..
actors.cpp
- fixed invocation of RunState.
2023-04-30 10:51:48 +02:00
actors_d.cpp
- consolidated checkhitdefault functions.
2023-04-29 09:58:42 +02:00
actors_lava.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
actors_r.cpp
- consolidated checkhitdefault functions.
2023-04-29 09:58:42 +02:00
animatesprites.cpp
- fixed sprite rotation in mirrors.
2023-05-19 22:51:45 +02:00
animatesprites_d.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
animatesprites_r.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
bowling.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
ccmds.cpp
- handle cases where CON tries to spawn unknown actors.
2023-04-29 07:06:53 +02:00
cheats.cpp
- Duke: look up all internally used actor classes at game startup.
2023-04-22 12:08:46 +02:00
classnames.h
- use texture IDs in the spawn records.
2023-04-23 17:33:50 +02:00
concmd.h
- tabification of new sources and replacement of the CON instruction symbols.
2020-06-21 22:55:09 +02:00
condef.h
- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
2022-05-29 10:34:33 +10:00
conlabel.h
- Duke: added missing include guard to conlabel.h.
2020-10-11 14:30:42 +02:00
conlabeldef.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
constants.h
- added helpers needed to run CON replacement code.
2023-04-30 08:11:30 +02:00
d_menu.cpp
- some texture name cleanup
2023-04-02 16:45:43 +02:00
dispatch.cpp
- moved the remaining content of the flags* files directly into game.cpp
2023-04-29 09:59:54 +02:00
duke3d.h
- moved the remaining content of the flags* files directly into game.cpp
2023-04-29 09:59:54 +02:00
dukeactor.h
- handle cases where CON tries to spawn unknown actors.
2023-04-29 07:06:53 +02:00
funct.h
- refinement of aiming fix.
2023-05-19 22:53:15 +02:00
game.cpp
- fixed 'move' property handler to properly store its z value.
2023-04-30 13:33:05 +02:00
game_misc.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
gamedef.cpp
- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
2023-04-29 09:51:51 +02:00
gameexec.cpp
- moved the animation code out of execute so it can be used without CON.
2023-04-30 08:57:28 +02:00
gameloop.cpp
Revert "- Tidy up autosaving for all the games."
2023-05-19 22:53:17 +02:00
gamevar.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
gamevar.h
- removed code for unused ATWITH gamevar.
2023-04-23 10:45:44 +02:00
global.cpp
- clean up the lotsofstuff calls by correcting the class pointers on game load.
2023-04-23 09:42:27 +02:00
global.h
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
hudweapon_d.cpp
- moved Duke/RR's tile name list to raze.pk3, now that internally it is not used anymore.
2023-04-29 09:55:48 +02:00
hudweapon_r.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
inlines.h
- do not use literal tile numbers for initializing WW2GI's weapon gamevars.
2023-04-29 09:51:51 +02:00
input.cpp
- got rid of all TILE_* globals, except TILE_CROSSHAIR.
2023-04-23 09:42:28 +02:00
names.h
- got rid of all TILE_* globals, except TILE_CROSSHAIR.
2023-04-23 09:42:28 +02:00
noise.cpp
- Duke: Remove player_struct::posXY()
.
2022-12-11 18:41:43 +01:00
player.cpp
- autoaim must never apply to WW2GI's pistol.
2023-05-19 22:53:16 +02:00
player_d.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
player_r.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
player_w.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
prediction.cpp
- split several texture flags off into a surface type value.
2022-12-18 13:56:54 +01:00
prediction.h
- Cut over to DAngle
from fixedhoriz
and remove the latter.
2022-10-25 07:06:55 +02:00
premap.cpp
- replaced the sprite precaching code with one that scans the actual content.
2023-04-29 09:53:52 +02:00
premap_d.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
premap_r.cpp
- got rid of the last tilenum uses in Duke.
2023-04-29 09:54:15 +02:00
render.cpp
- Duke: for camera textures, set display_mirror
to 2, not 1.
2023-05-19 22:53:17 +02:00
savegame.cpp
- replaced the sprite precaching code with one that scans the actual content.
2023-04-29 09:53:52 +02:00
sbar.cpp
- some texture name cleanup
2023-04-02 16:45:43 +02:00
sectors.cpp
- consolidated checkhitdefault functions.
2023-04-29 09:58:42 +02:00
sectors_d.cpp
- consolidated checkhitdefault functions.
2023-04-29 09:58:42 +02:00
sectors_r.cpp
- consolidated checkhitdefault functions.
2023-04-29 09:58:42 +02:00
soundefs.h
- moved the 3 health related instructions out of the CON interpreter.
2023-04-07 13:15:06 +02:00
sounds.cpp
- Duke: clear resource ID when setting up the original sounds for World Tour.
2023-05-19 22:53:16 +02:00
sounds.h
- give Blood's sounds well defined names so they can be defined via SNDINFO.
2023-01-15 16:15:28 +01:00
spawn.cpp
- initialize the angle of script spawned actors.
2023-05-19 22:52:00 +02:00
types.h
- Duke: fixed ChangeType to also change the actor's base pic.
2023-04-30 13:33:05 +02:00
vmexports.cpp
- refinement of aiming fix.
2023-05-19 22:53:15 +02:00