.. |
2d.cpp
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
aistuff.h
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Exhumed: sanitize stupid implementation of UpdateEnemy and fixed bad use of it for the queen's eggs.
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2023-11-05 13:37:34 +01:00 |
anims.cpp
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- Fix all GCC warnings in the game-side code.
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2023-10-04 19:28:25 +11:00 |
anubis.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
bubbles.cpp
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- Exhumed: Clean up player accesses in gun.cpp and associated utilities.
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2023-10-04 19:28:24 +11:00 |
bullet.cpp
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- Fix all GCC warnings in the game-side code.
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2023-10-04 19:28:25 +11:00 |
cd.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
cheats.cpp
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- Exhumed: Clean up player accesses in items.cpp and associated utilities.
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2023-10-04 19:28:24 +11:00 |
d_menu.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
engine.h
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
exhumed.cpp
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- got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
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2023-11-12 14:45:24 +01:00 |
exhumed.h
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- Move gi->getCrouchState() into DCorePlayer .
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2023-11-05 17:38:10 +11:00 |
exhumedactor.h
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- Exhumed: Tidy up DExhumedActor variables for clarity.
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2023-04-21 21:13:11 +10:00 |
fish.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
freelistarray.h
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Exhumed: do raw serialization of FreeListArray.
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2023-11-12 12:04:08 +01:00 |
gameloop.cpp
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- Move PlayerAngles class directly into DCorePlayer .
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2023-11-04 19:10:03 +11:00 |
grenade.cpp
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- Exhumed: Clean up player accesses in grenade code.
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2023-10-04 19:28:24 +11:00 |
gun.cpp
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- Move PlayerAngles class directly into DCorePlayer .
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2023-11-04 19:10:03 +11:00 |
init.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
items.cpp
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- Exhumed: Clean up player accesses in items.cpp and associated utilities.
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2023-10-04 19:28:24 +11:00 |
lavadude.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
light.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
lighting.cpp
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- Exhumed: Clean up player accesses in items.cpp and associated utilities.
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2023-10-04 19:28:24 +11:00 |
lion.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
map.cpp
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- Exhumed: Clean up player accesses in map.cpp and move.cpp .
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2023-10-04 19:28:24 +11:00 |
menu.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
move.cpp
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- Exhumed: Return early in movesprite() if the actor's sector is null.
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2023-11-08 15:34:40 +11:00 |
movie.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
mummy.cpp
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Exhumed: sanitize stupid implementation of UpdateEnemy and fixed bad use of it for the queen's eggs.
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2023-11-05 13:37:34 +01:00 |
namelist.h
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- Exhumed: fixed sprite positioning issues
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2023-09-23 10:30:52 +02:00 |
names.h
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- got rid of all tile index constants in Exhumed.
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2023-05-21 07:42:26 +02:00 |
object.cpp
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- Remove the TVector2 (const TVector3<vec_t> &other) constructor.
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2023-10-03 23:07:44 +11:00 |
osdcmds.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
player.cpp
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- Move gi->getCrouchState() into DCorePlayer .
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2023-11-05 17:38:10 +11:00 |
player.h
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- Clean up some GCC const warnings.
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2023-11-05 20:54:17 +11:00 |
queen.cpp
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- Exhumed: Adjust angle change in 47a77fc8f1 to be 1:1 with the source.
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2023-11-08 15:07:14 +11:00 |
ra.cpp
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- Exhumed: A little bit more cleanup.
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2023-10-05 14:07:04 +11:00 |
ramses.cpp
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added the remaining needed GetChars calls.
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2023-10-08 09:15:32 +02:00 |
random.cpp
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Exhumed: fixed a few more bad velocities in queen code.
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2023-11-05 23:51:02 +01:00 |
rat.cpp
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- handle 3 more of Exhumed's picnums that were quick to refactor
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2023-04-29 11:32:03 +02:00 |
rex.cpp
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- Exhumed: Rename PlayerList[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:42:09 +11:00 |
roach.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
runlist.cpp
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- Exhumed: Clean up push factor in runlist_CheckRadialDamage() for players.
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2023-11-06 14:29:00 +11:00 |
save.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
scorp.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
sequence.cpp
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- Exhumed: Remove sequence post-processing since range checks from c039882dcc handle this.
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2023-11-06 14:29:11 +11:00 |
sequence.h
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Exhumed: Always perform a range check on a sequence's length.
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2023-11-05 14:42:41 +01:00 |
set.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
snake.cpp
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- Exhumed: Clean up player accesses in gun.cpp and associated utilities.
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2023-10-04 19:28:24 +11:00 |
sound.cpp
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
sound.h
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- Exhumed: Remove useless sectortype extern pointer.
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2023-03-28 08:51:51 +11:00 |
spider.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |
status.cpp
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retrieve time in fillSummary.
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2023-10-01 12:10:56 +02:00 |
switch.cpp
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- Exhumed: Manual sweep for last replacements of player index for pointer.
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2023-10-04 19:28:25 +11:00 |
texids.h
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- put texture ID lists into a namespace.
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2023-05-19 22:51:31 +02:00 |
texidsdef.h
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- Exhumed: fixed sprite positioning issues
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2023-09-23 10:30:52 +02:00 |
view.cpp
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- Consolidate Exhumed's nCamerapos and SW's DSWPlayer::si into something inside DCorePlayer .
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2023-11-04 19:10:05 +11:00 |
view.h
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- deleted build.h and clip.h, now that both are empty.
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2023-11-12 14:45:24 +01:00 |
wasp.cpp
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use global stat manager in Exhumed
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2023-10-01 10:17:27 +02:00 |