raze/wadsrc/static/zscript/games/duke/actors/rat.zs
Christoph Oelckers 60af1b4c62 - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
This not only matches its use in CON but seems to be used as a counter in most other places as well.
The main reason is to improve readability of CON to ZScript conversions.
2023-04-12 21:54:33 +02:00

53 lines
1,003 B
Text

class DukeRat : DukeActor
{
default
{
pic "RAT";
+INTERNAL_BADGUY;
+ALWAYSROTATE1;
}
override void Initialize()
{
if (!self.mapSpawned) self.lotag = 0;
self.makeitfall();
self.angle = frandom(0, 360);
self.cstat = 0;
if (!self.mapSpawned && self.ownerActor)
{
self.timetosleep = 0;
self.ChangeStat(STAT_ACTOR);
if (Raze.isRR()) self.shade = self.ownerActor.shade;
}
else self.ChangeStat(STAT_ZOMBIEACTOR);
self. clipdist = 10;
self. scale = (0.75, 0.75);
}
override void Tick()
{
self.makeitfall();
if (self.DoMove(CLIPMASK0))
{
if (!Raze.isRRRA() && random(0, 255) == 0) self.PlayActorSound("RATTY");
self.angle += Raze.BAngToDegree * (random(-15, 15) + Raze.BobVal(self.counter << 8) * 8);
}
else
{
self.counter++;
if (self.counter > 1)
{
self.Destroy();
return;
}
else self.angle = frandom(0, 360);
}
if (self.vel.X < 8)
self.vel.X += 1/8.;
self.angle += Raze.BAngToDegree * (random(0, 3) - 6);
}
}