side;
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if(num & NF_SUBSECTOR)
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if(num & NFX_SUBSECTOR)
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{
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TraceSubSector(num & (~NF_SUBSECTOR));
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TraceSubSector(num & (~NFX_SUBSECTOR));
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return;
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}
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if(!map->nodeBounds[num & (~NF_SUBSECTOR)].LineIntersect(start, end))
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if(!map->nodeBounds[num & (~NFX_SUBSECTOR)].LineIntersect(start, end))
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{
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return;
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}
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node = &map->GLNodes[num];
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kexVec3 pt1(F(node->x << 16), F(node->y << 16), 0);
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kexVec3 pt2(F(node->dx << 16), F(node->dy << 16), 0);
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kexVec3 pt1(F(node->x), F(node->y), 0);
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kexVec3 pt2(F(node->dx), F(node->dy), 0);
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//kexVec3 pt1(F(node->x << 16), F(node->y << 16), 0);
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//kexVec3 pt2(F(node->dx << 16), F(node->dy << 16), 0);
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dp1 = pt1 - start;
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dp2 = (pt2 + pt1) - start;
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