mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-24 21:11:26 +00:00
e15517cf57
Some init code was run here that should not be run. Added a new flag to handle this case without major code explosion.
174 lines
2.4 KiB
Text
174 lines
2.4 KiB
Text
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class RedneckBell : DukeActor
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{
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default
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{
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pic "BIGBELL";
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}
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override void OnHit(DukeActor proj)
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{
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self.PlayActorSound("BELL");
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}
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}
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class RedneckMusicNotes : DukeActor
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{
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default
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{
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pic "MUSICNOTES";
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}
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override void Initialize()
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{
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self.lotag = -1;
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self.clipdist = 0;
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}
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override bool OnUse(DukePlayer user)
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{
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if (!self.CheckSoundPlaying("PIANO_P3"))
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self.PlayActorSound("PIANO_P3");
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return true;
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}
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}
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class RedneckJoe9000 : DukeActor
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{
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default
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{
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pic "JOE9000";
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}
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override void Initialize()
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{
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self.lotag = 1;
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self.clipdist = 0;
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}
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override bool OnUse(DukePlayer user)
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{
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if (ud.multimode < 2)
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{
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if (ud.joe9000 != 0)
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{
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if (!self.CheckSoundPlaying("JOE9000A") && !self.CheckSoundPlaying("JOE9000B") && !self.CheckSoundPlaying("JOE9000C"))
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{
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if (random(0, 1))
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self.PlayActorSound("JOE9000B");
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else
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self.PlayActorSound("JOE9000C");
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}
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}
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else
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{
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self.PlayActorSound("JOE9000A");
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ud.joe9000 = 1;
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}
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}
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return true;
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}
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}
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class RedneckBellSwitch : DukeActor
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{
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default
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{
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spriteset "BELLSWITCH", "BELLSWITCHON", "BELLSWITCHOFF";
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}
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override bool TriggerSwitch(DukePlayer activator)
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{
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if (self.spritesetindex == 1 || dlevel.check_activator_motion(lotag)) return true;
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self.detail = 132;
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self.setSpriteSetImage(1);
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self.changeStat(STAT_MISC); // needs to be made to call Tick
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return 2; // 2 lets the switch code perform the trigger action without messing around with this actor.
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}
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override void Tick()
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{
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if (self.detail > 0)
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{
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self.detail--;
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if (self.detail == 0)
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self.SetSpritesetImage(2); // stop animating
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}
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}
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}
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class RedneckLetsBowl : DukeActor
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{
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default
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{
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spriteset "LETSBOWL", "LETSBOWL1";
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}
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override bool animate(tspritetype t)
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{
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t.SetspritePic(self, (PlayClock >> 2) & 1);
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return true;
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}
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}
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class RedneckWacoWindow : DukeActor
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{
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default
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{
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pic "WACOWINDER";
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+BADGUY;
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}
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}
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class RedneckTeslaBall : DukeItemBase
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{
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default
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{
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pic "TESLABALL";
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}
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}
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class RedneckBuzzSaw : DukeItemBase
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{
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default
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{
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pic "BUZSAW";
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}
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}
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class RedneckBustaWin5a : DukeItemBase
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{
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default
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{
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pic "BUSTAWIN5A";
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}
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}
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class RedneckBustaWin4a : DukeItemBase
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{
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default
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{
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pic "BUSTAWIN4A";
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}
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}
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class RedneckTesla : DukeItemBase
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{
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default
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{
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pic "TESLA";
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+FULLBRIGHT
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}
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}
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class RedneckTikiLamp : DukeItemBase
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{
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default
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{
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pic "TIKILAMP";
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+FULLBRIGHT
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}
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}
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