Mitchell Richters
788be33c1a
- Duke: Replace player_orig
oz
with opos.Z
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
f5dd8ba3b9
- Duke: Replace player_orig
oy
with opos.Y
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
c5d94f9a8e
- Duke: Replace player_orig
ox
with opos.X
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
8a94022f5d
- Duke: - Duke: Replace FireProj
position and velocity variables with vectors.
2021-12-30 23:00:42 +11:00
Mitchell Richters
fd8c7bfa52
- Duke: Replace player_struct
poszv
with vel.Z
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
b2023efb44
- Duke: Replace player_struct
posyv
with vel.Y
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
31ed257f39
- Duke: Replace player_struct
posxv
with vel.X
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
10a167ab42
- Blood: Replace XWALL
panYVel
with panVel.Y
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
a325dfec62
- Blood: Replace XWALL
panXVel
with panVel.X
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
f091a72db1
- Blood: Replace XSPRITE
targetz
with TargetPos.Z
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
431749cf6e
- Blood: Replace XSPRITE
targety
with TargetPos.Y
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
1d29716e6b
- Blood: Replace XSPRITE
targetx
with TargetPos.X
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
22275a16f6
- Blood: Replace DBloodActor
zvel
with vel.Z
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
ce08fd4304
- Blood: Replace DBloodActor
yvel
with vel.Y
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
a9e66ec553
- Blood: Replace DBloodActor
xvel
with vel.X
calls.
2021-12-30 23:00:39 +11:00
Mitchell Richters
e06c083c3b
- Use #pragma once
in EASTL's intrusive_list.h
.
2021-12-30 23:00:39 +11:00
Christoph Oelckers
50a3089648
- eliminated tspriteptr_t and moved a few polymost-exclusive inlines into polymost.cpp.
2021-12-30 11:51:33 +01:00
Christoph Oelckers
9158796284
- partial replacement of tspriteptr_t.
2021-12-30 11:48:10 +01:00
Christoph Oelckers
44d2cc1951
- eliminated usectorptr_t.
2021-12-30 11:45:58 +01:00
Christoph Oelckers
285a5f2fd2
- eliminated uwallptr_t.
2021-12-30 11:38:34 +01:00
Christoph Oelckers
18fdb7548e
- changed sprite argument in get_floorspr_points to DCoreActor and eliminated uspriteptr_t.
2021-12-30 11:35:49 +01:00
Christoph Oelckers
17736d1d5e
- changed sprite argument in spriteheightofsptr to DCoreActor.
2021-12-30 11:31:45 +01:00
Christoph Oelckers
7676958f40
- changed try_facespr_intersect's sprite argument to DCoreActor.
2021-12-30 11:28:09 +01:00
Mitchell Richters
5badbd7884
- Blood: Replace game-side scale()
with backend Scale()
.
2021-12-30 20:46:38 +11:00
Mitchell Richters
4db3e91f24
- Blood: Remove some unused templated functions in common_game.h
.
2021-12-30 20:46:38 +11:00
Mitchell Richters
13639a09b7
- SW: Remove unused PLAYERstruct
variable turn180_target
that was deprecated with 7bf1cacc7f
.
2021-12-30 20:46:36 +11:00
Mitchell Richters
cf68018909
- SW: Replace PLAYERstruct
RevolveY
with Revolve.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
acc11f34bf
- SW: Replace PLAYERstruct
RevolveX
with Revolve.X
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
05de974080
- SW: Replace PLAYERstruct
ly
with LadderPosition.Y
calls.
2021-12-30 20:41:27 +11:00
Mitchell Richters
a18fc5b66f
- SW: Replace PLAYERstruct
lx
with LadderPosition.X
calls.
2021-12-30 20:41:26 +11:00
Mitchell Richters
9c1e54a148
- SW: Replace USER
sz
with pos.Z
calls.
2021-12-30 20:40:29 +11:00
Mitchell Richters
0d70d26625
- SW: Replace USER
sy
with pos.Y
calls.
2021-12-30 20:31:09 +11:00
Mitchell Richters
fcf18c8c63
- SW: Replace USER
sx
with pos.X
calls.
2021-12-30 20:31:09 +11:00
Mitchell Richters
620f0fa7b8
- SW: Use correct function name in GetOverlapSector2()
I_Error()
call.
2021-12-30 20:31:09 +11:00
Mitchell Richters
40867c3ad7
- Minor formatting fix for AUTHORS.md
.
2021-12-30 20:30:29 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Mitchell Richters
1b077251e3
- SW: Use BIT()
inline in a few places that were changed in "- SW: Replace the last few remaining TEST()
macro uses and remove from mytypes.h
."
...
Originally, `BIT()` was going to be dropped in a subsequent commit but we've elected not to.
2021-12-30 20:14:01 +11:00
Christoph Oelckers
c61d82cead
- made RRRA E1L3 fix a bit more robust by neutralizing the unconnected one of the two walls.
...
Also fix thw 'warning C4456: declaration of 'i' hides previous local declaration' warning.
2021-12-30 10:09:13 +01:00
Christoph Oelckers
4d8028831b
- fixed vertexscan crashing on bad walls.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
f9cea2b1db
- turning one check in hitradius into a flag.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
5061d5b37c
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
b7d095b943
- tabified more Blood files.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
c25641c631
- db.cpp cleanup.
...
There were too many pointless global variables here and quite a bit of code doing nothing useful.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
1d28e166c6
- fixed nnexts comparison with statcount.
...
This value is no longer maintained, so we got to count when the value is needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
69283bfb0c
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
e670cf2786
- re-tabified several files that got mangled by repeated merging
2021-12-30 09:58:47 +01:00
Christoph Oelckers
3fcecedf32
- deleted ClearContent functions from actor classes.
...
this is a leftover from pre-DObject times and no longer needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
d46a7abb0e
- better wall sprite handling.
...
When they are directly on a wall, project their coordinates onto the wall to eliminate the imprecisions from Build's ad-hoc setup.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
1a2b9d43f7
- fixed check for wallsprites on walls.
...
This completely ignored the case where a wall was flagged as one-sided which was the main reason with that sneaky sign in E2L1.
The problem is not entirely fixed with this but now it will detect that it's on a wall.
2021-12-30 09:58:46 +01:00
Christoph Oelckers
4f8f85c634
- backend update from GZDoom.
2021-12-30 09:58:46 +01:00