raze/source/games/exhumed/src
2023-11-12 14:45:24 +01:00
..
2d.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-12 14:45:24 +01:00
aistuff.h Exhumed: sanitize stupid implementation of UpdateEnemy and fixed bad use of it for the queen's eggs. 2023-11-05 13:37:34 +01:00
anims.cpp - Fix all GCC warnings in the game-side code. 2023-10-04 19:28:25 +11:00
anubis.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
bubbles.cpp - Exhumed: Clean up player accesses in gun.cpp and associated utilities. 2023-10-04 19:28:24 +11:00
bullet.cpp - Fix all GCC warnings in the game-side code. 2023-10-04 19:28:25 +11:00
cd.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
cheats.cpp - Exhumed: Clean up player accesses in items.cpp and associated utilities. 2023-10-04 19:28:24 +11:00
d_menu.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
engine.h - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
exhumed.cpp - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-12 14:45:24 +01:00
exhumed.h - Move gi->getCrouchState() into DCorePlayer. 2023-11-05 17:38:10 +11:00
exhumedactor.h - Exhumed: Tidy up DExhumedActor variables for clarity. 2023-04-21 21:13:11 +10:00
fish.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
freelistarray.h Exhumed: do raw serialization of FreeListArray. 2023-11-12 12:04:08 +01:00
gameloop.cpp - Move PlayerAngles class directly into DCorePlayer. 2023-11-04 19:10:03 +11:00
grenade.cpp - Exhumed: Clean up player accesses in grenade code. 2023-10-04 19:28:24 +11:00
gun.cpp - Move PlayerAngles class directly into DCorePlayer. 2023-11-04 19:10:03 +11:00
init.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
items.cpp - Exhumed: Clean up player accesses in items.cpp and associated utilities. 2023-10-04 19:28:24 +11:00
lavadude.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
light.cpp - function separators. 2022-10-18 19:01:44 +02:00
lighting.cpp - Exhumed: Clean up player accesses in items.cpp and associated utilities. 2023-10-04 19:28:24 +11:00
lion.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
map.cpp - Exhumed: Clean up player accesses in map.cpp and move.cpp. 2023-10-04 19:28:24 +11:00
menu.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
move.cpp - Exhumed: Return early in movesprite() if the actor's sector is null. 2023-11-08 15:34:40 +11:00
movie.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
mummy.cpp Exhumed: sanitize stupid implementation of UpdateEnemy and fixed bad use of it for the queen's eggs. 2023-11-05 13:37:34 +01:00
namelist.h - Exhumed: fixed sprite positioning issues 2023-09-23 10:30:52 +02:00
names.h - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
object.cpp - Remove the TVector2 (const TVector3<vec_t> &other) constructor. 2023-10-03 23:07:44 +11:00
osdcmds.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
player.cpp - Move gi->getCrouchState() into DCorePlayer. 2023-11-05 17:38:10 +11:00
player.h - Clean up some GCC const warnings. 2023-11-05 20:54:17 +11:00
queen.cpp - Exhumed: Adjust angle change in 47a77fc8f1 to be 1:1 with the source. 2023-11-08 15:07:14 +11:00
ra.cpp - Exhumed: A little bit more cleanup. 2023-10-05 14:07:04 +11:00
ramses.cpp added the remaining needed GetChars calls. 2023-10-08 09:15:32 +02:00
random.cpp Exhumed: fixed a few more bad velocities in queen code. 2023-11-05 23:51:02 +01:00
rat.cpp - handle 3 more of Exhumed's picnums that were quick to refactor 2023-04-29 11:32:03 +02:00
rex.cpp - Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:09 +11:00
roach.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
runlist.cpp - Exhumed: Clean up push factor in runlist_CheckRadialDamage() for players. 2023-11-06 14:29:00 +11:00
save.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
scorp.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
sequence.cpp - Exhumed: Remove sequence post-processing since range checks from c039882dcc handle this. 2023-11-06 14:29:11 +11:00
sequence.h Exhumed: Always perform a range check on a sequence's length. 2023-11-05 14:42:41 +01:00
set.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
snake.cpp - Exhumed: Clean up player accesses in gun.cpp and associated utilities. 2023-10-04 19:28:24 +11:00
sound.cpp - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
sound.h - Exhumed: Remove useless sectortype extern pointer. 2023-03-28 08:51:51 +11:00
spider.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00
status.cpp retrieve time in fillSummary. 2023-10-01 12:10:56 +02:00
switch.cpp - Exhumed: Manual sweep for last replacements of player index for pointer. 2023-10-04 19:28:25 +11:00
texids.h - put texture ID lists into a namespace. 2023-05-19 22:51:31 +02:00
texidsdef.h - Exhumed: fixed sprite positioning issues 2023-09-23 10:30:52 +02:00
view.cpp - Consolidate Exhumed's nCamerapos and SW's DSWPlayer::si into something inside DCorePlayer. 2023-11-04 19:10:05 +11:00
view.h - deleted build.h and clip.h, now that both are empty. 2023-11-12 14:45:24 +01:00
wasp.cpp use global stat manager in Exhumed 2023-10-01 10:17:27 +02:00