hendricks266
ea82c1d897
Fix warning: narrowing conversion of 'img->vpx_image::d_w' and 'img->vpx_image::d_h' from 'unsigned int' to 'int32_t {aka int}' inside { } is ill-formed in C++11 [-Wnarrowing]
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git-svn-id: https://svn.eduke32.com/eduke32@5257 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:48:07 +00:00
hendricks266
f4aca6df5d
Defs: Add "multipsky" token.
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git-svn-id: https://svn.eduke32.com/eduke32@5256 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:50 +00:00
hendricks266
f33887b2f8
Convert multi-psky handling to use dynamically-allocated arrays.
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git-svn-id: https://svn.eduke32.com/eduke32@5255 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:34 +00:00
hendricks266
410406158a
Re-expose kpzbufsiz and set it to zero in uninitengine, preventing potential crashes from successive re-initializations of the engine.
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git-svn-id: https://svn.eduke32.com/eduke32@5254 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:47:03 +00:00
hendricks266
d2ed954c20
Defs: Add "texture" convenience token to tilefromtexture, which will also define the image as a texture with implied nocompress and nodownsize flags.
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git-svn-id: https://svn.eduke32.com/eduke32@5247 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:45:13 +00:00
terminx
9898876f27
Add line numbers to a couple of .def parsing warning messages. At some point these should probably all be cleaned up, similar to how they're handled with CON parsing. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5243 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:10 +00:00
terminx
008d845558
Shitcan the nausea-inducing r_projectionhacks mode 2.
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git-svn-id: https://svn.eduke32.com/eduke32@5241 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:04 +00:00
terminx
5064e8b8cd
Make 'L' key toggle grid lock in 3D mode, because it affects placement of sprites inserted with 'S'.
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git-svn-id: https://svn.eduke32.com/eduke32@5240 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:01 +00:00
terminx
54d016902f
vec2_t rotatesprite, take 2
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git-svn-id: https://svn.eduke32.com/eduke32@5239 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:47:54 +00:00
helixhorned
1d11b6fdd6
Free alloc'd anims in h_dukeanim. Adds a function hash_loop().
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git-svn-id: https://svn.eduke32.com/eduke32@5234 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:49 +00:00
helixhorned
c6f0c467e3
Polymer: fix rendering of middle part of 1-way masked wall.
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It does not depend on the "swap bottom wall parts" bit being set.
The fix is by matching up the related code with Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@5230 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-22 12:43:26 +00:00
hendricks266
7a89c58360
Re-expose clipmoveboxtracenum.
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git-svn-id: https://svn.eduke32.com/eduke32@5229 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:11:02 +00:00
hendricks266
93d6d61180
SW: Parallaxed skies.
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git-svn-id: https://svn.eduke32.com/eduke32@5211 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:05:20 +00:00
hendricks266
91d6935c88
Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.
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git-svn-id: https://svn.eduke32.com/eduke32@5210 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:04:38 +00:00
hendricks266
acba32caf4
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
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git-svn-id: https://svn.eduke32.com/eduke32@5201 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:00:38 +00:00
hendricks266
e9655f8469
Add SW to our build system and make relevant changes to avoid fatal build errors.
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git-svn-id: https://svn.eduke32.com/eduke32@5197 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 21:56:03 +00:00
hendricks266
086a9da9ee
iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5195 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 20:16:27 +00:00
hendricks266
a979fa95a3
Merge glbuild_android into glbuild. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5189 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 09:12:12 +00:00
helixhorned
68f52a4257
Mapster32: honor r_usenewaspect, especially it being off.
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For this, add a setaspect_new() setup/restore pair in M32_DrawRoomsAndMasks()
like for G_DrawRooms(). With this, changing viewingrange/aspect via m32script
(in a.m32: [7] -- [9] on the upper row) can only be done in r_usenewaspect 0,
though.
git-svn-id: https://svn.eduke32.com/eduke32@5182 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-10 10:55:30 +00:00
hendricks266
f186ecc58a
Fix a typo in r5179.
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git-svn-id: https://svn.eduke32.com/eduke32@5181 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-05 23:38:19 +00:00
hendricks266
bfc9941101
Defs: Add "artfile" token, which loads an ART file. You can use the "tile" sub-token to overwrite the starting tilenum of the file from def.
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artfile { file "whatever.art" } // loads whatever.art just as if it had been named TILES020.ART
artfile { file "whatever.art" tile 2000 } // loads whatever.art starting at index 2000 instead of the tilestart value contained within it
This is useful because ART files will load faster than images loaded through tilefromtexture (which must undergo a color matching process), and because tiles making use of palette indices which have duplicate colors in the stock Duke 3D palette but not in other palettes (such as the 3D Realms screen) are negatively affected by the aforementioned process.
git-svn-id: https://svn.eduke32.com/eduke32@5180 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:35 +00:00
hendricks266
6091a842db
Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.
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git-svn-id: https://svn.eduke32.com/eduke32@5179 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:21 +00:00
hendricks266
8b7aa949dd
Defs: Allow loading ART files as input to tilefromtexture. Note that they must contain exactly one tile; any more and the entire ART file will be rejected.
