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- Duke: tweaked the egg a little so that it does not run through the enemy init logic.
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1 changed files with 1 additions and 2 deletions
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@ -422,7 +422,6 @@ class DukeEgg : DukeActor
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default
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{
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pic "EGG";
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+BADGUY;
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}
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override void Initialize()
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@ -434,7 +433,7 @@ class DukeEgg : DukeActor
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}
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else
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{
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self.scale = (0.625, 0.625);
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self.bINTERNAL_BADGUY = true; // the egg needs this flag, but it should not run through the monster init code.
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self.clipdist = 6;
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self.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip();
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self.ChangeStat(STAT_ZOMBIEACTOR);
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