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dukeweapons
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- scriptified shootshrinker and moved all shrinker code to a separate file.
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2023-04-16 11:47:56 +02:00 |
_placeholders.zs
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- scriptified shootshrinker and moved all shrinker code to a separate file.
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2023-04-16 11:47:56 +02:00 |
airplane.zs
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- do not use properties to set the sprite fields, part 1.
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2023-01-08 15:46:23 +01:00 |
atomichealth.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
balloons.zs
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- do not use properties to set the sprite fields, part 1.
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2023-01-08 15:46:23 +01:00 |
batteryammo.zs
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- scriptified a few more skeleton items needed by PicforName.
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2023-04-02 13:00:13 +02:00 |
billyray.zs
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- added BADGUY/KILLCOUNT combos to all enemies.
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2023-04-09 09:35:37 +02:00 |
bloodpool.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
bloodsplats.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
bolt.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
boss1.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
boss2.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
boss3.zs
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- handle stayput for bosses.
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2023-04-02 17:34:43 +02:00 |
boss4.zs
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- handle stayput for bosses.
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2023-04-02 17:34:43 +02:00 |
boss5.zs
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- handle stayput for bosses.
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2023-04-02 17:34:43 +02:00 |
bowling.zs
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- added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides.
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2023-04-15 23:23:09 +02:00 |
burning.zs
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- got rid of the script-side flag wrappers.
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2023-04-09 09:46:09 +02:00 |
cactus.zs
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- got rid of the script-side flag wrappers.
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2023-04-09 09:46:09 +02:00 |
canwithsomething.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
chickenplant.zs
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- do not use properties to set the sprite fields, part 3.
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2023-01-08 15:46:24 +01:00 |
commander.zs
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- moved the 3 actor properties out of the global data.
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2023-04-12 20:07:12 +02:00 |
controllers.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
coot.zs
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- reviewed actor flags and applied several fixes.
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2023-04-09 09:35:37 +02:00 |
cow.zs
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- added BADGUY/KILLCOUNT combos to all enemies.
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2023-04-09 09:35:37 +02:00 |
crack.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
crane.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
destructibles.zs
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- got rid of the script-side flag wrappers.
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2023-04-09 09:46:09 +02:00 |
doorshock.zs
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- do not use properties to set the sprite fields, part 1.
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2023-01-08 15:46:23 +01:00 |
ducktarget.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
dukedecos.zs
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- added some missing stuff for World Tour.
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2023-04-12 22:03:24 +02:00 |
dukeitems.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
dukemisc.zs
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- added definitions for all remaining original Duke CON based actors.
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2023-04-09 09:46:10 +02:00 |
emptybike.zs
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- moved the 3 actor properties out of the global data.
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2023-04-12 20:07:12 +02:00 |
explosion2.zs
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- RR: RedneckExplosion3 was not fully initialized.
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2023-04-15 10:00:21 +02:00 |
females.zs
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- reviewed actor flags and applied several fixes.
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2023-04-09 09:35:37 +02:00 |
fireext.zs
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- got rid of the script-side flag wrappers.
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2023-04-09 09:46:09 +02:00 |
firefly.zs
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- added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides.
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2023-04-15 23:23:09 +02:00 |
flamethrowerflame.zs
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- route checkhitsprite fully through the virtual interface so that the player class can finally be exported.
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2023-04-12 22:02:01 +02:00 |
flammables.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
forcesphere.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
frameeffect.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
gamblingmachine.zs
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- scriptified a few more skeleton items needed by PicforName.
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2023-04-02 13:00:13 +02:00 |
genericdestructible.zs
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- cleaned up the generic destructible code and used it for several more things.
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2022-12-11 19:43:50 +01:00 |
glasspieces.zs
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- fixed some issues with projectile ownership.
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2023-04-16 07:54:26 +02:00 |
greenslime.zs
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- added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides.