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git-svn-id: https://svn.eduke32.com/eduke32@5178 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:04 +00:00
hendricks266
416ccc076c
Restructure and expand some ART loading functionality in the engine.
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git-svn-id: https://svn.eduke32.com/eduke32@5177 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:49 +00:00
hendricks266
f7c187875c
Defs: Factor out dummytile creation code into E_CreateDummyTile and account for the case when a dummytile may be overwriting a faketile from tilefromtexture.
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git-svn-id: https://svn.eduke32.com/eduke32@5176 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:31 +00:00
hendricks266
40c704babe
Separate kpzload into two separate functions, kpzbufload (which now lives in cache1d, regardless of WITHKPLIB) and kpzdecode.
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git-svn-id: https://svn.eduke32.com/eduke32@5175 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:04:11 +00:00
hendricks266
b3639ae8e7
Replace most instances of casting byte arrays to wider integral types with the B_(UN)BUF functions in compat.h that were previously used only in the netcode.
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I have commented out the versions of these functions that perform bitmasks and shifts and replaced them with versions that cast to and from integral types, pending performance and compatibility research across platforms.
git-svn-id: https://svn.eduke32.com/eduke32@5174 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:48 +00:00
hendricks266
5c4622a8ab
Replace the bswap function used in kplib with B_SWAP32, and merge the 32-bit MSVC and GCC assembly into compat.h.
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TODO: Review the value of the continued use of special cases of these swap functions, including the OS-based variants for BSD and OS X, and this assembly.
git-svn-id: https://svn.eduke32.com/eduke32@5173 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:03:12 +00:00
hendricks266
f141cc71f2
kplib: Replace [LS]SWAPI[BL] macros with the B_(BIG|LITTLE)(16|32) ones defined in compat.h and used everywhere else.
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git-svn-id: https://svn.eduke32.com/eduke32@5172 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:02:54 +00:00
hendricks266
d313e2531a
Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5169 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-28 21:30:42 +00:00
hendricks266
4bf493c76b
Don't use #pragma push_macro in buildtypes.h, for compatibility with GCC 4.2. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5167 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:45:55 +00:00
hendricks266
ce55b4a6fb
Add game-side def "globalgameflags" that takes a single value. Flag 1 disables hardcoded pinning of HUD weapons to the side of the screen in widescreen.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5161 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-24 00:08:46 +00:00
helixhorned
5ae6253a30
Savegame: for non-user level, don't write garbage into h.boardfn, allow per-map ART.
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git-svn-id: https://svn.eduke32.com/eduke32@5160 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-20 20:46:42 +00:00
helixhorned
d9c171d499
polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.
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git-svn-id: https://svn.eduke32.com/eduke32@5158 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:20 +00:00
helixhorned
77c5056f22
polymost.c: split three overlong lines into three each.
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This was formerly "fix multi-tile ceiling skies.", but TX beat me to it
and Git automatically figured out how to merge while keeping a linear
history. (Our fixes were identical.) Nice!
git-svn-id: https://svn.eduke32.com/eduke32@5157 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:19 +00:00
terminx
53d2e0939e
Revert "vec2_t rotatepoint()."
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This reverts commit b0eeef385aecf9cea3ec2bd0ee82f59982942ce0.
git-svn-id: https://svn.eduke32.com/eduke32@5154 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:49:36 +00:00
terminx
2a65ba123c
Polymost parallax sky fix.
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git-svn-id: https://svn.eduke32.com/eduke32@5152 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:10 +00:00
terminx
abc53d5006
Further constification. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5151 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:07 +00:00
terminx
ce5260e235
vec2_t rotatepoint().
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git-svn-id: https://svn.eduke32.com/eduke32@5150 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:37:01 +00:00
hendricks266
bb4cdeb692
Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.
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git-svn-id: https://svn.eduke32.com/eduke32@5149 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:18:08 +00:00
hendricks266
3a26e5b241
Correct the HICTINT_GRAYSCALE calculation for hightile.
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git-svn-id: https://svn.eduke32.com/eduke32@5148 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:17:52 +00:00
hendricks266
be29f098ab
Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.
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git-svn-id: https://svn.eduke32.com/eduke32@5147 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:17:36 +00:00
hendricks266
40d6aef7fc
Tints: Add blending modes Screen, Overlay, and Hard Light, as opposed to the default Multiply. This value is encoded in bits 6 and 7 of the "flags" parameter. In other words, calculate your flags besides these modes, then bitwise OR the resulting value with:
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0 - Multiply
64 - Screen
128 - Overlay
192 - Hard Light
Note: These will likely look terrible when combined with the Colorize flag, because of the nature of the Colorize flag.
git-svn-id: https://svn.eduke32.com/eduke32@5146 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:08:02 +00:00
hendricks266
09a26dc24f
Account for HICTINT_GRAYSCALE, INVERT, and COLORIZE when applying a tint on 8-bit art.
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git-svn-id: https://svn.eduke32.com/eduke32@5145 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:07:41 +00:00
hendricks266
71f576769b
Apply HICTINT_APPLYOVERALTPAL where it should in texcache_fetch.
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git-svn-id: https://svn.eduke32.com/eduke32@5144 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:07:23 +00:00
hendricks266
d4fb3dfe96
Eliminate a check that a model's sector's floorpal is nonzero before applying a tint.
