..
2d.cpp
- moved rnd_plasma into global space again.
2023-08-03 12:55:23 +02:00
aistuff.h
- Exhumed: Tidy up remainder of DrawWeapons()
.
2023-04-21 21:13:15 +10:00
anims.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
anubis.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
bubbles.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
bullet.cpp
- got rid of all tile index constants in Exhumed.
2023-05-21 07:42:26 +02:00
cd.cpp
- Exhumed: use the loop flag when starting music.
2022-01-04 12:42:45 +01:00
cheats.cpp
- Exhumed: Convert remainder of statusbar code and delete old system.
2023-04-21 21:13:13 +10:00
d_menu.cpp
- eliminated half of the remaining tileWidth and tileHeight calls.
2022-12-18 14:45:09 +01:00
engine.h
- Exhumed: Remove prototype POSIX targets didn't like.
2023-03-23 21:25:49 +11:00
exhumed.cpp
- got rid of all tile index constants in Exhumed.
2023-05-21 07:42:26 +02:00
exhumed.h
- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
2023-09-24 14:15:49 +10:00
exhumedactor.h
- Exhumed: Tidy up DExhumedActor
variables for clarity.
2023-04-21 21:13:11 +10:00
fish.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
freelistarray.h
- clear some data on init.
2021-12-26 23:09:59 +01:00
gameloop.cpp
- cleanup of Exhumed's 2D code.
2023-05-20 18:08:59 +02:00
grenade.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
gun.cpp
- Exhumed: Make getSequence()
return a pointer instead of a reference.
2023-04-27 20:16:14 +10:00
init.cpp
- Exhumed: Convert remainder of statusbar code and delete old system.
2023-04-21 21:13:13 +10:00
items.cpp
- Exhumed: Convert remainder of statusbar code and delete old system.
2023-04-21 21:13:13 +10:00
lavadude.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
light.cpp
- function separators.
2022-10-18 19:01:44 +02:00
lighting.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
lion.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
map.cpp
- eliminated all remaining uses of picnum in Exhumed.
2023-04-29 11:32:03 +02:00
menu.cpp
- got rid of all tile index constants in Exhumed.
2023-05-21 07:42:26 +02:00
move.cpp
- Exhumed: Clamp off vale in fix from adbd5c3c69
.
2023-04-28 19:30:14 +10:00
movie.cpp
- adapted to backend changes.
2023-08-19 18:08:27 +02:00
mummy.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
namelist.h
- Exhumed: fixed sprite positioning issues
2023-09-23 10:30:52 +02:00
names.h
- got rid of all tile index constants in Exhumed.
2023-05-21 07:42:26 +02:00
object.cpp
- got rid of all tile index constants in Exhumed.
2023-05-21 07:42:26 +02:00
osdcmds.cpp
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
player.cpp
- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
2023-09-24 14:15:49 +10:00
player.h
- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
2023-09-24 14:15:49 +10:00
queen.cpp
- eliminated all remaining uses of picnum in Exhumed.
2023-04-29 11:32:03 +02:00
ra.cpp
- Exhumed: Make getSequence()
return a pointer instead of a reference.
2023-04-27 20:16:14 +10:00
ramses.cpp
- got rid of all tile index constants in Exhumed.
2023-05-21 07:42:26 +02:00
random.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
rat.cpp
- handle 3 more of Exhumed's picnums that were quick to refactor
2023-04-29 11:32:03 +02:00
rex.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
roach.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
runlist.cpp
- Exhumed: Slightly tune damage pushback from previous commit.
2023-04-25 20:07:10 +10:00
save.cpp
- Exhumed: Convert out anim system to new backend hashtable.
2023-04-21 21:11:53 +10:00
scorp.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
sequence.cpp
- got rid of tileHeight and tileWidth.
2023-05-20 18:08:40 +02:00
sequence.h
- Exhumed: Make getSequence()
return a pointer instead of a reference.
2023-04-27 20:16:14 +10:00
set.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
snake.cpp
- Exhumed: Make getSequence()
return a pointer instead of a reference.
2023-04-27 20:16:14 +10:00
sound.cpp
- adapted game side code.
2023-08-19 19:41:40 +02:00
sound.h
- Exhumed: Remove useless sectortype
extern pointer.
2023-03-28 08:51:51 +11:00
spider.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00
status.cpp
- Exhumed: Make getSequence()
return a pointer instead of a reference.
2023-04-27 20:16:14 +10:00
switch.cpp
- eliminated firstWall as well.
2022-11-15 15:44:33 +01:00
texids.h
- put texture ID lists into a namespace.
2023-05-19 22:51:31 +02:00
texidsdef.h
- Exhumed: fixed sprite positioning issues
2023-09-23 10:30:52 +02:00
view.cpp
- got rid of all tile index constants in Exhumed.
2023-05-21 07:42:26 +02:00
view.h
- Exhumed: Move bTouchFloor
into Player
struct.
2023-04-21 21:13:18 +10:00
wasp.cpp
- got rid of a large chunk of picnum accesses in Exhumed.
2023-04-29 11:32:03 +02:00