raze/source/games/duke
Christoph Oelckers 22415d0d22 - Duke: for camera textures, set display_mirror to 2, not 1.
This avoids actually mirroring the sprites while otherwise retaining the effects on player visibility. Although a value of 1 was working previously it was merely by happenstance, not by design.
Also remove two redundant local copies of display_mirror in Blood and SW.
2023-05-19 22:53:17 +02:00
..
src - Duke: for camera textures, set display_mirror to 2, not 1. 2023-05-19 22:53:17 +02:00
all.cpp - moved the shadow creation code out of animatesprites into a common subfunction. 2022-12-11 19:43:55 +01:00
all_d.cpp - moved the remaining content of the flags* files directly into game.cpp 2023-04-29 09:59:54 +02:00
all_r.cpp - moved the remaining content of the flags* files directly into game.cpp 2023-04-29 09:59:54 +02:00