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git-svn-id: https://svn.eduke32.com/eduke32@5143 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:07:08 +00:00
hendricks266
68e4248cd2
Polymer: Account for HICTINT_APPLYOVERALTPAL and HICTINT_USEONART.
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git-svn-id: https://svn.eduke32.com/eduke32@5142 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:06:51 +00:00
hendricks266
9a8941ef41
Defs: Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.
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Examples: (assuming stock Duke palswaps)
copytile 10000 { tile 0 } // tile #10000 is now the same as #0
copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint
copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint
git-svn-id: https://svn.eduke32.com/eduke32@5139 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:30 +00:00
hendricks266
f15199cb79
Instead of keeping the entire contents of ART files loaded from within zips in memory, assimilate them into tilefromtexture's compressed faketiledata.
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This involves some refactoring.
git-svn-id: https://svn.eduke32.com/eduke32@5138 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:07:10 +00:00
hendricks266
c26149fd1f
Defs: Expand use of check_tile().
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git-svn-id: https://svn.eduke32.com/eduke32@5137 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-12 08:06:51 +00:00
helixhorned
8834dfbc7d
SDL2: map SDL_SCANCODE_NONUSBACKSLASH to the same Build code as COMMA.
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NONUSBACKSLASH is what is generated for the key between the LShift and 'Z'
here. The aliasing with the actual ',' key is as with the SDL1.2 build.
Fixes the issue reported in
http://forums.duke4.net/topic/8029-cant-bind-key-anymore/
git-svn-id: https://svn.eduke32.com/eduke32@5134 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:09 +00:00
helixhorned
f74b38bcd8
Mapster32/C++ build/non-Lua: probably fix a crash in showsectordata().
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Reported in
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__220722
I could not reproduce it, but it is thinkable that 'searchsector' could have
been out-of-sync with the 'sectnum' local. (For example, the former one could
have been -1, triggering the crash.)
git-svn-id: https://svn.eduke32.com/eduke32@5132 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:07 +00:00
helixhorned
87cae94dab
polymost.c: fix an out-of-bounds access in polymost_dorotatesprite().
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To reproduce, lower the OSD, for example.
git-svn-id: https://svn.eduke32.com/eduke32@5129 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-11 13:53:04 +00:00
hendricks266
8d906d6d48
Amend previous commit.
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git-svn-id: https://svn.eduke32.com/eduke32@5128 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:56:36 +00:00
hendricks266
1ab930ea28
Defs: Add "undefinetile" and "undefinetilerange".
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git-svn-id: https://svn.eduke32.com/eduke32@5127 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:52:28 +00:00
hendricks266
5c69ae7d11
Allow alpha fade-out for quotes and the menu mouse cursor in 8-bit when the supplied PALETTE.DAT has enough alpha tables to fully display each effect.
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git-svn-id: https://svn.eduke32.com/eduke32@5124 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-09 07:51:48 +00:00
hendricks266
3a081603ae
Prevent a crash in mdloadskin() caused by an oversight in r5107.
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git-svn-id: https://svn.eduke32.com/eduke32@5113 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:06 +00:00
hendricks266
75801f2e68
Defs: Add token "forcefilter" to textures, skyboxes, and model skins. It forces the use of GL filtering for the resource in question.
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git-svn-id: https://svn.eduke32.com/eduke32@5108 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:37 +00:00
hendricks266
8282a7e846
Defs: Add "nocompress" and "nodownsize" tokens to model skin definitions.
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git-svn-id: https://svn.eduke32.com/eduke32@5107 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:49:11 +00:00
hendricks266
0c6de5da3a
Re-apply r5053, which got lost in r5079.
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git-svn-id: https://svn.eduke32.com/eduke32@5104 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-28 09:48:21 +00:00
hendricks266
f347a52e24
Defs: Add "nofloorpal <value>" to "makepalookup", which, when specified, allows you to set exactly the value of g_noFloorPal that you want.
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git-svn-id: https://svn.eduke32.com/eduke32@5101 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:52 +00:00
terminx
e544488283
Fix Polymost issue reported at http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__220265
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git-svn-id: https://svn.eduke32.com/eduke32@5095 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-26 21:42:19 +00:00
hendricks266
ab58a33ec6
Menus: Add a Cheats menu to options.
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It's old-school.
git-svn-id: https://svn.eduke32.com/eduke32@5084 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:49:03 +00:00
terminx
203b795cc9
Additional fix for building with newest MSYS2 packages. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5082 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 03:34:01 +00:00
terminx
a9c32b758d
Build fix. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5081 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 03:33:57 +00:00
terminx
9cb68410a0
Engine memory reductions/optimizations:
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-faketilesiz[MAXTILES] removed in favor of simple faketile[(MAXTILES+7)>>3] bitfield
-h_xsize/h_ysize (tile size overrides from .def) are now uint16_t instead of int32_t
-hudmem[2][MAXTILES] removed in favor of adding a hudmem ptr to mdmodel_t
-tilefromtexture performance improvements
-more tsectortype/twalltype usage in various engine functions that read but never write
-continued Polymost cleanups and refactors. Please report any odd rendering errors.
git-svn-id: https://svn.eduke32.com/eduke32@5079 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:48 +00:00
terminx
eee8d14a8b
Minor kplib optimizations, DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5077 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:40 +00:00
terminx
110b713a64
Win32 debug build filename case checking now uses GetShortPathNameA()/GetLongPathNameA() instead of the slow SHGetFileInfo(). Since this works by requesting the shortened 8.3 filename for a file and then requesting the proper long version of that result, it has the side effect of breaking the functionality on NTFS volumes where the user has explicitly disabled the creation of 8.3 filenames. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5076 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:36 +00:00
terminx
aa4d98982c
Large batch of Polymost changes, including:
...
