raze/source/games/exhumed/src
2023-08-19 18:08:27 +02:00
..
2d.cpp - moved rnd_plasma into global space again. 2023-08-03 12:55:23 +02:00
aistuff.h - Exhumed: Tidy up remainder of DrawWeapons(). 2023-04-21 21:13:15 +10:00
anims.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
anubis.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
bubbles.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
bullet.cpp - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
d_menu.cpp - eliminated half of the remaining tileWidth and tileHeight calls. 2022-12-18 14:45:09 +01:00
engine.h - Exhumed: Remove prototype POSIX targets didn't like. 2023-03-23 21:25:49 +11:00
exhumed.cpp - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
exhumed.h - adapted to backend changes. 2023-08-19 18:08:27 +02:00
exhumedactor.h - Exhumed: Tidy up DExhumedActor variables for clarity. 2023-04-21 21:13:11 +10:00
fish.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp - cleanup of Exhumed's 2D code. 2023-05-20 18:08:59 +02:00
grenade.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
gun.cpp - Exhumed: Make getSequence() return a pointer instead of a reference. 2023-04-27 20:16:14 +10:00
init.cpp - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
items.cpp - Exhumed: Convert remainder of statusbar code and delete old system. 2023-04-21 21:13:13 +10:00
lavadude.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
light.cpp - function separators. 2022-10-18 19:01:44 +02:00
lighting.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
lion.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
map.cpp - eliminated all remaining uses of picnum in Exhumed. 2023-04-29 11:32:03 +02:00
menu.cpp - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
move.cpp - Exhumed: Clamp off vale in fix from adbd5c3c69. 2023-04-28 19:30:14 +10:00
movie.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
mummy.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
namelist.h - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
names.h - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
object.cpp - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
osdcmds.cpp - Exhumed: Clean out the rest of input.cpp. 2023-03-23 17:41:01 +11:00
player.cpp - eliminated all remaining uses of picnum in Exhumed. 2023-04-29 11:32:03 +02:00
player.h - Exhumed: Move player's velocity back into the actor, again. 2023-04-25 19:36:46 +10:00
queen.cpp - eliminated all remaining uses of picnum in Exhumed. 2023-04-29 11:32:03 +02:00
ra.cpp - Exhumed: Make getSequence() return a pointer instead of a reference. 2023-04-27 20:16:14 +10:00
ramses.cpp - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
random.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
rat.cpp - handle 3 more of Exhumed's picnums that were quick to refactor 2023-04-29 11:32:03 +02:00
rex.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
roach.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
runlist.cpp - Exhumed: Slightly tune damage pushback from previous commit. 2023-04-25 20:07:10 +10:00
save.cpp - Exhumed: Convert out anim system to new backend hashtable. 2023-04-21 21:11:53 +10:00
scorp.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
sequence.cpp - got rid of tileHeight and tileWidth. 2023-05-20 18:08:40 +02:00
sequence.h - Exhumed: Make getSequence() return a pointer instead of a reference. 2023-04-27 20:16:14 +10:00
set.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
snake.cpp - Exhumed: Make getSequence() return a pointer instead of a reference. 2023-04-27 20:16:14 +10:00
sound.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
sound.h - Exhumed: Remove useless sectortype extern pointer. 2023-03-28 08:51:51 +11:00
spider.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00
status.cpp - Exhumed: Make getSequence() return a pointer instead of a reference. 2023-04-27 20:16:14 +10:00
switch.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
texids.h - put texture ID lists into a namespace. 2023-05-19 22:51:31 +02:00
texidsdef.h - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
view.cpp - got rid of all tile index constants in Exhumed. 2023-05-21 07:42:26 +02:00
view.h - Exhumed: Move bTouchFloor into Player struct. 2023-04-21 21:13:18 +10:00
wasp.cpp - got rid of a large chunk of picnum accesses in Exhumed. 2023-04-29 11:32:03 +02:00