raze/wadsrc/static/zscript/games/duke/actors/jibs.zs
Christoph Oelckers 60af1b4c62 - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
This not only matches its use in CON but seems to be used as a counter in most other places as well.
The main reason is to improve readability of CON to ZScript conversions.
2023-04-12 21:54:33 +02:00

615 lines
7.7 KiB
Text

extend class DukeActor
{
void spawnguts(class<DukeJibs1> gtype, int n)
{
double scale = gs.gutsscale;
int pal;
if (self.badguy() && self.scale.X < 0.25)
scale *= 0.25;
double gutz = self.pos.Z - 8;
double c;
double floorz;
[c, floorz] = self.sector.getslopes(self.pos.XY);
if (gutz > floorz - 8)
gutz = floorz - 8;
gutz += self.gutsoffset;
if (self.badguy() && self.pal == 6)
pal = 6;
else if (!self.bTRANSFERPALTOJIBS)
pal = 0;
else
pal = self.pal;
for (int j = 0; j < n; j++)
{
// RANDCORRECT version from RR.
double a = frandom(0, 360);
double zvel = -2 - frandom(0, 8);
double vel = frandom(3, 5);
Vector3 offs;
offs.Z = gutz - frandom(0, 16);
offs.Y = frandom(0, 16) - 8;
offs.X = frandom(0, 16) - 8;
let spawned = dlevel.SpawnActor(self.sector, offs + self.pos.XY, gtype, -32, (scale, scale), a, vel, zvel, self, STAT_MISC);
if (spawned && pal != 0)
spawned.pal = pal;
}
}
}
class DukeJibs1 : DukeActor
{
default
{
DukeJibs1.Behavior 0;
statnum STAT_MISC;
spriteset "JIBS1", "JIBS6", "JIBS6A", "JIBS6B", "JIBS6C", "JIBS6D", "JIBS6E", "JIBS6F", "JIBS6G";
}
meta int behavior;
property behavior: behavior;
override void Tick()
{
if(self.vel.X > 0) self.vel.X -= 1/16.;
else self.vel.X = 0;
if (!Raze.IsRR())
{
if (self.temp_data[0] < 30 * 10)
self.temp_data[0]++;
else
{
self.Destroy();
return;
}
}
let sectp = self.sector;
// this was after the slope calls, but we should avoid calling that for invalid sectors.
if (sectp == null)
{
self.Destroy();
return;
}
double fz, cz;
[cz, fz] = sectp.GetSlopes(self.pos.XY);
if (cz >= fz)
{
self.Destroy();
return;
}
if (self.pos.Z < fz - 2)
{
if (self.temp_data[1] < 2) self.temp_data[1]++;
else if (sectp.lotag != 2)
{
self.temp_data[1] = 0;
if (self.behavior == 1)
{
if (self.counter > 6) self.counter = 0;
else self.counter++;
}
else
{
if (self.counter > 2)
self.counter = 0;
else self.counter++;
}
}
if (self.vel.Z < 24)
{
if (sectp.lotag == 2)
{
if (self.vel.Z < 4)
self.vel.Z += 3 / 16.;
else self.vel.Z = 4;
}
else self.vel.Z += ( gs.gravity - 50/256.);
}
self.pos += self.angle.ToVector() * self.vel.X;
self.pos.Z += self.vel.Z;
if (Raze.IsRR() && self.pos.Z >= self.sector.floorz)
{
self.Destroy();
return;
}
}
else
{
if (self.behavior == 2) // cactus debris only
{
self.Destroy();
return;
}
if (self.temp_data[2] == 0)
{
if ((self.sector.floorstat & CSTAT_SECTOR_SLOPE))
{
self.Destroy();
return;
}
self.temp_data[2]++;
}
self.pos.Z = fz - 2;
self.vel.X = 0;
if (self.spritesetindex == 1)
{
self.temp_data[1]++;
if ((self.temp_data[1] & 3) == 0 && self.counter < 7)
self.counter++;
if (self.temp_data[1] > 20)
{
self.Destroy();
return;
}
}
else if (self.getspritesetsize() > 1)
{
self.setSpritesetImage(1);
self.counter = 0;
self.temp_data[1] = 0;
}
else
{
self.Destroy();
return;
}
}
if (Raze.IsRR() && self.sector.lotag == 800 && self.pos.Z >= self.sector.floorz - 8)
{
self.Destroy();
return;
}
// always keep the sector up to date. The orignal code did not.
self.SetPosition(self.pos);
}
override bool animate(tspritetype tspr)
{
if (Raze.isRRRA() && tspr.pal == 19)
tspr.shade = -127;
if (spritesetindex == 1)
{
tspr.SetSpritePic(self, 1 + self.counter);
}
if (tspr.pal == 6) tspr.shade = -120;
if (self.sector.shadedsector == 1)
tspr.shade = 16;
return true;
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class DukeJibs2 : DukeJibs1
{
default
{
pic "JIBS2";
}
override void Initialize()
{
self.scale *= 0.25; // only Duke needs this.
