- deleted build.h and clip.h, now that both are empty.

This commit is contained in:
Christoph Oelckers 2022-10-23 23:28:40 +02:00
parent 43f4962561
commit 44f8cf8db6
161 changed files with 158 additions and 197 deletions

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@ -1,21 +0,0 @@
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
// This file has been modified from Ken Silverman's original release
// by Jonathon Fowler (jf@jonof.id.au)
// by the EDuke32 team (development@voidpoint.com)
#pragma once
#ifndef build_h_
#define build_h_
/*
#include "printf.h"
#include "palette.h"
#include "c_cvars.h"
#include "cmdlib.h"
#include "maptypes.h"
*/
#endif // build_h_

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@ -1,16 +0,0 @@
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
// This file has been modified from Ken Silverman's original release
// by Jonathon Fowler (jf@jonof.id.au)
// by the EDuke32 team (development@voidpoint.com)
#pragma once
#ifndef clip_h_
#define clip_h_
#endif

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@ -6,7 +6,6 @@
// by Jonathon Fowler (jf@jonof.id.au)
// by the EDuke32 team (development@voidpoint.com)
#include "build.h"
#include "printf.h"
#include "gamefuncs.h"
#include "coreactor.h"

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@ -1,7 +1,6 @@
#pragma once
#include "tarray.h"
#include "build.h"
#include "c_cvars.h"
#include "palentry.h"
#include "maptypes.h"

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@ -2,9 +2,8 @@
#include <stdint.h>
#include "maptypes.h"
#include "build.h"
#include "actorinfo.h"
#include "clip.h"
enum
{

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@ -33,7 +33,7 @@
**
*/
#include "build.h"
#include "buildtiles.h"
#include "bitmap.h"

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@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "build.h"
#include "interpolate.h"
#include "xs_Float.h"
#include "serializer.h"

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@ -32,7 +32,7 @@
**---------------------------------------------------------------------------
**
*/
#include "build.h"
#include "sc_man.h"
#include "printf.h"
#include "c_dispatch.h"

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@ -31,7 +31,7 @@
**
*/
#include "build.h"
#include "imagehelpers.h"
#include "palette.h"

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@ -43,7 +43,7 @@
#include "name.h"
#include "cmdlib.h"
#include "gamecontrol.h"
#include "build.h"
#include "coreactor.h"
#include "g_input.h"

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@ -2,7 +2,7 @@
#include "s_soundinternal.h"
#include "m_fixed.h"
#include "vectors.h"
#include "build.h"
inline FVector3 GetSoundPos(const DVector3& pos)
{

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@ -26,7 +26,7 @@
*/
#include "gi.h"
#include "build.h"
#include "v_draw.h"
//#include "a_dynlight.h"
#include "v_video.h"

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@ -38,7 +38,7 @@
**
*/
#include "build.h"
#include "hw_sections.h"
#include "memarena.h"
#include "c_cvars.h"

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@ -1,5 +1,5 @@
#pragma once
#include "build.h"
#include "gamefuncs.h"
class FSerializer;

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@ -35,9 +35,10 @@
**
*/
#include "limits.h"
#include "hw_clipper.h"
#include "basics.h"
#include "build.h"
#include "printf.h"

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@ -26,7 +26,7 @@
*/
#include "hw_portal.h"
#include "build.h"
#include "hw_renderstate.h"
#include "hw_drawinfo.h"
#include "models/modeldata.h"

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@ -2,7 +2,7 @@
#include <atomic>
#include <functional>
#include "build.h"
#include "vectors.h"
#include "hw_viewpointuniforms.h"
#include "v_video.h"

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@ -26,7 +26,7 @@
#include "hw_drawstructs.h"
#include "hw_drawinfo.h"
#include "hw_material.h"
#include "build.h"
#include "gamefuncs.h"
EXTERN_CVAR(Bool, gl_seamless)

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@ -27,7 +27,7 @@
//#include "hw_lighting.h"
#include "hw_material.h"
#include "gamefuncs.h"
#include "build.h"
#include "cmdlib.h"
#include "psky.h"

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@ -409,7 +409,7 @@ int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu)
}
#include "build.h"
#define V(x) x
static spritetype zsp;

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@ -1,7 +1,7 @@
#pragma once
#include "resourcefile.h"
#include "build.h"
#include "gamefuncs.h"
#include "coreactor.h"
#include "serializer_raze.h"

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@ -34,7 +34,7 @@
*/
#include "types.h"
#include "build.h"
#include "screenjob_.h"
#include "i_time.h"
#include "v_2ddrawer.h"

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@ -35,7 +35,7 @@
#include <assert.h>
#include "build.h"
#include "statusbar.h"
#include "c_cvars.h"

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@ -40,7 +40,7 @@
#include "palette.h"
#include "m_crc32.h"
#include "build.h"
#include "gamecontrol.h"
#include "palettecontainer.h"
#include "texturemanager.h"

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "automap.h"
#include "savegamehelp.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "savegamehelp.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "raze_sound.h"
#include "blood.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

