raze/source/games/blood/src
Mitchell Richters 29e021b5bf - Move crouch toggling back into the backend so the toggle key can be used as a swim key.
* Reverts 272dfa762d, but is a fresh implementation.
* I doubted anyone was doing this but apparently not.
* Exhumed needed a bit more work as it has very specific underwater checks.
2023-09-24 14:15:49 +10:00
..
actor.cpp - handle the direct assignments of values to picnum in Blood. 2023-04-29 11:32:02 +02:00
actor.h - did some simple picnum replacements in Blood. 2023-04-29 11:32:02 +02:00
ai.cpp - Blood: fixed 3 places where 3D distance was used but 2D should have been used. 2022-12-17 18:43:15 +01:00
ai.h - only have one version of fxSpawnActor 2022-10-25 07:07:13 +02:00
aibat.cpp - Blood: fixed 3 places where 3D distance was used but 2D should have been used. 2022-12-17 18:43:15 +01:00
aibeast.cpp - fixed velocity handling in a few enemy swimChase functions. 2022-12-14 11:32:56 +01:00
aiboneel.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aiburn.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aicaleb.cpp - fixed velocity handling in a few enemy swimChase functions. 2022-12-14 11:32:56 +01:00
aicerber.cpp - fixed bad vector addition to incorrect variable. 2023-01-29 09:05:35 +01:00
aicult.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aigarg.cpp - fixed bad vector addition to incorrect variable. 2023-01-29 09:05:35 +01:00
aighost.cpp - fixed bad vector addition to incorrect variable. 2023-01-29 09:05:35 +01:00
aigilbst.cpp - fixed velocity handling in a few enemy swimChase functions. 2022-12-14 11:32:56 +01:00
aihand.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aihound.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aiinnoc.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aipod.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
airat.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
aispid.cpp - fix kill counter in Blood (for real this time.) 2023-01-08 20:12:28 +01:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - fixed bad vector addition to incorrect variable. 2023-01-29 09:05:35 +01:00
aiunicult.cpp - got rid of the laat picnums in Blood. 2023-04-29 11:32:04 +02:00
aiunicult.h - C++20 constant fixes. 2023-01-21 10:34:44 +01:00
aizomba.cpp - removed the ValidateTarget call from HackSeqCallback. 2023-03-16 17:49:50 +01:00
aizombf.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
animatesprite.cpp - eliminated all uses of tile index constants in Blood. 2023-05-20 18:28:29 +02:00
asound.cpp - backported sound volume fix from NBlood. 2022-12-11 18:46:40 +01:00
barf.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
blood.cpp - adapted game side code. 2023-08-19 19:41:40 +02:00
blood.h - Move crouch toggling back into the backend so the toggle key can be used as a swim key. 2023-09-24 14:15:49 +10:00
bloodactor.h - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
callback.cpp - handle the direct assignments of values to picnum in Blood. 2023-04-29 11:32:02 +02:00
callback.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.cpp - Blood: Utilise new weapon drawing offsets from the backend. 2022-12-11 18:41:37 +01:00
choke.h - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
common_game.h - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
d_menu.cpp - Blood: Fix potential null actor access in gi->CanSave(). 2023-04-02 19:51:12 +10:00
db.cpp - fixed incorrect setup in Blood map loader. 2023-09-23 21:13:03 +02:00
db.h - Blood: reverted GetSpriteExtents to integer math. 2023-01-21 13:56:14 +01:00
dude.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
dude.h - replaced all set_native_clipdist in Blood 2022-10-30 16:51:16 +01:00
endgame.cpp - fixed kill counting in Blood. 2022-12-13 08:37:22 +01:00
endgame.h - fixed kill counting in Blood. 2022-12-13 08:37:22 +01:00
eventq.cpp ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
eventq.h - Blood: add all statically stored EventObjects to the GC processor. 2022-12-18 17:54:54 +01:00
fire.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
fx.cpp - another bunch of picnums in Blood removed. 2023-04-29 11:32:04 +02:00
fx.h - fixed fxSpawnActor calls 2022-10-25 07:07:13 +02:00
gameutil.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
gameutil.h - cleanup in Blood plus repeats in aiunicult.cpp 2022-10-30 16:51:23 +01:00
gib.cpp - another bunch of picnums in Blood removed. 2023-04-29 11:32:04 +02:00
gib.h - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - Blood: use texture IDs in drawElements. 2023-05-30 19:05:33 +02:00
inifile.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
inifile.h - adapted to backend changes. 2023-08-19 18:08:27 +02:00
levels.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
levels.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
loadsave.cpp - Clean out where Net_ClearFifo() is called. 2023-03-29 09:04:38 +11:00
mapstructs.h - got rid of a few more picnum references in Blood. 2023-04-29 11:32:03 +02:00
messages.cpp - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
messages.h - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
mirrors.cpp - got rid of a few more picnum references in Blood. 2023-04-29 11:32:03 +02:00
misc.cpp - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
misc.h - another bunch of picnums in Blood removed. 2023-04-29 11:32:04 +02:00
namelist.h - Blood: use texture IDs in drawElements. 2023-05-30 19:05:33 +02:00
nnexts.cpp - another bunch of picnums in Blood removed. 2023-04-29 11:32:04 +02:00
nnexts.h - got rid of a few more picnum references in Blood. 2023-04-29 11:32:03 +02:00
nnsprinsect.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
osdcmd.cpp - Move gi->getConsoleActor() directly into the header. 2023-03-18 19:29:29 +11:00
player.cpp - Move crouch toggling back into the backend so the toggle key can be used as a swim key. 2023-09-24 14:15:49 +10:00
player.h - Move crouch toggling back into the backend so the toggle key can be used as a swim key. 2023-09-24 14:15:49 +10:00
prediction.cpp - Blood: Hook up InputPacket::uvel to relevant code. 2023-04-24 19:06:48 +10:00
preload.cpp - another bunch of picnums in Blood removed. 2023-04-29 11:32:04 +02:00
qav.cpp - another bunch of picnums in Blood removed. 2023-04-29 11:32:04 +02:00
qav.h - eliminate picnums in QAV code. 2023-04-29 11:32:04 +02:00
sbar.cpp - use the global texture ID array where available. 2023-05-20 18:08:58 +02:00
sectorfx.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - missed change for Blood 2023-05-27 09:11:26 +02:00
seq.h - refactored Blood's tile property arrays to texture IDs. 2022-12-11 19:44:00 +01:00
seqcb.h - renamed two functions. 2022-10-25 07:07:04 +02:00
sfx.cpp - consolidated the 4 ReadSound functions. 2023-08-19 18:11:19 +02:00
sound.cpp - Backend update from GZDoom- 2023-08-23 20:36:19 +02:00
sound.h - deleted several unused functions. 2022-10-25 07:07:12 +02:00
texids.h - put texture ID lists into a namespace. 2023-05-19 22:51:31 +02:00
texidsdef.h - Blood: use texture IDs in drawElements. 2023-05-30 19:05:33 +02:00
tile.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
triggers.cpp - fix kill counter in Blood (for real this time.) 2023-01-08 20:12:28 +01:00
triggers.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
view.cpp - got rid of the last tilenum uses in Duke. 2023-04-29 09:54:15 +02:00
view.h - eliminated all uses of tile index constants in Blood. 2023-05-20 18:28:29 +02:00
warp.cpp - Blood: Ensure actor's XY pos is updated before calling Z slope utils. 2023-01-06 17:08:56 +11:00
weapon.cpp - Tidy up how games reapply needed bits at start of tic. 2023-03-22 18:17:50 +11:00