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- fixed velocity handling in a few enemy swimChase functions.
The one for the gill beast was particularly bad.
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3 changed files with 6 additions and 6 deletions
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@ -454,7 +454,7 @@ static void sub_62AE0(DBloodActor* actor)
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});
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double dz = target->spr.pos.Z - actor->spr.pos.Z;
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actor->vel.Z -= dz / 256;
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actor->vel.Z = -dz / 256;
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}
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static void sub_62D7C(DBloodActor* actor)
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@ -484,7 +484,7 @@ static void sub_62D7C(DBloodActor* actor)
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});
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double dz = target->spr.pos.Z - actor->spr.pos.Z;
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actor->vel.Z += dz / 32;
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actor->vel.Z = dz / 32;
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}
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END_BLD_NS
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@ -322,7 +322,7 @@ static void sub_65F44(DBloodActor* actor)
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});
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double dz = target->spr.pos.Z - actor->spr.pos.Z;
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actor->vel.Z -= dz / 256;
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actor->vel.Z = -dz / 256;
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}
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static void sub_661E0(DBloodActor* actor)
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@ -350,7 +350,7 @@ static void sub_661E0(DBloodActor* actor)
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});
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double dz = target->spr.pos.Z - actor->spr.pos.Z;
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actor->vel.Z += dz / 32;
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actor->vel.Z = dz / 32;
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}
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END_BLD_NS
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@ -309,7 +309,7 @@ static void sub_6CD74(DBloodActor* actor)
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t1 += nAccel;
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});
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actor->vel.Z -= target->spr.pos.Z - actor->spr.pos.Z / 256.;
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actor->vel.Z = -(target->spr.pos.Z - actor->spr.pos.Z) / 256.;
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}
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static void sub_6D03C(DBloodActor* actor)
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@ -336,7 +336,7 @@ static void sub_6D03C(DBloodActor* actor)
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t1 += nAccel * 0.5;
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});
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actor->vel.Z += target->spr.pos.Z - actor->spr.pos.Z / 32.;
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actor->vel.Z = (target->spr.pos.Z - actor->spr.pos.Z) / 32.;
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}
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END_BLD_NS
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