Christoph Oelckers
afe7086189
- reimplemented WW2GI's hitscan related events in ZScript.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
3af08ecbac
- scriptified and consolidated the hitscan attacks.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
1f5cd93564
- wall flag interface cleanup.
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With wall textures now available the workarounds could be removed.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
041d5214a4
- two new flags for the hitscan attack.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
0643ab22c0
- scriptified the melee attack.
2023-04-16 16:53:51 +02:00
Christoph Oelckers
1d887755a5
- scriptified shootfireball.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
76b9314f63
- scriptified shootMortar.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
48f7690756
- scriptified tripbomb 'shooting'.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
93327ddfe1
- moved tripbomb code to weapons subdirectory.
2023-04-16 16:53:50 +02:00
Christoph Oelckers
ac1d1a90e0
- transfer the nofloorfire flag to the flame actor.
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When checked on the owner it can fall victim to garbage collection.
2023-04-16 16:53:33 +02:00
Christoph Oelckers
f2b13410a5
fixed offset in grower
2023-04-16 12:26:18 +02:00
Christoph Oelckers
de5e779c50
- fixed offset in shrinker
2023-04-16 12:26:08 +02:00
Christoph Oelckers
1597cf5400
- exported the grower's shoot function and moved stuff to a separate file.
2023-04-16 11:49:47 +02:00
Christoph Oelckers
073c7e79e4
- Duke: remove redundant super.Initialize call from Liztrooper.
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This function is a no-op for enemies and not needed.
2023-04-16 11:47:57 +02:00
Christoph Oelckers
77d14ec721
- scriptified shootshrinker and moved all shrinker code to a separate file.
2023-04-16 11:47:56 +02:00
Christoph Oelckers
e15517cf57
- fixed some issues with projectile ownership.
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Some init code was run here that should not be run. Added a new flag to handle this case without major code explosion.
2023-04-16 07:54:26 +02:00
Christoph Oelckers
c73830992f
- added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides.
2023-04-15 23:23:09 +02:00
Christoph Oelckers
24fc780ede
- fixed ZScript compilation.
2023-04-15 13:16:48 +02:00
Christoph Oelckers
ecd0c8c1ff
- fixed a few bad scaling values.
2023-04-15 12:20:10 +02:00
Christoph Oelckers
1304577dac
- Duke: do not call DukeActor's OnInitialize function for projectiles.
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This is performing some incompatible setup.
2023-04-15 10:54:18 +02:00
Christoph Oelckers
aad6c3da90
- RR: RedneckExplosion3 was not fully initialized.
2023-04-15 10:00:21 +02:00
Christoph Oelckers
8de44573b0
- added some missing stuff for World Tour.
2023-04-12 22:03:24 +02:00
Christoph Oelckers
0a91a9a199
- route checkhitsprite fully through the virtual interface so that the player class can finally be exported.
2023-04-12 22:02:01 +02:00
Christoph Oelckers
60af1b4c62
- renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0].
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This not only matches its use in CON but seems to be used as a counter in most other places as well.
The main reason is to improve readability of CON to ZScript conversions.
2023-04-12 21:54:33 +02:00
Christoph Oelckers
ebf7b4a121
- copy the CON defined info into the actual actors.
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Only using the strength value right now.
2023-04-12 20:29:37 +02:00
Christoph Oelckers
62ace9371f
- moved the 3 actor properties out of the global data.
2023-04-12 20:07:12 +02:00
Christoph Oelckers
0c17a369db
- Duke: changed skill filter to be solely controlled by the spawnclasses definitions.
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All classes with no skill filter now need an explicit noskill declaration.
The only exception is inert sprites using DukeActor directly, these will never get filtered by skill.
2023-04-12 20:06:25 +02:00
Christoph Oelckers
f7d1838266
- Duke: tweaked the egg a little so that it does not run through the enemy init logic.
2023-04-11 21:30:12 +02:00
Christoph Oelckers
09cdc497bd
- Duke: Inherit DukeReactor2Spark from DukeReactorSpark so that the checks for making it disappear work.
2023-04-11 21:24:23 +02:00
Christoph Oelckers
660227e175
- Duke: restrict skill filter to those actors which originally handled it.
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For flexibility there now is a flag that can be set on any actor class, but due to precedent it needs to be off by default.
2023-04-11 20:14:02 +02:00
Christoph Oelckers
684fb5eb74
- added a few things missing for RR and Route 66.
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R66's gator was also added - this is the only completely new actor in this mod.
2023-04-09 09:46:10 +02:00
Christoph Oelckers
dc15418f37
- added missing elements for RR.
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A few of Duke's actors which are not used in RR had to be included because some stale CON code still accesses them.
2023-04-09 09:46:10 +02:00
Christoph Oelckers
886683bc1b
- added definitions for all remaining original Duke CON based actors.
2023-04-09 09:46:10 +02:00
Christoph Oelckers
1738e9e4f5
- added skeleton definitions for several decorations that CON references by name
2023-04-09 09:46:10 +02:00
Christoph Oelckers
f700fd61d6
- added two actors referenced by CON
2023-04-09 09:46:10 +02:00
Christoph Oelckers
7f758eef2b
- got rid of the script-side flag wrappers.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
a014b3436b
- implemented GetRadiusDamageType virtuals.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
da0b429751
- migrated attackertype to class objects.
2023-04-09 09:46:09 +02:00
Christoph Oelckers
510afe16fb
- NODAMAGEPUSH is the default for RR.
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The game never had this feature
2023-04-09 09:35:38 +02:00
Christoph Oelckers
b908ede470
- reviewed actor flags and applied several fixes.
2023-04-09 09:35:37 +02:00
Christoph Oelckers
8172a9ac0c
- moved all flags into the actor definitions.
2023-04-09 09:35:37 +02:00
Christoph Oelckers
281dbfb14c
- added BADGUY/KILLCOUNT combos to all enemies.
2023-04-09 09:35:37 +02:00
Christoph Oelckers
672374c5f4
- added fullbright flags where appropriate
2023-04-09 09:35:37 +02:00
Christoph Oelckers
f4c176988a
- first round of flag additions.
2023-04-09 09:35:36 +02:00
Christoph Oelckers
7d747489ec
- fixed a typo
2023-04-09 09:35:27 +02:00
Christoph Oelckers
307276a276
- WIP for a default scale property.
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For now a NOP, we need to get a little further with the scriptification work before this can be made operational.
2023-04-08 09:38:46 +02:00
Christoph Oelckers
980b3f257a
- converted the final set of actor classes the native code needs to reference.
2023-04-07 13:15:06 +02:00
Christoph Oelckers
2ba204444c
- merged the spawn init code now that all differences are externalized
2023-04-07 13:15:06 +02:00
Christoph Oelckers
aae2c2dc3c
- exported RR's enemies
2023-04-07 13:15:06 +02:00
Christoph Oelckers
779026162d
- exported all of RR's pickup items.
2023-04-07 13:14:19 +02:00