..
actor.cpp
- handle the direct assignments of values to picnum in Blood.
2023-04-29 11:32:02 +02:00
actor.h
- did some simple picnum replacements in Blood.
2023-04-29 11:32:02 +02:00
ai.cpp
- Blood: fixed 3 places where 3D distance was used but 2D should have been used.
2022-12-17 18:43:15 +01:00
ai.h
- only have one version of fxSpawnActor
2022-10-25 07:07:13 +02:00
aibat.cpp
- Blood: fixed 3 places where 3D distance was used but 2D should have been used.
2022-12-17 18:43:15 +01:00
aibeast.cpp
- fixed velocity handling in a few enemy swimChase functions.
2022-12-14 11:32:56 +01:00
aiboneel.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aiburn.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aicaleb.cpp
- fixed velocity handling in a few enemy swimChase functions.
2022-12-14 11:32:56 +01:00
aicerber.cpp
- fixed bad vector addition to incorrect variable.
2023-01-29 09:05:35 +01:00
aicult.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aigarg.cpp
- fixed bad vector addition to incorrect variable.
2023-01-29 09:05:35 +01:00
aighost.cpp
- fixed bad vector addition to incorrect variable.
2023-01-29 09:05:35 +01:00
aigilbst.cpp
- fixed velocity handling in a few enemy swimChase functions.
2022-12-14 11:32:56 +01:00
aihand.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aihound.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aiinnoc.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aipod.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
airat.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
aispid.cpp
- fix kill counter in Blood (for real this time.)
2023-01-08 20:12:28 +01:00
aistate.h
Renamed untitled spider functions
2021-08-21 19:52:24 +10:00
aitchern.cpp
- fixed bad vector addition to incorrect variable.
2023-01-29 09:05:35 +01:00
aiunicult.cpp
- got rid of the laat picnums in Blood.
2023-04-29 11:32:04 +02:00
aiunicult.h
- C++20 constant fixes.
2023-01-21 10:34:44 +01:00
aizomba.cpp
- removed the ValidateTarget call from HackSeqCallback.
2023-03-16 17:49:50 +01:00
aizombf.cpp
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
animatesprite.cpp
- eliminated all uses of tile index constants in Blood.
2023-05-20 18:28:29 +02:00
asound.cpp
- backported sound volume fix from NBlood.
2022-12-11 18:46:40 +01:00
barf.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
blood.cpp
- adapted game side code.
2023-08-19 19:41:40 +02:00
blood.h
- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
2023-09-24 14:15:49 +10:00
bloodactor.h
- Change spritetypebase::angle
to a DRotator named Angles
.
2022-12-11 18:41:52 +01:00
callback.cpp
- handle the direct assignments of values to picnum in Blood.
2023-04-29 11:32:02 +02:00
callback.h
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
choke.cpp
- Blood: Utilise new weapon drawing offsets from the backend.
2022-12-11 18:41:37 +01:00
choke.h
- Blood: Get rid of gInterpolate
global, make it local to viewDrawScreen()
.
2022-10-16 10:59:05 +02:00
common_game.h
- rewrote the model storage code.
2022-10-27 16:55:54 +02:00
d_menu.cpp
- Blood: Fix potential null actor access in gi->CanSave()
.
2023-04-02 19:51:12 +10:00
db.cpp
- fixed incorrect setup in Blood map loader.
2023-09-23 21:13:03 +02:00
db.h
- Blood: reverted GetSpriteExtents to integer math.
2023-01-21 13:56:14 +01:00
dude.cpp
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
dude.h
- replaced all set_native_clipdist in Blood
2022-10-30 16:51:16 +01:00
endgame.cpp
- fixed kill counting in Blood.
2022-12-13 08:37:22 +01:00
endgame.h
- fixed kill counting in Blood.
2022-12-13 08:37:22 +01:00
eventq.cpp
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
eventq.h
- Blood: add all statically stored EventObjects to the GC processor.
2022-12-18 17:54:54 +01:00
fire.cpp
- adapted to backend changes.
2023-08-19 18:08:27 +02:00
fx.cpp
- another bunch of picnums in Blood removed.
2023-04-29 11:32:04 +02:00
fx.h
- fixed fxSpawnActor calls
2022-10-25 07:07:13 +02:00
gameutil.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
gameutil.h
- cleanup in Blood plus repeats in aiunicult.cpp
2022-10-30 16:51:23 +01:00
gib.cpp
- another bunch of picnums in Blood removed.
