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- fixed incorrect setup in Blood map loader.
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1 changed files with 1 additions and 1 deletions
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@ -655,7 +655,7 @@ void dbLoadMap(const char* pPath, DVector3& pos, short* pAngle, sectortype** cur
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}
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else
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{
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pXSector->waitTimeB = pXSector->busyTimeA;
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pXSector->waitTimeB = pXSector->waitTimeA;
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pXSector->waitTimeA = 0;
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pXSector->reTriggerB = 1;
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}
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