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2023-04-15 23:23:09 +02:00 |
heavyhbomb.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
helicopt.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
hen.zs
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- added BADGUY/KILLCOUNT combos to all enemies.
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2023-04-09 09:35:37 +02:00 |
jibs.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
lavapool.zs
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- implemented GetRadiusDamageType virtuals.
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2023-04-09 09:46:09 +02:00 |
lizman.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
liztroop.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
lumberblade.zs
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- do not use properties to set the sprite fields, part 1.
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2023-01-08 15:46:23 +01:00 |
masterswitch.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
mech.zs
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- added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides.
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2023-04-15 23:23:09 +02:00 |
minion.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
mortar.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
naturallightning.zs
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- added fullbright flags where appropriate
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2023-04-09 09:35:37 +02:00 |
nukebutton.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
octabrain.zs
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- moved the 3 actor properties out of the global data.
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2023-04-12 20:07:12 +02:00 |
ooz.zs
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- got rid of the script-side flag wrappers.
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2023-04-09 09:46:09 +02:00 |
oozfilter.zs
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- got rid of the script-side flag wrappers.
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2023-04-09 09:46:09 +02:00 |
paper.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
piano.zs
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- do not use properties to set the sprite fields, part 1.
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2023-01-08 15:46:23 +01:00 |
pig.zs
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- added missing elements for RR.
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2023-04-09 09:46:10 +02:00 |
pigback.zs
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- do not use properties to set the sprite fields, part 1.
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2023-01-08 15:46:23 +01:00 |
pigcop.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
player.zs
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- route checkhitsprite fully through the virtual interface so that the player class can finally be exported.
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2023-04-12 22:02:01 +02:00 |
powderkeg.zs
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- added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides.
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2023-04-15 23:23:09 +02:00 |
projectiles.zs
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- scriptified shootshrinker and moved all shrinker code to a separate file.
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2023-04-16 11:47:56 +02:00 |
queball.zs
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- route checkhitsprite fully through the virtual interface so that the player class can finally be exported.
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2023-04-12 22:02:01 +02:00 |
rabbit.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
rabbitspawner.zs
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- do not use properties to set the sprite fields, part 1.
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2023-01-08 15:46:23 +01:00 |
rat.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
reactor.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
recon.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
redneckenemies.zs
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- fixed ZScript compilation.
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2023-04-15 13:16:48 +02:00 |
redneckitems.zs
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- added missing elements for RR.
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2023-04-09 09:46:10 +02:00 |
redneckmisc.zs
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- fixed some issues with projectile ownership.
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2023-04-16 07:54:26 +02:00 |
respawncontroller.zs
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- do not use properties to set the sprite fields, part 1.
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2023-01-08 15:46:23 +01:00 |
respawnmarker.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
rrcactus.zs
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- do not use properties to set the sprite fields, part 1.
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2023-01-08 15:46:23 +01:00 |
rrteleport.zs
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- do not use properties to set the sprite fields, part 1.
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2023-01-08 15:46:23 +01:00 |
scrap.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
shell.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
sixpak.zs
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- exported all of Duke's pickup items.
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2023-04-07 11:51:41 +02:00 |
smallsmoke.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
soundcontroller.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
steam.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
toilet.zs
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- do not use properties to set the sprite fields, part 2.
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2023-01-08 15:46:24 +01:00 |
toiletwater.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
tongue.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
touchplate.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
transporter.zs
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- reviewed actor flags and applied several fixes.
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2023-04-09 09:35:37 +02:00 |
trash.zs
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- do not use properties to set the sprite fields, part 1.
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2023-01-08 15:46:23 +01:00 |
tripbomb.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
viewscreen.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
waterbubble.zs
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- moved all flags into the actor definitions.
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2023-04-09 09:35:37 +02:00 |
waterdrip.zs
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- do not use properties to set the sprite fields, part 1.
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2023-01-08 15:46:23 +01:00 |
waterfountain.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |
watersplash.zs
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- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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2023-04-12 21:54:33 +02:00 |