raze/source/games/exhumed/src
Christoph Oelckers c2467dc47b - made nBodySprite an actor array.
# Conflicts:
#	source/games/exhumed/src/aistuff.h
#	source/games/exhumed/src/player.cpp

# Conflicts:
#	source/games/exhumed/src/aistuff.h
#	source/games/exhumed/src/player.cpp
2021-10-16 15:36:33 +02:00
..
2d.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
aistuff.h - made nBodySprite an actor array. 2021-10-16 15:36:33 +02:00
anims.cpp - converted FuncAnim into a class 2021-10-15 21:06:53 +02:00
anubis.cpp - converted FuncAnubis into a class. 2021-10-15 21:07:33 +02:00
bubbles.cpp - renamed disassembly variables in bubbles.cpp. 2021-10-16 15:36:33 +02:00
bullet.cpp - converted FuncBullets into a class. 2021-10-15 21:11:01 +02:00
cd.cpp - removed the non-functional and long abandoned level music alias feature. 2021-05-12 21:48:40 +02:00
cheats.cpp - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - project cleanup 2021-01-10 20:31:32 +01:00
enginesubs.cpp - Exhumed: precache all frames of tile animations. 2021-06-02 21:31:38 +02:00
exhumed.cpp - Exhumed: split up the value parameter of the run list. 2021-10-15 18:37:39 +02:00
exhumed.h - exhumedactor.h added. 2021-10-15 00:18:37 +02:00
exhumedactor.h - exhumedactor.h added. 2021-10-15 00:18:37 +02:00
fish.cpp - converted AIFish(Limb) into classes 2021-10-15 21:17:25 +02:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - Exhumed: fixed crash when ending the game. 2021-08-14 10:40:14 +02:00
grenade.cpp - converted FuncGrenade into a class. 2021-10-15 21:20:28 +02:00
gun.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
init.cpp - Exhumed: split up the value parameter of the run list. 2021-10-15 18:37:39 +02:00
input.cpp - Exhumed: changed lung display as well. 2021-05-15 10:25:37 +02:00
input.h - project cleanup 2021-01-10 20:31:32 +01:00
items.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
lavadude.cpp - converted FuncLavaDude(Limb) into classes 2021-10-15 21:25:53 +02:00
light.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
lighting.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
lion.cpp - converted FuncLion into a class 2021-10-15 21:29:24 +02:00
map.cpp - handled the remaining arrays that got accessed by the status bar. 2021-05-15 10:25:38 +02:00
menu.cpp - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
move.cpp - made nBodySprite an actor array. 2021-10-16 15:36:33 +02:00
movie.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
mummy.cpp - converted FuncMummy into a class 2021-10-15 22:02:06 +02:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - converted all FuncObjects to classes. 2021-10-15 22:14:14 +02:00
osdcmds.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
player.cpp - converted FuncPlayer into a class 2021-10-15 22:19:07 +02:00
player.h - made nBodySprite an actor array. 2021-10-16 15:36:33 +02:00
queen.cpp - converted queen funcs to classes 2021-10-15 22:55:03 +02:00
ra.cpp - converted FuncRa to a class. 2021-10-15 22:57:53 +02:00
ramses.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
random.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rat.cpp - made nBodySprite an actor array. 2021-10-16 15:36:33 +02:00
rex.cpp - converted FuncRex to a class. 2021-10-16 15:36:31 +02:00
roach.cpp - converted FuncRoach to a class. 2021-10-16 15:36:31 +02:00
runlist.cpp - converted FuncAnim into a class 2021-10-15 21:06:53 +02:00
save.cpp - turning some of the player arrays into Player members. 2021-05-15 10:25:38 +02:00
scorp.cpp - converted FuncScorp to a class. 2021-10-16 15:36:31 +02:00
sequence.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
sequence.h - project cleanup 2021-01-10 20:31:32 +01:00
set.cpp - converted FuncSet/FuncSoul to a class. 2021-10-16 15:36:32 +02:00
snake.cpp - converted FuncSnake to a class. 2021-10-16 15:36:32 +02:00
sound.cpp - Exhumed: Avoid masking bits into the sector index as well. 2021-09-12 18:28:47 +02:00
sound.h - Exhumed: Avoid masking bits into the sector index as well. 2021-09-12 18:28:47 +02:00
spider.cpp - converted FuncSpider to a class 2021-10-16 15:36:32 +02:00
status.cpp - removed the native implementation od Exhumed's status bar. 2021-05-15 10:25:39 +02:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - converted switches to classes. 2021-10-16 15:36:32 +02:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - Exhumed: replaced a large amount of sprite array accesses with pointers. 2021-10-10 11:47:18 +02:00
view.h - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
wasp.cpp - converted FuncWasp to a class. 2021-10-16 15:36:32 +02:00