-lots of stylistic rewrites
-further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset)
-fixed brief HOM when traversing through a one-way masked wall
-seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float
-fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions
-renames a couple of cvars
git-svn-id: https://svn.eduke32.com/eduke32@5075 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:33 +00:00
terminx
7732db71af
int64_t -> uint64_t in swap64bit(). DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@5073 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:25 +00:00
terminx
112652c5b9
Polymer tsectortype usage. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5072 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:21 +00:00
terminx
8cc2cd8585
Minor stylistic changes, fix FPS counter and other 2D drawing in Polymer.
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git-svn-id: https://svn.eduke32.com/eduke32@5071 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:18 +00:00
terminx
61f35b827a
Remove WeaponChoice* from eduke32.cfg and transition setting to "wchoice" cvar. This commit also removes an Android hack and changes the order of some of the in-game "F" key handling, just because it bugged me that some of them were out of order.
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git-svn-id: https://svn.eduke32.com/eduke32@5065 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:39:52 +00:00
hendricks266
201e353771
Amend "renamefile" def token to ensure its proper use. renamefile <GRP/SSI CRC32> <file number> <new filename>
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git-svn-id: https://svn.eduke32.com/eduke32@5064 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 08:30:41 +00:00
hendricks266
ddf7720451
Defs: Add token "renamefile", which renames a file in a GRP or SSI file, in memory. 8.3 restrictions apply.
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git-svn-id: https://svn.eduke32.com/eduke32@5061 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:08 +00:00
hendricks266
2f0f38b6e6
cache1d: Add support for loading SSI files.
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git-svn-id: https://svn.eduke32.com/eduke32@5060 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:27:49 +00:00
hendricks266
8a2b19dd50
cache1d: Allow loading GRP files from within other GRP files.
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git-svn-id: https://svn.eduke32.com/eduke32@5059 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:27:35 +00:00
hendricks266
496f4582d6
cache1d: Enumify the magic constants for "file is in a zip" and "file is in the filesystem".
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git-svn-id: https://svn.eduke32.com/eduke32@5058 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:27:18 +00:00
hendricks266
97025d9fc7
Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.
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git-svn-id: https://svn.eduke32.com/eduke32@5056 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 20:32:36 +00:00
hendricks266
74b264dcb1
Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures.
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git-svn-id: https://svn.eduke32.com/eduke32@5055 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 20:32:11 +00:00
hendricks266
30669ab8ce
Defs: When undefining a model, reset the angadd of its HUD settings to zero.
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This fixes weapons not being displayed in Vaca+.
git-svn-id: https://svn.eduke32.com/eduke32@5053 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 07:37:23 +00:00
hendricks266
1f93451ea0
Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.
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¿Por qué no los dos?
git-svn-id: https://svn.eduke32.com/eduke32@5051 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 23:39:51 +00:00
hendricks266
9079be2e27
Fix a compiler warning with USE_OPENGL=0.
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git-svn-id: https://svn.eduke32.com/eduke32@5040 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:56:29 +00:00
hendricks266
7984d8d6b5
Amend previous commit. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5038 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-02 08:15:28 +00:00
hendricks266
17906349b4
BSD: Build system fixes/improvements. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5037 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-02 07:54:24 +00:00
helixhorned
3ecc8a6962
engine.c: style-cleanup getzrange(). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5035 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-01 14:15:36 +00:00
helixhorned
b1347517ee
Classic/Polymost: factor out update of starting sectnum, use updatesectorbreadth().
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The latter means that running perpendicular thin sector is handled better
if there are e.g. TROR sectors in the same x/y space.
git-svn-id: https://svn.eduke32.com/eduke32@5024 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 12:43:02 +00:00
helixhorned
850206ef62
Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().
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This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5020 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 22:19:05 +00:00
helixhorned
a1a79b001e
Under conditions of CLASSIC_Z_DIFF_64 (r4960), make some drawvox() vars 64-bit.
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- In drawvox(), make view-relative x and y high-precision on desktops. To a
large extent (but not completely), this fixes "stray" fake floor shadow
sprites for voxels.
- In the mouse picking code for voxels, fix a possible integer overflow.
A new engine.c-private function mulscale_triple30() is added.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5017 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-19 17:41:53 +00:00
terminx
5e0bed4c39
MSVC build fix.
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git-svn-id: https://svn.eduke32.com/eduke32@5013 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:12 +00:00
terminx
f3e8ffa714
Fix Polymer when switching from Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@5011 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:06 +00:00
terminx
1d30b86db2
Nocompress and nodownsize for skyboxes
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git-svn-id: https://svn.eduke32.com/eduke32@5010 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-18 01:47:00 +00:00
helixhorned
4f54c7cf88
Fix swapbufreverse(), adding precondition of count >= 4.
