.. |
2d.cpp
|
- eliminated use of one more tile index in Exhumed.
|
2023-05-20 18:27:12 +02:00 |
aistuff.h
|
- Exhumed: Tidy up remainder of DrawWeapons() .
|
2023-04-21 21:13:15 +10:00 |
anims.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
anubis.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
bubbles.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
bullet.cpp
|
- Exhumed: Make getSequence() return a pointer instead of a reference.
|
2023-04-27 20:16:14 +10:00 |
cd.cpp
|
- Exhumed: use the loop flag when starting music.
|
2022-01-04 12:42:45 +01:00 |
cheats.cpp
|
- Exhumed: Convert remainder of statusbar code and delete old system.
|
2023-04-21 21:13:13 +10:00 |
d_menu.cpp
|
- eliminated half of the remaining tileWidth and tileHeight calls.
|
2022-12-18 14:45:09 +01:00 |
engine.h
|
- Exhumed: Remove prototype POSIX targets didn't like.
|
2023-03-23 21:25:49 +11:00 |
exhumed.cpp
|
- cleanup of Exhumed's 2D code.
|
2023-05-20 18:08:59 +02:00 |
exhumed.h
|
- cleanup of Exhumed's 2D code.
|
2023-05-20 18:08:59 +02:00 |
exhumedactor.h
|
- Exhumed: Tidy up DExhumedActor variables for clarity.
|
2023-04-21 21:13:11 +10:00 |
fish.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
freelistarray.h
|
- clear some data on init.
|
2021-12-26 23:09:59 +01:00 |
gameloop.cpp
|
- cleanup of Exhumed's 2D code.
|
2023-05-20 18:08:59 +02:00 |
grenade.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
gun.cpp
|
- Exhumed: Make getSequence() return a pointer instead of a reference.
|
2023-04-27 20:16:14 +10:00 |
init.cpp
|
- Exhumed: Convert remainder of statusbar code and delete old system.
|
2023-04-21 21:13:13 +10:00 |
items.cpp
|
- Exhumed: Convert remainder of statusbar code and delete old system.
|
2023-04-21 21:13:13 +10:00 |
lavadude.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
light.cpp
|
- function separators.
|
2022-10-18 19:01:44 +02:00 |
lighting.cpp
|
- got rid of wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
lion.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
map.cpp
|
- eliminated all remaining uses of picnum in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
menu.cpp
|
- Exhumed: Convert remainder of statusbar code and delete old system.
|
2023-04-21 21:13:13 +10:00 |
move.cpp
|
- Exhumed: Clamp off vale in fix from adbd5c3c69 .
|
2023-04-28 19:30:14 +10:00 |
movie.cpp
|
- backend cleanup from GZDoom.
|
2022-12-18 16:31:50 +01:00 |
mummy.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
namelist.h
|
- cleanup of Exhumed's 2D code.
|
2023-05-20 18:08:59 +02:00 |
names.h
|
- cleanup of Exhumed's 2D code.
|
2023-05-20 18:08:59 +02:00 |
object.cpp
|
- cleanup of Exhumed's 2D code.
|
2023-05-20 18:08:59 +02:00 |
osdcmds.cpp
|
- Exhumed: Clean out the rest of input.cpp .
|
2023-03-23 17:41:01 +11:00 |
player.cpp
|
- eliminated all remaining uses of picnum in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
player.h
|
- Exhumed: Move player's velocity back into the actor, again.
|
2023-04-25 19:36:46 +10:00 |
queen.cpp
|
- eliminated all remaining uses of picnum in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
ra.cpp
|
- Exhumed: Make getSequence() return a pointer instead of a reference.
|
2023-04-27 20:16:14 +10:00 |
ramses.cpp
|
- eliminated all remaining uses of picnum in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
random.cpp
|
- use mapangle in more places, mainly constants and random values using special formula
|
2022-10-18 19:01:45 +02:00 |
rat.cpp
|
- handle 3 more of Exhumed's picnums that were quick to refactor
|
2023-04-29 11:32:03 +02:00 |
rex.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
roach.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
runlist.cpp
|
- Exhumed: Slightly tune damage pushback from previous commit.
|
2023-04-25 20:07:10 +10:00 |
save.cpp
|
- Exhumed: Convert out anim system to new backend hashtable.
|
2023-04-21 21:11:53 +10:00 |
scorp.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
sequence.cpp
|
- got rid of tileHeight and tileWidth.
|
2023-05-20 18:08:40 +02:00 |
sequence.h
|
- Exhumed: Make getSequence() return a pointer instead of a reference.
|
2023-04-27 20:16:14 +10:00 |
set.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
snake.cpp
|
- Exhumed: Make getSequence() return a pointer instead of a reference.
|
2023-04-27 20:16:14 +10:00 |
sound.cpp
|
- Exhumed: Make getSequence() return a pointer instead of a reference.
|
2023-04-27 20:16:14 +10:00 |
sound.h
|
- Exhumed: Remove useless sectortype extern pointer.
|
2023-03-28 08:51:51 +11:00 |
spider.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |
status.cpp
|
- Exhumed: Make getSequence() return a pointer instead of a reference.
|
2023-04-27 20:16:14 +10:00 |
switch.cpp
|
- eliminated firstWall as well.
|
2022-11-15 15:44:33 +01:00 |
texids.h
|
- put texture ID lists into a namespace.
|
2023-05-19 22:51:31 +02:00 |
texidsdef.h
|
- eliminated use of one more tile index in Exhumed.
|
2023-05-20 18:27:12 +02:00 |
view.cpp
|
- Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
|
2023-04-21 21:13:19 +10:00 |
view.h
|
- Exhumed: Move bTouchFloor into Player struct.
|
2023-04-21 21:13:18 +10:00 |
wasp.cpp
|
- got rid of a large chunk of picnum accesses in Exhumed.
|
2023-04-29 11:32:03 +02:00 |