Christoph Oelckers
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fa657e23a3
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- bullet.cpp, enemy pointer.
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2021-10-25 23:07:42 +02:00 |
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Christoph Oelckers
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3d35ceecb0
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- bullet.cpp, first part.
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2021-10-25 22:24:20 +02:00 |
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Christoph Oelckers
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bf1f87eff9
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- converted Ra.
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2021-10-25 21:19:32 +02:00 |
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Christoph Oelckers
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d023f9633a
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- converted the snake
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2021-10-25 21:09:33 +02:00 |
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Christoph Oelckers
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4980e0ea41
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- refactor Set to use actors.
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2021-10-25 19:02:44 +02:00 |
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Christoph Oelckers
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48a5448f94
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- access SetList through a pointer.
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2021-10-25 18:57:10 +02:00 |
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Christoph Oelckers
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0b37c9afec
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- did the bubbles.
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2021-10-25 17:52:31 +02:00 |
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Christoph Oelckers
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5cc1a8934e
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- refactored Anim to use actors.
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2021-10-24 21:50:03 +02:00 |
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Christoph Oelckers
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3b0df0e9b4
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- renamed fields in Anim to match DExhumedActor.
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2021-10-24 20:14:36 +02:00 |
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Christoph Oelckers
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e8e0294929
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- access AnimList through a pointer.
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2021-10-24 20:06:46 +02:00 |
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Christoph Oelckers
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43e849ca40
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- BuildSplash and BuildExplosion.
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2021-10-24 19:18:11 +02:00 |
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Christoph Oelckers
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a7b71c724e
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- use the actor variant of BuildAnim wherever trivially doable.
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2021-10-24 19:12:06 +02:00 |
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Christoph Oelckers
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5ff8852d12
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
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Christoph Oelckers
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a46a8c21a3
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- access WaspList through a pointer.
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2021-10-24 13:15:40 +02:00 |
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Christoph Oelckers
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2c8da6fe72
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- refactor the spider to use actors.
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2021-10-24 13:06:41 +02:00 |
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Christoph Oelckers
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6821fef5e1
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- refactor scorpion to use actors.
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2021-10-24 12:22:32 +02:00 |
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Christoph Oelckers
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6903404718
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- access scorpion through a pointer.
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2021-10-24 12:20:26 +02:00 |
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Christoph Oelckers
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937e71cfbb
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- refactor Roach to use actors.
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2021-10-24 12:11:33 +02:00 |
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Christoph Oelckers
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3a051b8acb
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- access RoachList through a pointer.
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2021-10-24 12:10:18 +02:00 |
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Christoph Oelckers
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f0f0ca020b
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- refactor rex to use actors.
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2021-10-24 10:59:45 +02:00 |
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Christoph Oelckers
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1cf616c7ba
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- access RexList through a pointer.
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2021-10-24 10:58:27 +02:00 |
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Christoph Oelckers
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54fc724b25
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- fixed bad initialization of local variable.
Probably went unnoticed because it is in an unlikely code path.
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2021-10-24 08:24:02 +02:00 |
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Christoph Oelckers
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5d0ee1478c
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- fixed bad pointer comparison.
MSVC did not catch this, only GCC 11 and Clang errored out on this one. :(
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2021-10-24 08:21:54 +02:00 |
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Christoph Oelckers
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e88627b72a
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- refactor the rat to use actors.
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2021-10-23 21:57:13 +02:00 |
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Christoph Oelckers
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9c8fda9a4d
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- access RatList through a pointer.
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2021-10-23 21:50:57 +02:00 |
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Christoph Oelckers
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cd97fdaa30
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- refactor the mummy to use actors.
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2021-10-23 20:49:03 +02:00 |
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Christoph Oelckers
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fab0fff1fe
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- access LionList through a pointer.
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2021-10-23 20:06:48 +02:00 |
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Christoph Oelckers
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cd2c796574
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- refactor the lion to use actors.
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2021-10-23 19:37:04 +02:00 |
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Christoph Oelckers
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3de4bc29c1
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- access LionList through a pointer.
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2021-10-23 19:31:53 +02:00 |
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Christoph Oelckers
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77525cecf0
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- refactor the lava dude to use actors.
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2021-10-23 18:51:52 +02:00 |
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Christoph Oelckers
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f12faa9279
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- access LavaList through a pointer.
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2021-10-23 18:41:05 +02:00 |
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Christoph Oelckers
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657e5ef6be
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- refactor the fish to use actors.
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2021-10-23 13:02:43 +02:00 |
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Christoph Oelckers
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f8cab790d4
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- access FishList through a pointer.
To make the following commmit more readably.
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2021-10-23 12:33:33 +02:00 |
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Christoph Oelckers
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5d7d4ce496
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- fixed radial damage for actors.
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2021-10-22 23:57:46 +02:00 |
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Christoph Oelckers
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0ac449ab95
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- refactored Anubis.
This now stores its data in the actor, not a static array.
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2021-10-22 22:09:02 +02:00 |
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Christoph Oelckers
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fa8edc7493
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- quick replacement of some sprite[] accesses.
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2021-10-22 22:05:02 +02:00 |
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Christoph Oelckers
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944b7b8776
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- DeleteActor implementation.
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2021-10-22 22:04:44 +02:00 |
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Christoph Oelckers
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491c27caa6
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- fixed runlist handling for actor targets.
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2021-10-22 22:04:04 +02:00 |
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Christoph Oelckers
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51ee9cf6c6
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- fixed bad interpolation setup in AddFlow, plus some variable renaming.
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2021-10-22 21:55:51 +02:00 |
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Christoph Oelckers
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4ee3505dde
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- Exhumed: fixed return value of BuildTrap
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2021-10-22 08:06:24 +02:00 |
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Christoph Oelckers
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6e919f2364
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- Exhumed: fixed handling of torch messages for localization
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2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
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2cece35902
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Replaced sprite[] in some smaller functions
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2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
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5a9978a27b
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- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
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2021-10-17 16:22:25 +02:00 |
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Christoph Oelckers
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1b8d3f9a89
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- Exhumed: some inlines for upcoming actor refactoring.
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2021-10-17 15:21:29 +02:00 |
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Christoph Oelckers
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33261db902
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- some quick sprite[] replacements.
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2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
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3419d6a901
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- fixed compilation.
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2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
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1839634d79
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- small stuff
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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b1d15811c5
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- make nBodygunSprite an actor array.
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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fe9ddabd35
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- made nChunkSprite an actor array
# Conflicts:
# source/games/exhumed/src/move.cpp
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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c2467dc47b
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- made nBodySprite an actor array.
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
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2021-10-16 15:36:33 +02:00 |
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