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https://github.com/ZDoom/Raze.git
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- eliminated tspriteptr_t and moved a few polymost-exclusive inlines into polymost.cpp.
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parent
9158796284
commit
50a3089648
6 changed files with 36 additions and 40 deletions
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@ -87,11 +87,6 @@ enum {
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};
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#include "maptypes.h"
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using tspriteptr_t = tspritetype *;
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#include "clip.h"
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int32_t getwalldist(vec2_t const in, int const wallnum);
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@ -182,8 +182,8 @@ EXTERN mdmodel_t **models;
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FGameTexture* mdloadskin(idmodel_t* m, int32_t number, int32_t pal, int32_t surf, bool* exact);
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void mdinit(void);
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void freeallmodels(void);
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int32_t polymost_mddraw(tspriteptr_t tspr);
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EXTERN void md3_vox_calcmat_common(tspriteptr_t tspr, const FVector3 *a0, float f, float mat[16]);
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int32_t polymost_mddraw(tspritetype* tspr);
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EXTERN void md3_vox_calcmat_common(tspritetype* tspr, const FVector3 *a0, float f, float mat[16]);
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EXTERN int32_t mdpause;
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EXTERN int32_t nextmodelid;
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@ -32,28 +32,5 @@ extern int32_t hitallsprites;
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int32_t animateoffs(int tilenum, int fakevar);
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inline int32_t bad_tspr(tspriteptr_t tspr)
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{
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return (tspr->ownerActor == nullptr || (unsigned)tspr->picnum >= MAXTILES);
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}
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inline void set_globalpos(int32_t const x, int32_t const y, int32_t const z)
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{
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globalposx = x, fglobalposx = (float)x;
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globalposy = y, fglobalposy = (float)y;
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globalposz = z, fglobalposz = (float)z;
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}
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inline int widthBits(int num)
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{
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return sizeToBits(tileWidth(num));
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}
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inline int heightBits(int num)
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{
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return sizeToBits(tileHeight(num));
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}
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#endif /* ENGINE_PRIV_H */
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@ -30,7 +30,7 @@ static int32_t curextra=MAXTILES;
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#define MIN_CACHETIME_PRINT 10
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using namespace Polymost;
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int32_t polymost_voxdraw(voxmodel_t* m, tspriteptr_t const tspr, bool rotate);
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int32_t polymost_voxdraw(voxmodel_t* m, tspritetype* const tspr, bool rotate);
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static int32_t addtileP(int32_t ,int32_t tile,int32_t pallet)
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{
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@ -399,7 +399,7 @@ FGameTexture *mdloadskin(idmodel_t *m, int32_t number, int32_t pal, int32_t surf
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}
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//Note: even though it says md2model, it works for both md2model&md3model
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static void updateanimation(md2model_t *m, tspriteptr_t tspr, uint8_t lpal)
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static void updateanimation(md2model_t *m, tspritetype* tspr, uint8_t lpal)
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{
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if (m->numframes < 2)
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{
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@ -1073,7 +1073,7 @@ static void md3postload_common(md3model_t *m)
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}
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void md3_vox_calcmat_common(tspriteptr_t tspr, const FVector3 *a0, float f, float mat[16])
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void md3_vox_calcmat_common(tspritetype* tspr, const FVector3 *a0, float f, float mat[16])
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{
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float k0, k1, k2, k3, k4, k5, k6, k7;
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@ -1127,7 +1127,7 @@ static void md3draw_handle_triangles(const md3surf_t *s, uint16_t *indexhandle,
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GLInterface.Draw(DT_Triangles, data.second, s->numtris *3);
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}
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static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
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static int32_t polymost_md3draw(md3model_t *m, tspritetype* tspr)
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{
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FVector3 m0, m1, a0;
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md3xyzn_t *v0, *v1;
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@ -1508,7 +1508,7 @@ static mdmodel_t *mdload(const char *filnam)
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}
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int32_t polymost_mddraw(tspriteptr_t tspr)
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int32_t polymost_mddraw(tspritetype* tspr)
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{
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if (maxmodelverts > allocmodelverts)
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{
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@ -47,12 +47,36 @@ int32_t r_rortexture = 0;
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int32_t r_rortexturerange = 0;
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int32_t r_rorphase = 0;
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inline int32_t bad_tspr(tspritetype* tspr)
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{
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return (tspr->ownerActor == nullptr || (unsigned)tspr->picnum >= MAXTILES);
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}
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inline void set_globalpos(int32_t const x, int32_t const y, int32_t const z)
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{
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globalposx = x, fglobalposx = (float)x;
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globalposy = y, fglobalposy = (float)y;
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globalposz = z, fglobalposz = (float)z;
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}
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inline int widthBits(int num)
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{
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return sizeToBits(tileWidth(num));
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}
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inline int heightBits(int num)
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{
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return sizeToBits(tileHeight(num));
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}
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void calcSlope(const sectortype* sec, float xpos, float ypos, float* pceilz, float* pflorz);
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int skiptile = -1;
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FGameTexture* GetSkyTexture(int basetile, int lognumtiles, const int16_t* tilemap, int remap = 0);
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int32_t polymost_voxdraw(voxmodel_t* m, tspriteptr_t const tspr, bool rotate);
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int32_t polymost_voxdraw(voxmodel_t* m, tspritetype* const tspr, bool rotate);
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int checkTranslucentReplacement(FTextureID picnum, int pal);
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@ -76,7 +100,7 @@ static int16_t bunchfirst[MAXWALLSB], bunchlast[MAXWALLSB];
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static int16_t numscans, numbunches;
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static int16_t maskwall[MAXWALLSB], maskwallcnt;
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static int16_t sectorborder[256];
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static tspriteptr_t tspriteptr[MAXSPRITESONSCREEN + 1];
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static tspritetype* tspriteptr[MAXSPRITESONSCREEN + 1];
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tspritetype pm_tsprite[MAXSPRITESONSCREEN];
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int pm_spritesortcnt;
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@ -2634,7 +2658,7 @@ static int32_t polymost_lintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y
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return rv;
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}
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static inline float tspriteGetZOfSlopeFloat(tspriteptr_t const tspr, float dax, float day)
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static inline float tspriteGetZOfSlopeFloat(tspritetype* const tspr, float dax, float day)
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{
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int16_t const heinum = tspriteGetSlope(tspr);
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if (heinum == 0)
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@ -3787,7 +3811,7 @@ void renderSetAspect(int32_t daxrange, int32_t daaspect)
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}
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//Draw voxel model as perfect cubes
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int32_t polymost_voxdraw(voxmodel_t* m, tspriteptr_t const tspr, bool rotate)
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int32_t polymost_voxdraw(voxmodel_t* m, tspritetype* const tspr, bool rotate)
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{
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float f, g, k0, zoff;
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@ -336,7 +336,7 @@ inline int pushmove(vec3_t* const vect, sectortype** const sect, int32_t const w
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return res;
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}
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inline tspriteptr_t renderAddTsprite(tspritetype* tsprite, int& spritesortcnt, DCoreActor* actor)
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inline tspritetype* renderAddTsprite(tspritetype* tsprite, int& spritesortcnt, DCoreActor* actor)
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{
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if (spritesortcnt >= MAXSPRITESONSCREEN) return nullptr;
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auto tspr = &tsprite[spritesortcnt++];
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