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Also, in premap.c:G_CacheMapData(), comment out what was supposedly
intended as a debugging message ("percentage ...").
git-svn-id: https://svn.eduke32.com/eduke32@5009 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-17 16:23:04 +00:00
hendricks266
894407e58b
Apple: Update Xcode project and build system. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5005 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-14 07:26:10 +00:00
terminx
139276e6fe
Polymost changes to better support running under GL ES. Still need to investigate GL_LINES and GL_QUADS... neither work under either GL -> GL ES wrapper we've tried, so we must be doing something wrong.
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git-svn-id: https://svn.eduke32.com/eduke32@5001 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:23:04 +00:00
terminx
40956094d5
More Android work. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5000 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:59 +00:00
terminx
27e8fcbe57
A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4997 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:48 +00:00
terminx
36a3bab5fc
Android SDLayer changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4992 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:29 +00:00
terminx
31b557ef61
More Android changes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4989 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:19 +00:00
terminx
50c30ab790
Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
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cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.
Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:
definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345
...
cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished
...
Sounds can be played during animations (and tiles can be overlaid, etc) like this:
onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent
The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
git-svn-id: https://svn.eduke32.com/eduke32@4987 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:07 +00:00
terminx
cb2dcdc99e
Minor engine cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@4984 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:53 +00:00
terminx
97f04d8083
Fix program entry point on win32, allows debugging SDL builds under MSVC.
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git-svn-id: https://svn.eduke32.com/eduke32@4983 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:50 +00:00
terminx
88e0bfd7d3
More twalltype
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git-svn-id: https://svn.eduke32.com/eduke32@4981 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:21:38 +00:00
helixhorned
b9834f9832
mdsprite.c: in md3load(), allocate m->head.surfs with Xcalloc, amending r4952.
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And preventing enormous corruption due to a free() called on a garbage (malloc'd)
pointer values this time. DO_BUILD_VERY_FAST_PLEASE!
git-svn-id: https://svn.eduke32.com/eduke32@4980 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-10 19:51:15 +00:00
helixhorned
d915c49935
Mapster32: in build.c, prevent oob of wall[] if joining non-adjacent sectors.
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Also, some minor stylistic cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4973 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 18:48:30 +00:00
hendricks266
b980ca7b0b
Engine: Remove some conditional disabling of spriteext features when !defined USE_OPENGL.
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git-svn-id: https://svn.eduke32.com/eduke32@4971 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:04:23 +00:00
helixhorned
a7bea4f6bc
Classic: fix underallocation of TILE_TILT and tilting at very small resolutions.
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Since TILE_TILT is only allocated once, it must be done with the maximum
possible size.
git-svn-id: https://svn.eduke32.com/eduke32@4965 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:15 +00:00
helixhorned
1a7816065c
sdlayer.c: minor stylistic simplification of sdlayer_checkversion(). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4964 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:14 +00:00
helixhorned
c6b9fa52d9
osd.c: in OSD_HandleChar() for TAB, fix use of uninitialized osd->editor.buf[i].
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Exposed by Valgrind. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4963 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:13 +00:00
helixhorned
952a723229
Make g_player a +1 offset pointer into 'static g_player_s[1 + MAXPLAYER]'.
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This fixes the out-of-bounds read of former g_player[] in VM_EventCommon_().
git-svn-id: https://svn.eduke32.com/eduke32@4961 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:11 +00:00
helixhorned
c3ddf08fd1
Classic: on desktops, handle abs. z diff. of floor/ceiling to camera >= 1<<24.
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git-svn-id: https://svn.eduke32.com/eduke32@4960 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:10 +00:00
helixhorned
d95aaa5da5
engine.c: style-cleanup owallmost() and wallmost(). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4959 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-07 17:29:08 +00:00
helixhorned
c7774f9c43
In DEBUGANYWAY=2/DEBUG_MAIN_ARRAYS build, declare tsprite[] as tspritetype.
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Fixing a bunch of warnings. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4958 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 17:17:05 +00:00
helixhorned
910716fa11
mdsprite.c: in md3free(), also free s->geometry for each surface. DONT_BUILD.
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This prevents a enormous leak being reported by LeakSanitizer. Not that it
matters much, since we most frequently free models only at exit. (Sometimes one
may be freed earlier though -- if there was an error loading it, AFAICS.)
git-svn-id: https://svn.eduke32.com/eduke32@4952 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:09 +00:00
hendricks266
b6d625b202
Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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git-svn-id: https://svn.eduke32.com/eduke32@4948 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:17:59 +00:00
hendricks266
6048f9d766
Simplify the macros used for distinguishing between OS X and iOS.
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git-svn-id: https://svn.eduke32.com/eduke32@4942 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:10 +00:00
helixhorned
a50a332933
compat_tools.c: match definition of 'editstatus'to declarations in other places. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4939 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-24 19:14:39 +00:00
helixhorned
038bc1517b
engine.c: in qsetmodeany(), call initsmost() after setting xdim and ydim.