View file

@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <stdlib.h>
#include <string.h>
#include "build.h"
#include "v_font.h"
#include "blood.h"

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@ -19,7 +19,7 @@ See the GNU General Public License for more details.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"
#include "raze_sound.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "g_input.h"
#include "automap.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "vm.h"
#include "gamestruct.h"
#include "mapinfo.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"
#include "bloodactor.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"
#include "choke.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include <assert.h>
#include "misc.h"

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@ -19,7 +19,7 @@ See the GNU General Public License for more details.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "c_bind.h"
#include "razemenu.h"
#include "gamestate.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "common_game.h"
#include "zstring.h"
#include "m_crc32.h"

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@ -17,7 +17,7 @@
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "v_draw.h"
#include "statistics.h"
#include "gstrings.h"

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@ -16,7 +16,7 @@
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "common_game.h"
BEGIN_BLD_NS

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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h"
#include <set>
#include "build.h"
#include "printf.h"
#include "blood.h"
#include "secrets.h"

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@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "build.h"
#include "blood.h"
BEGIN_BLD_NS

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"
#include "bloodactor.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "common_game.h"
BEGIN_BLD_NS

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@ -27,7 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <stdlib.h>
#include <string.h>
#include "build.h"
#include "blood.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "common_game.h"
BEGIN_BLD_NS

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"
#include "bloodactor.h"

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <stdlib.h>
#include "build.h"
#include "blood.h"
BEGIN_BLD_NS

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "version.h"
#include "filesystem.h"
#include "gamecvars.h"

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <stdlib.h>
#include <string.h>
#include "build.h"
#include "v_font.h"
#include "blood.h"

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@ -20,7 +20,7 @@ See the GNU General Public License for more details.
#include "ns.h" // Must come before everything else!
#include <stdio.h>
#include "build.h"
#include "blood.h"
#include "i_specialpaths.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "gamecontrol.h"
#include "blood.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "player.h"
BEGIN_BLD_NS

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "automap.h"
#include "savegamehelp.h"

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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"
#include "mapinfo.h"

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <stdlib.h>
#include <string.h>
#include "automap.h"
#include "build.h"
#include "blood.h"
#include "gstrings.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#pragma once
#include "actor.h"
#include "build.h"
#include "common_game.h"
#include "globals.h"
#include "db.h"

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <stdlib.h>
#include <string.h>
#include "build.h"
#include "v_font.h"
#include "blood.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"
#include "view.h"
#include "g_input.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "v_2ddrawer.h"
#include "common_game.h"
#include "v_draw.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
class F2DDrawer;

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <stdlib.h>
#include <string.h>
#include "build.h"
#include "v_font.h"
#include "blood.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"
#include "interpolate.h"

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@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "filesystem.h"
#include "tarray.h"
#include "build.h"
#include "blood.h"
#include "files.h"

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@ -20,7 +20,7 @@ See the GNU General Public License for more details.
#include "ns.h" // Must come before everything else!
#include <string.h>
#include "build.h"
#include "blood.h"
#include "raze_sound.h"

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@ -19,7 +19,7 @@ See the GNU General Public License for more details.
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"
#include "raze_music.h"
#include "raze_sound.h"

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "build.h"
#include "blood.h"
#include "hw_voxels.h"

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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <random>
#include "build.h"
#include "blood.h"
#include "misc.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "common_game.h"
#include "db.h"

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <stdlib.h>
#include <string.h>
#include "build.h"
#include "v_font.h"
#include "blood.h"

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@ -21,7 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "palette.h"
#include "common_game.h"
#include "messages.h"

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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "blood.h"

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@ -25,7 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "build.h"
#include "blood.h"
#include "bloodactor.h"

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@ -1,6 +1,6 @@
#pragma once
#include "build.h"
#include "gamecvars.h"
#include "razemenu.h"

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@ -1,6 +1,6 @@
#pragma once
#include "dobject.h"
#include "build.h"
BEGIN_DUKE_NS

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@ -36,7 +36,7 @@ source as it is released.
#include "global.h"
#include "serializer.h"
#include "names.h"
#include "build.h"
#include "gamevar.h"
#include "mapinfo.h"

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@ -1,6 +1,6 @@
#pragma once
#include "build.h"
#include "duke3d.h"
#include "quotemgr.h"
#include "sounds.h"

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@ -34,7 +34,7 @@ source as it is released.
#include "ns.h"
#include "global.h"
#include "build.h"
#include "dukeactor.h"
#include "precache.h"

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@ -27,7 +27,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
#include "ns.h"
#include "duke3d.h"
#include "build.h"
#include "v_video.h"
#include "prediction.h"
#include "automap.h"

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@ -16,7 +16,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "build.h"
#include "engine.h"
#include "sound.h"
#include "exhumed.h"

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@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "build.h"
#include "exhumed.h"
#include "engine.h"
#include "sound.h"

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@ -18,7 +18,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#pragma once
#include "build.h"
BEGIN_PS_NS

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@ -16,7 +16,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "build.h"
#include "exhumed.h"
#include "aistuff.h"
#include "player.h"

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