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- fixed sprite rotation in mirrors.
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1 changed files with 2 additions and 2 deletions
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@ -212,8 +212,8 @@ void applyanimations(tspritetype* t, DDukeActor* h, const DVector2& viewVec, DAn
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if (h->dispictex.isValid())
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h->dispictex = t->spritetexture();
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}
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if (display_mirror == 1)
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t->cstat ^= CSTAT_SPRITE_XFLIP;
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else if (display_mirror == 1)
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t->cstat |= CSTAT_SPRITE_XFLIP;
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}
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}
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END_DUKE_NS
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