2023-04-29 11:32:04 +02:00
gib.h
- Blood: Floatify remaining gib interfaces.
2022-10-22 12:16:58 +02:00
globals.cpp
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
globals.h
- removed all #include "compat.h" except the one in build.h
2021-12-14 12:24:10 +01:00
hudsprites.cpp
- Blood: use texture IDs in drawElements.
2023-05-30 19:05:33 +02:00
inifile.cpp
- adapted to backend changes.
2023-08-19 18:08:27 +02:00
inifile.h
- adapted to backend changes.
2023-08-19 18:08:27 +02:00
levels.cpp
- made the code mostly signed-char safe.
2022-10-12 22:12:30 +02:00
levels.h
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
loadsave.cpp
- Clean out where Net_ClearFifo()
is called.
2023-03-29 09:04:38 +11:00
mapstructs.h
- got rid of a few more picnum references in Blood.
2023-04-29 11:32:03 +02:00
messages.cpp
- added a GZDoom-style alternative HUD.
2022-10-30 16:51:37 +01:00
messages.h
- Blood: Eliminate gMe
extern'd pointer.
2022-10-18 18:29:08 +02:00
mirrors.cpp
- got rid of a few more picnum references in Blood.
2023-04-29 11:32:03 +02:00
misc.cpp
- Blood: replaced all calls to randomAngle with RandomAngle
2022-10-23 18:47:17 +02:00
misc.h
- another bunch of picnums in Blood removed.
2023-04-29 11:32:04 +02:00
namelist.h
- Blood: use texture IDs in drawElements.
2023-05-30 19:05:33 +02:00
nnexts.cpp
- another bunch of picnums in Blood removed.
2023-04-29 11:32:04 +02:00
nnexts.h
- got rid of a few more picnum references in Blood.
2023-04-29 11:32:03 +02:00
nnsprinsect.cpp
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
osdcmd.cpp
- Move gi->getConsoleActor()
directly into the header.
2023-03-18 19:29:29 +11:00
player.cpp
- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
2023-09-24 14:15:49 +10:00
player.h
- Move crouch toggling back into the backend so the toggle key can be used as a swim key.
2023-09-24 14:15:49 +10:00
prediction.cpp
- Blood: Hook up InputPacket::uvel
to relevant code.
2023-04-24 19:06:48 +10:00
preload.cpp
- another bunch of picnums in Blood removed.
2023-04-29 11:32:04 +02:00
qav.cpp
- another bunch of picnums in Blood removed.
2023-04-29 11:32:04 +02:00
qav.h
- eliminate picnums in QAV code.
2023-04-29 11:32:04 +02:00
sbar.cpp
- use the global texture ID array where available.
2023-05-20 18:08:58 +02:00
sectorfx.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
sectorfx.h
- cleanup of shadeList, panList and wallPanList.
2021-12-25 21:28:41 +01:00
seq.cpp
- missed change for Blood
2023-05-27 09:11:26 +02:00
seq.h
- refactored Blood's tile property arrays to texture IDs.
2022-12-11 19:44:00 +01:00
seqcb.h
- renamed two functions.
2022-10-25 07:07:04 +02:00
sfx.cpp
- consolidated the 4 ReadSound functions.
2023-08-19 18:11:19 +02:00
sound.cpp
- Backend update from GZDoom-
2023-08-23 20:36:19 +02:00
sound.h
- deleted several unused functions.
2022-10-25 07:07:12 +02:00
texids.h
- put texture ID lists into a namespace.
2023-05-19 22:51:31 +02:00
texidsdef.h
- Blood: use texture IDs in drawElements.
2023-05-30 19:05:33 +02:00
tile.cpp
- got rid of wallpicnum and overpicnum.
2022-12-29 14:14:53 +01:00
triggers.cpp
- fix kill counter in Blood (for real this time.)
2023-01-08 20:12:28 +01:00
triggers.h
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
2022-08-17 20:45:51 +02:00
view.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
view.h
- eliminated all uses of tile index constants in Blood.
2023-05-20 18:28:29 +02:00
warp.cpp
- Blood: Ensure actor's XY pos is updated before calling Z slope utils.
2023-01-06 17:08:56 +11:00
weapon.cpp
- Tidy up how games reapply needed bits at start of tic.
2023-03-22 18:17:50 +11:00