raze/wadsrc/static/zscript/games/duke/actors
2023-04-16 11:47:56 +02:00
..
dukeweapons - scriptified shootshrinker and moved all shrinker code to a separate file. 2023-04-16 11:47:56 +02:00
_placeholders.zs - scriptified shootshrinker and moved all shrinker code to a separate file. 2023-04-16 11:47:56 +02:00
airplane.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
atomichealth.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
balloons.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
batteryammo.zs - scriptified a few more skeleton items needed by PicforName. 2023-04-02 13:00:13 +02:00
billyray.zs - added BADGUY/KILLCOUNT combos to all enemies. 2023-04-09 09:35:37 +02:00
bloodpool.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
bloodsplats.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
bolt.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
boss1.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
boss2.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
boss3.zs - handle stayput for bosses. 2023-04-02 17:34:43 +02:00
boss4.zs - handle stayput for bosses. 2023-04-02 17:34:43 +02:00
boss5.zs - handle stayput for bosses. 2023-04-02 17:34:43 +02:00
bowling.zs - added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides. 2023-04-15 23:23:09 +02:00
burning.zs - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00
cactus.zs - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00
canwithsomething.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
chickenplant.zs - do not use properties to set the sprite fields, part 3. 2023-01-08 15:46:24 +01:00
commander.zs - moved the 3 actor properties out of the global data. 2023-04-12 20:07:12 +02:00
controllers.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
coot.zs - reviewed actor flags and applied several fixes. 2023-04-09 09:35:37 +02:00
cow.zs - added BADGUY/KILLCOUNT combos to all enemies. 2023-04-09 09:35:37 +02:00
crack.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
crane.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
destructibles.zs - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00
doorshock.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
ducktarget.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
dukedecos.zs - added some missing stuff for World Tour. 2023-04-12 22:03:24 +02:00
dukeitems.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
dukemisc.zs - added definitions for all remaining original Duke CON based actors. 2023-04-09 09:46:10 +02:00
emptybike.zs - moved the 3 actor properties out of the global data. 2023-04-12 20:07:12 +02:00
explosion2.zs - RR: RedneckExplosion3 was not fully initialized. 2023-04-15 10:00:21 +02:00
females.zs - reviewed actor flags and applied several fixes. 2023-04-09 09:35:37 +02:00
fireext.zs - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00
firefly.zs - added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides. 2023-04-15 23:23:09 +02:00
flamethrowerflame.zs - route checkhitsprite fully through the virtual interface so that the player class can finally be exported. 2023-04-12 22:02:01 +02:00
flammables.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
forcesphere.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
frameeffect.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
gamblingmachine.zs - scriptified a few more skeleton items needed by PicforName. 2023-04-02 13:00:13 +02:00
genericdestructible.zs - cleaned up the generic destructible code and used it for several more things. 2022-12-11 19:43:50 +01:00
glasspieces.zs - fixed some issues with projectile ownership. 2023-04-16 07:54:26 +02:00
greenslime.zs - added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides. 2023-04-15 23:23:09 +02:00
heavyhbomb.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
helicopt.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
hen.zs - added BADGUY/KILLCOUNT combos to all enemies. 2023-04-09 09:35:37 +02:00
jibs.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
lavapool.zs - implemented GetRadiusDamageType virtuals. 2023-04-09 09:46:09 +02:00
lizman.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
liztroop.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
lumberblade.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
masterswitch.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
mech.zs - added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides. 2023-04-15 23:23:09 +02:00
minion.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
mortar.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
naturallightning.zs - added fullbright flags where appropriate 2023-04-09 09:35:37 +02:00
nukebutton.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
octabrain.zs - moved the 3 actor properties out of the global data. 2023-04-12 20:07:12 +02:00
ooz.zs - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00
oozfilter.zs - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00
paper.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
piano.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
pig.zs - added missing elements for RR. 2023-04-09 09:46:10 +02:00
pigback.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
pigcop.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
player.zs - route checkhitsprite fully through the virtual interface so that the player class can finally be exported. 2023-04-12 22:02:01 +02:00
powderkeg.zs - added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides. 2023-04-15 23:23:09 +02:00
projectiles.zs - scriptified shootshrinker and moved all shrinker code to a separate file. 2023-04-16 11:47:56 +02:00
queball.zs - route checkhitsprite fully through the virtual interface so that the player class can finally be exported. 2023-04-12 22:02:01 +02:00
rabbit.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
rabbitspawner.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
rat.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
reactor.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
recon.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
redneckenemies.zs - fixed ZScript compilation. 2023-04-15 13:16:48 +02:00
redneckitems.zs - added missing elements for RR. 2023-04-09 09:46:10 +02:00
redneckmisc.zs - fixed some issues with projectile ownership. 2023-04-16 07:54:26 +02:00
respawncontroller.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
respawnmarker.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
rrcactus.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
rrteleport.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
scrap.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
shell.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
sixpak.zs - exported all of Duke's pickup items. 2023-04-07 11:51:41 +02:00
smallsmoke.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
soundcontroller.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
steam.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
toilet.zs - do not use properties to set the sprite fields, part 2. 2023-01-08 15:46:24 +01:00
toiletwater.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
tongue.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
touchplate.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
transporter.zs - reviewed actor flags and applied several fixes. 2023-04-09 09:35:37 +02:00
trash.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
tripbomb.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
viewscreen.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
waterbubble.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
waterdrip.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
waterfountain.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
watersplash.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00