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This makes sure that the engine arrays have sufficient space allocated for usage
in Mapster32's 2D mode, for example from drawmapview().
git-svn-id: https://svn.eduke32.com/eduke32@4938 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 01:54:53 +00:00
helixhorned
038a9f8eb6
Lunatic: fix build and linking. DONT_BUILD.
...
- t{sector,wall}type are simply typedef'd to the non-t versions
- make FORCE_INLINE unconditional of DISABLE_INLINING (otherwise there are
multiple definitions of these functions)
- update lunatic/doc/lpeg-lunatic.patch to apply against the LPeg 0.12 I just
downloaded
git-svn-id: https://svn.eduke32.com/eduke32@4937 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-19 00:11:25 +00:00
helixhorned
ace6087f7b
Classic: fix "windowed" modes (r_size >= 12) by reverting r4920; adapt.
...
In setview(), we now assert windowx2 < xdim. The only calling places where its
non-violation is non-trivial to ascertain are (1) showview from CON and
(2) draw-to-tile for look-sideways in game.c. AFAICS case 1 should be fine.
Case 2 is adapted; see comments there.
git-svn-id: https://svn.eduke32.com/eduke32@4935 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 23:16:37 +00:00
helixhorned
451dcfa073
Mapster32: remove unused key* options in mapster32.cfg and corresponding BK_* macros. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4934 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 22:11:31 +00:00
helixhorned
3a433130bb
Fix bsearch() call for user G_LoadMapHack(): don't access nonexistent storage. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4933 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:31:37 +00:00
helixhorned
80da69f6a0
polymost.c: fix possible access of wallchanged[-1]. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4932 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:28:59 +00:00
helixhorned
03be585ff7
engine.c: fix memory leak. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4931 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:22:25 +00:00
helixhorned
a05cc6ec20
polymost.c: fix C build. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4930 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-18 20:21:17 +00:00
hendricks266
86e7a97ef7
Fix a crash exposed by animating the menu back button.
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git-svn-id: https://svn.eduke32.com/eduke32@4927 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:27:46 +00:00
terminx
c98555616d
Fix kplib zip support
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git-svn-id: https://svn.eduke32.com/eduke32@4925 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-16 06:30:51 +00:00
terminx
b3358a90b2
Fix wildmatch(), resolves errors matching things like "*.zip" with "duke3d.hrp.zip" for example.
...
git-svn-id: https://svn.eduke32.com/eduke32@4922 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:27 +00:00
terminx
0b1582185e
Fix off-by-one error in setview()
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git-svn-id: https://svn.eduke32.com/eduke32@4920 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:21 +00:00
terminx
cdaa25ef07
Implement better fade-out for quotes and for the mouse cursor in the menu.
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git-svn-id: https://svn.eduke32.com/eduke32@4919 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-15 06:45:14 +00:00
terminx
f67c8fd44b
Forgot this file in r4911
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git-svn-id: https://svn.eduke32.com/eduke32@4912 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 09:55:12 +00:00
terminx
d70ac064b7
Make dist() and ldist() take void pointers so we can compare spritetype with tspritetype without inserting casts everywhere.
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git-svn-id: https://svn.eduke32.com/eduke32@4910 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 09:28:41 +00:00
terminx
19729fc766
Fix Mapster32 sector copying
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git-svn-id: https://svn.eduke32.com/eduke32@4909 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 08:44:46 +00:00
terminx
35d72c80c1
Fix compiler warnings
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git-svn-id: https://svn.eduke32.com/eduke32@4908 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 01:54:50 +00:00
terminx
41a62ba96b
Fix undefined behavior in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@4907 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 01:54:33 +00:00
terminx
0b1433b07c
Disable mouse input affecting the menu when the console is down. This code is awful, because I am an awful man.
...
git-svn-id: https://svn.eduke32.com/eduke32@4906 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 01:54:18 +00:00
terminx
130244a302
Crash fix
...
git-svn-id: https://svn.eduke32.com/eduke32@4905 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-12 01:53:55 +00:00
terminx
419ea3ed40
Polymost: fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.
...
git-svn-id: https://svn.eduke32.com/eduke32@4904 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:58 +00:00
terminx
107bb7a3fa
Introduce "twalltype" for temporary uses of walltype where using wall_tracker_hook() would be invalid. This is similar to "tspritetype" and fixes a bunch of problems in the editor that cropped up when changing the tracker sanity checks to an assert that only exists in debug builds (branching upon any write to a sprite, sector or wall had an unacceptable impact on performance).
...
git-svn-id: https://svn.eduke32.com/eduke32@4903 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:38 +00:00
terminx
2928a9dfa9
Fix Mapster32 bug where pressing "O" on a sprite twice would corrupt your map due to unchecked use of hitscan results.
...
git-svn-id: https://svn.eduke32.com/eduke32@4901 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:55:50 +00:00
terminx
43161e1fd8
Fix distrecip calculation
...
git-svn-id: https://svn.eduke32.com/eduke32@4899 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:55:23 +00:00
terminx
4911b9a949
Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4898 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:55:07 +00:00
terminx
04527ad08e
Support r_windowpositioning in 8-bit.
