.. |
2d.cpp
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- fixed warnings in Exhumed.
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2021-10-08 19:24:45 +02:00 |
aistuff.h
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- made nBodySprite an actor array.
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2021-10-16 15:36:33 +02:00 |
anims.cpp
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- converted FuncAnim into a class
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2021-10-15 21:06:53 +02:00 |
anubis.cpp
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- converted FuncAnubis into a class.
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2021-10-15 21:07:33 +02:00 |
bubbles.cpp
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- renamed disassembly variables in bubbles.cpp.
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2021-10-16 15:36:33 +02:00 |
bullet.cpp
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- converted FuncBullets into a class.
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2021-10-15 21:11:01 +02:00 |
cd.cpp
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
cheats.cpp
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
d_menu.cpp
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- make all games return to the main menu when the game is ended with F10.
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2021-05-04 11:32:09 +02:00 |
engine.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
enginesubs.cpp
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- Exhumed: precache all frames of tile animations.
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2021-06-02 21:31:38 +02:00 |
exhumed.cpp
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- Exhumed: split up the value parameter of the run list.
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2021-10-15 18:37:39 +02:00 |
exhumed.h
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- exhumedactor.h added.
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2021-10-15 00:18:37 +02:00 |
exhumedactor.h
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- exhumedactor.h added.
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2021-10-15 00:18:37 +02:00 |
fish.cpp
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- converted AIFish(Limb) into classes
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2021-10-15 21:17:25 +02:00 |
freelistarray.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
gameloop.cpp
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- Exhumed: fixed crash when ending the game.
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2021-08-14 10:40:14 +02:00 |
grenade.cpp
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- converted FuncGrenade into a class.
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2021-10-15 21:20:28 +02:00 |
gun.cpp
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- Exhumed: replaced a large amount of sprite array accesses with pointers.
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2021-10-10 11:47:18 +02:00 |
init.cpp
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- Exhumed: split up the value parameter of the run list.
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2021-10-15 18:37:39 +02:00 |
input.cpp
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- Exhumed: changed lung display as well.
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2021-05-15 10:25:37 +02:00 |
input.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
items.cpp
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- Exhumed: replaced a large amount of sprite array accesses with pointers.
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2021-10-10 11:47:18 +02:00 |
lavadude.cpp
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- converted FuncLavaDude(Limb) into classes
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2021-10-15 21:25:53 +02:00 |
light.cpp
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
lighting.cpp
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- Exhumed: replaced a large amount of sprite array accesses with pointers.
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2021-10-10 11:47:18 +02:00 |
lion.cpp
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- converted FuncLion into a class
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2021-10-15 21:29:24 +02:00 |
map.cpp
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- handled the remaining arrays that got accessed by the status bar.
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2021-05-15 10:25:38 +02:00 |
menu.cpp
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- scriptified Exhumed's 2D content (minus the programmatic textures.)
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2021-04-30 20:08:36 +02:00 |
move.cpp
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- made nBodySprite an actor array.
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2021-10-16 15:36:33 +02:00 |
movie.cpp
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- fixed warnings in Exhumed.
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2021-10-08 19:24:45 +02:00 |
mummy.cpp
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- converted FuncMummy into a class
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2021-10-15 22:02:06 +02:00 |
namelist.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
names.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
object.cpp
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- converted all FuncObjects to classes.
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2021-10-15 22:14:14 +02:00 |
osdcmds.cpp
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
player.cpp
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- converted FuncPlayer into a class
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2021-10-15 22:19:07 +02:00 |
player.h
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- made nBodySprite an actor array.
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2021-10-16 15:36:33 +02:00 |
queen.cpp
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- converted queen funcs to classes
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2021-10-15 22:55:03 +02:00 |
ra.cpp
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- converted FuncRa to a class.
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2021-10-15 22:57:53 +02:00 |
ramses.cpp
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- fixed warnings in Exhumed.
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2021-10-08 19:24:45 +02:00 |
random.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
rat.cpp
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- made nBodySprite an actor array.
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2021-10-16 15:36:33 +02:00 |
rex.cpp
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- converted FuncRex to a class.
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2021-10-16 15:36:31 +02:00 |
roach.cpp
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- converted FuncRoach to a class.
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2021-10-16 15:36:31 +02:00 |
runlist.cpp
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- converted FuncAnim into a class
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2021-10-15 21:06:53 +02:00 |
save.cpp
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- turning some of the player arrays into Player members.
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2021-05-15 10:25:38 +02:00 |
scorp.cpp
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- converted FuncScorp to a class.
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2021-10-16 15:36:31 +02:00 |
sequence.cpp
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- fixed warnings in Exhumed.
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2021-10-08 19:24:45 +02:00 |
sequence.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
set.cpp
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- converted FuncSet/FuncSoul to a class.
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2021-10-16 15:36:32 +02:00 |
snake.cpp
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- converted FuncSnake to a class.
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2021-10-16 15:36:32 +02:00 |
sound.cpp
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- Exhumed: Avoid masking bits into the sector index as well.
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2021-09-12 18:28:47 +02:00 |
sound.h
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- Exhumed: Avoid masking bits into the sector index as well.
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2021-09-12 18:28:47 +02:00 |
spider.cpp
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- converted FuncSpider to a class
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2021-10-16 15:36:32 +02:00 |
status.cpp
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- removed the native implementation od Exhumed's status bar.
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2021-05-15 10:25:39 +02:00 |
status.h
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- Exhumed: made the status bar independent of static global state.
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2021-05-15 10:25:38 +02:00 |
switch.cpp
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- converted switches to classes.
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2021-10-16 15:36:32 +02:00 |
trigdat.cpp
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
view.cpp
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- Exhumed: replaced a large amount of sprite array accesses with pointers.
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2021-10-10 11:47:18 +02:00 |
view.h
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- Consolidate all game interpolation code into inline functions.
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2021-04-11 16:45:35 +10:00 |
wasp.cpp
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- converted FuncWasp to a class.
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2021-10-16 15:36:32 +02:00 |