mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-11 05:11:07 +00:00
a662a3bd12
4 remaining after this.
103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#pragma once
|
|
|
|
#include "m_fixed.h"
|
|
#include "filesystem.h"
|
|
#include "texinfo.h"
|
|
|
|
#include "buildtiles.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
class DBloodActor;
|
|
using HitInfo = THitInfo<DBloodActor>;
|
|
using Collision = TCollision<DBloodActor>;
|
|
|
|
void playlogos();
|
|
unsigned int qrand(void);
|
|
int wrand(void);
|
|
void wsrand(int);
|
|
|
|
void FireInit(void);
|
|
void FireProcess(void);
|
|
void UpdateNetworkMenus(void);
|
|
void InitMirrors(void);
|
|
void setPortalFlags(int mode);
|
|
void processSpritesOnOtherSideOfPortal(int x, int y, int interpolation);
|
|
void DrawMirrors(int x, int y, int z, fixed_t a, fixed_t horiz, int smooth, int viewPlayer);
|
|
int qanimateoffs(int a1, int a2);
|
|
|
|
struct PLAYER;
|
|
|
|
bool checkLitSprayOrTNT(PLAYER* pPlayer);
|
|
void WeaponInit(void);
|
|
void WeaponDraw(PLAYER* pPlayer, int shade, double xpos, double ypos, int palnum, DAngle angle);
|
|
void WeaponRaise(PLAYER* pPlayer);
|
|
void WeaponLower(PLAYER* pPlayer);
|
|
int WeaponUpgrade(PLAYER* pPlayer, int newWeapon);
|
|
void WeaponProcess(PLAYER* pPlayer);
|
|
void WeaponUpdateState(PLAYER* pPlayer);
|
|
void teslaHit(DBloodActor* pMissile, int a2);
|
|
void WeaponPrecache();
|
|
|
|
struct ZONE {
|
|
DVector3 pos;
|
|
sectortype* sector;
|
|
DAngle angle;
|
|
};
|
|
extern ZONE gStartZone[8];
|
|
|
|
void warpInit(TArray<DBloodActor*>& actors);
|
|
int CheckLink(DBloodActor* pSprite);
|
|
int CheckLink(DVector3& cPos, sectortype** pSector);
|
|
|
|
#include "m_fixed.h"
|
|
|
|
enum SurfaceType {
|
|
kSurfNone = 0,
|
|
kSurfStone,
|
|
kSurfMetal,
|
|
kSurfWood,
|
|
kSurfFlesh,
|
|
kSurfWater,
|
|
kSurfDirt,
|
|
kSurfClay,
|
|
kSurfSnow,
|
|
kSurfIce,
|
|
kSurfLeaves,
|
|
kSurfCloth,
|
|
kSurfPlant,
|
|
kSurfGoo,
|
|
kSurfLava,
|
|
kSurfMax
|
|
};
|
|
|
|
extern int nPrecacheCount;
|
|
inline FTextureID mirrortile;
|
|
|
|
void tilePrecacheTile(FTextureID nTile, int nType, int palette);
|
|
|
|
int tileGetSurfType(CollisionBase& hit);
|
|
|
|
END_BLD_NS
|