}
}
class RedneckJibs2 : DukeJibs1
{
default
{
pic "JIBS2";
}
}
class DukeJibs3 : DukeJibs1
{
default
{
pic "JIBS3";
}
}
class DukeJibs4 : DukeJibs1
{
default
{
pic "JIBS4";
}
}
class DukeJibs5 : DukeJibs1
{
default
{
pic "JIBS5";
}
}
class DukeJibs6 : DukeJibs1
{
default
{
spritesetindex 1;
}
override void Initialize()
{
if (Raze.isRR()) self.scale *= 0.5; // only RR needs this.
self.setSpriteSetImage(1);
}
}
class DukeHeadJib1 : DukeJibs1
{
default
{
pic "HEADJIB1";
}
}
class DukeArmJib1 : DukeJibs1
{
default
{
pic "ARMJIB1";
}
}
class DukeLegJib1 : DukeJibs1
{
default
{
pic "LEGJIB1";
}
}
class DukeLizmanHead : DukeJibs1
{
default
{
pic "LIZMANHEAD1";
}
}
class DukeLizmanArm : DukeJibs1
{
default
{
pic "LIZMANARM1";
}
}
class DukeLizmanLeg : DukeJibs1
{
default
{
pic "LIZMANLEG1";
}
}
class DukePlayerTorso : DukeJibs1
{
default
{
pic "DUKETORSO";
DukeJibs1.Behavior 1;
}
}
class DukePlayerGun : DukePlayerTorso
{
default
{
pic "DUKEGUN";
}
}
class DukePlayerLeg : DukePlayerTorso
{
default
{
pic "DUKELEG";
}
}
// --------------------------- RR Jibs
class RedneckBillyJibA : DukeJibs1
{
default
{
pic "BILLYJIBA";
}
}
class RedneckBillyJibB : DukeJibs1
{
default
{
pic "BILLYJIBB";
}
}
class RedneckHulkJibA : DukeJibs1
{
default
{
pic "HULKJIBA";
}
}
class RedneckHulkJibB : DukeJibs1
{
default
{
pic "HULKJIBB";
}
}
class RedneckHulkJibC : DukeJibs1
{
default
{
pic "HULKJIBC";
}
}
class RedneckMinJibA : DukeJibs1
{
default
{
pic "MINJIBA";
}
}
class RedneckMinJibB : DukeJibs1
{
default
{
pic "MINJIBB";
}
}
class RedneckMinJibC : DukeJibs1
{
default
{
pic "MINJIBC";
}
}
class RedneckCootJibA : DukeJibs1
{
default
{
pic "COOTJIBA";
}
}
class RedneckCootJibB : DukeJibs1
{
default
{
pic "COOTJIBB";
}
}
class RedneckCootJibC : DukeJibs1
{
default
{
pic "COOTJIBC";
}
}
// --------------------------- RRRA Jibs
class RedneckBikeJibA : DukeJibs1
{
default
{
pic "BIKEJIBA";
}
}
class RedneckBikeJibB : DukeJibs1
{
default
{
pic "BIKEJIBB";
}
}
class RedneckBikeJibC : DukeJibs1
{
default
{
pic "BIKEJIBC";
}
}
class RedneckBikerJibA : DukeJibs1
{
default
{
pic "BIKERJIBA";
}
}
class RedneckBikerJibB : DukeJibs1
{
default
{
pic "BIKERJIBB";
}
}
class RedneckBikerJibC : DukeJibs1
{
default
{
pic "BIKERJIBC";
}
}
class RedneckBikerJibD : DukeJibs1
{
default
{
pic "BIKERJIBd";
}
}
class RedneckCheerJibA : DukeJibs1
{
default
{
pic "CHEERJIBA";
}
}
class RedneckCheerJibB : DukeJibs1
{
default
{
pic "CHEERJIBB";
}
}
class RedneckCheerJibC : DukeJibs1
{
default
{
pic "CHEERJIBC";
}
}
class RedneckCheerJibD : DukeJibs1
{
default
{
pic "CHEERJIBd";
}
}
class RedneckFBoatJibA : DukeJibs1
{
default
{
pic "FBOATJIBA";
}
}
class RedneckFBoatJibB : DukeJibs1
{
default
{
pic "FBOATJIBB";
}
}
class RedneckMamaJibA : DukeJibs1
{
default
{
pic "MAMAJIBA";
}
}
class RedneckMamaJibB : DukeJibs1
{
default
{
pic "MAMAJIBB";
}
}
class RedneckRabbitJibA : DukeJibs1
{
default
{
pic "RABBITJIBA";
}
override void Initialize()
{
self.Scale = (0.28125, 0.28125);
}
}
class RedneckRabbitJibB : DukeJibs1
{
default
{
pic "RABBITJIBB";
}
override void Initialize()
{
self.Scale = (0.5625, 0.5625);
}
}
class RedneckRabbitJibC : DukeJibs1
{
default
{
pic "RABBITJIBC";
}
override void Initialize()
{
self.Scale = (0.84375, 0.84375);
}
}
// ---------------------------------
class RedneckCactusDebris1 : DukeJibs1
{
default
{
pic "CACTUSDEBRIS1";
DukeJibs1.Behavior 2;
}
}
class RedneckCactusDebris2 : RedneckCactusDebris1
{
default
{
pic "CACTUSDEBRIS2";
}
}