...
git-svn-id: https://svn.eduke32.com/eduke32@4896 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:53:59 +00:00
terminx
67d30a18da
Minor cleanup and formatting changes. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4894 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:53:30 +00:00
terminx
4bc18d631e
Make FORCE_INLINE aware of DISABLE_INLINING. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4893 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:53:16 +00:00
terminx
70cd0d2425
Detect running under Wine. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4892 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:53:01 +00:00
terminx
16b9b19e53
Identify Windows 10 in the startup window/log. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4891 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:52:45 +00:00
terminx
c591711fe8
MSVC C++ build fixes. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4890 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:52:15 +00:00
terminx
16b617114c
Replace hightile grayscale method (usually combined with tints to produce
...
replacements for the first handful of palette lookups) w8th superior
"luma" method. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4889 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:51:41 +00:00
hendricks266
e3de98e2ae
Clean up autodetected game install search paths on all platforms that use them.
...
This should prevent Lunar Apocalypse from becoming Nuclear Winter with Megaton on Linux and Mac.
git-svn-id: https://svn.eduke32.com/eduke32@4886 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:47 +00:00
hendricks266
589c993c39
Implement UserMapHacks.
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git-svn-id: https://svn.eduke32.com/eduke32@4884 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:14:00 +00:00
hendricks266
3f846bdde3
Reinstate MD4.
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git-svn-id: https://svn.eduke32.com/eduke32@4883 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-08 15:13:28 +00:00
helixhorned
26683d5bfe
engine.c: fix clipmove() against upper part of wall-aligned sprites.
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git-svn-id: https://svn.eduke32.com/eduke32@4882 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-06 20:54:49 +00:00
helixhorned
5c4f9b1f14
engine.c: on non-touch devices, roughly double maximum voxel drawing distance.
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By setting DISTRECIPSIZ to 131072, as far as I can see the absolute maximum
that's possible with the integer scaling convention of the voxel drawing code.
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4881 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-06 19:56:44 +00:00
helixhorned
b5bb86b8e2
Mapster32: make sprite duplication examples in m32script_ex.map work again.
...
- Work around a sequencing issue (assignment of searchstat) in
M32_DrawRoomsAndMasks()
- When having sprites highlighted and changing shade, since r1943 change
every highlighted sprite's shade if one of them is aimed at. With this
revision, if SHIFT is pressed while doing that, only change the aimed at
sprite's shade
- a.m32: Use 'break' from a state instead of 'return'. The former may be
"sticky" in a way that is not intended. Needs to be debugged later.
- Update instructions in m32script_ex.map
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4880 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-06 19:56:41 +00:00
helixhorned
431941771d
engine.c: prevent multiple collection of same sector in scansector().
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Also for polymost_scansector(). These were likely of little consequence
because collection in scansector() is the exception than the rule (see
added comments), and because the redundant drawwalls() would find the
x range done the second and following times.
Also, add a bound check for sectorborder[] (the limit was probably rarely
hit in practice, but the check is mandatory nontheless) and add functions
printscans() and printbunches() in the DEBUGGINGAIDS=2 build.
git-svn-id: https://svn.eduke32.com/eduke32@4877 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:45:03 +00:00
helixhorned
bc35a5c8d2
engine.c: in drawmasks(), remove sorting sprites by statnum.
...
There were various issues with that code.
- It does not seem to be very meaningful to do so.
- It was carried out on the same range as the sprites sorted by z coordinate
(those with equal x/y) just a few lines away, effectively overriding it.
The former is very meaningful, though.
- It led to inconsistencies between editor and game, see
http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__214873
git-svn-id: https://svn.eduke32.com/eduke32@4876 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:45:01 +00:00
helixhorned
17fab4d8ac
Cleanup of various engine functions.
...
- factor out calculation of player-relative and screen+clipped-player-relative
coordinates into get_rel_coords() and get_screen_coords(), respectively
- the usual beautification stuff, especially since we're now on C99
git-svn-id: https://svn.eduke32.com/eduke32@4875 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:45:00 +00:00
helixhorned
b0c48eec25
CON: always return non-negative values from 'clipmove' and related.
...
Previously, the C function clipmove() returned negative values when hit a
wall (32768+wallnum) or sprite (49152+spritenum) because internally,
these values were encoded into a *signed* 16-bit integer. This made no
difference to C code using it, since it always proceeded by bit checks,
but was inconsistent with documentation on CON 'clipmove' on the wiki.
The following commands are affected too, since they use the value returned
by clipmove(): 'clipmovenoslide', 'movesprite'. Also, the value of
actor[].movflag ('htmovflag' from CON).
Also, fix 'clipmove*' in LunaCON and add lunatic/test/checknearwall.con
as an example of how to implement a being-close-to-a-wall checker as
requested in
http://forums.duke4.net/topic/7869-determining-closeness-to-a-wall/
git-svn-id: https://svn.eduke32.com/eduke32@4874 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-04 18:44:58 +00:00
helixhorned
2daa44ca6a
engine.c: fix clipmove() against floor-aligned sprites.
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Introduced in r3207. Oops.
git-svn-id: https://svn.eduke32.com/eduke32@4873 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-30 20:05:22 +00:00
helixhorned
5f263f1358
engine.c: prevent an oob read of spriteext[] in drawsprite_classic().
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git-svn-id: https://svn.eduke32.com/eduke32@4872 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-30 20:05:20 +00:00
helixhorned
7033205fcf
Menus: disable mouse pointer if CROSSHAIR is void. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4862 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-28 19:48:20 +00:00
hendricks266
598e33319c
Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.
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git-svn-id: https://svn.eduke32.com/eduke32@4853 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:43 +00:00
hendricks266
bfb3614b92
Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it.
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git-svn-id: https://svn.eduke32.com/eduke32@4852 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 18:36:14 +00:00
helixhorned
33addad941
Minor cleanup, mostly in engine.c:drawalls().
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git-svn-id: https://svn.eduke32.com/eduke32@4846 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-27 17:17:50 +00:00
helixhorned
51fe706907
Tweak the behavior of viewscreens to what is more logical IMO.
...
- At a given time, at most one viewscreen may display TILE_VIEWSCR, namely
that one which is g_curViewscreen
- sync kinds of distance to compare against VIEWSCREEN_ACTIVE_DISTANCE (was
Manhattan vs. dist(), now both the latter)
- fix resetting to VIEWSCREEN tile when player is greater from it than that
distance. When the player is closer to it again, it is *not* reset to
TILE_VIEWSCR.
- more sync'd g_curViewscreen and sprite[i].yvel (for 'i' being the viewscreen
sprite)
Note: in a multiplayer context, this needs to be thought about once more.
git-svn-id: https://svn.eduke32.com/eduke32@4843 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:30:00 +00:00
helixhorned
843894dd57
engine.c: clamp all indices for distrecip[] access, as more OOBs were observed.
...
git-svn-id: https://svn.eduke32.com/eduke32@4842 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:59 +00:00
helixhorned
7da543e4f0
cache1d.c: Revert changes in r4665 unrelated to unrolling, fixing oob write.
...
Specifically, we must make sure that dasizeof <= LZWSIZE (or so) in
c1d_{read,write}_compressed() (what the assertion in the last commit was about,
and is now redundant). This fixes saving of e.g. large gamearrays with the C-CON
build. Bump BYTEVERSION.
An alternative for setting dasizeof to 1 would be to factor it and keep dividing
as long as it's > LZWSIZE.
git-svn-id: https://svn.eduke32.com/eduke32@4838 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:55 +00:00
helixhorned
b7805868f7
cache1d.c: in (de)compr. funcs, add an bound-checking assert that fails w/ AMC TC.
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Also, formatting.
git-svn-id: https://svn.eduke32.com/eduke32@4837 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:54 +00:00
helixhorned
584ed7982a
Convert voxels to models only when starting or changing to Polymost.
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Analogously to the way models are processed in a deferred manner for Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@4836 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:53 +00:00
helixhorned
bd93fd2aab
A couple of miscellaneous cleanups.
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defs.c: sync some dup'd code for 'definevoxel' and 'voxel' DEF tokens.
engine.c: factor out PolymerProcessModels().
git-svn-id: https://svn.eduke32.com/eduke32@4835 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:52 +00:00
helixhorned
3a6bcdc102
engine.c: style-cleanup drawvox(). Also clean up ALL of voxmodel.c.
...
No deliberate semantic changes here.
git-svn-id: https://svn.eduke32.com/eduke32@4834 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:48 +00:00
helixhorned
a20a7878bb
Polymer: include wall[].ypanning in wall invalidation logic.
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Fixes bug reported here:
http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__213759
git-svn-id: https://svn.eduke32.com/eduke32@4833 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-21 15:51:51 +00:00
helixhorned
b4472f60d1
Polymer: don't draw masked walls with void tile. DONT_BUILD.
...
This prevents displaying W_FORCEFIELD+1 masks (as e.g. in front of viewscreens)
completely black with ART mapping. The old behavior, which is inconsistent with
classic, is kept for one-sided masked walls, though.
git-svn-id: https://svn.eduke32.com/eduke32@4830 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-20 13:36:40 +00:00
helixhorned
b716534104
Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4829 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-20 13:08:27 +00:00
hendricks266
989f182eb4
Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
...
git-svn-id: https://svn.eduke32.com/eduke32@4827 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:16:16 +00:00
hendricks266
0869194b60
Wii: Add non-interactive cases to wm_msgbox and wm_ynbox.
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git-svn-id: https://svn.eduke32.com/eduke32@4825 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-18 18:15:26 +00:00
hendricks266
c397841cda
Wii: Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4821 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:02:21 +00:00
hendricks266
8d115df01e
Wii: Add a console to display startup messages to the screen instead of showing the user a black screen while the game initializes. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4820 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:01:58 +00:00
hendricks266
bd813831b0
Wii: Work around a performance regression caused by r4080. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4819 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:01:13 +00:00
hendricks266
8ec58a208d
Wii: Tweaks.
...
*Move the FPS display down from the top of the screen, as we do for quotes.
*Don't show a non-functional mouse cursor in the center of the screen.
*Don't display the "Startup window" option in Game Settings.
*Display the IR pointer crosshair in addition to the aiming crosshair, not instead of it.
*Eliminate some assumptions from wiibuild.bat.
*DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4818 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-17 13:00:54 +00:00
helixhorned
01fa7eeabc
Makefile.common: in non-release builds, explicitly pass -fno-omit-frame-pointer.
...
So that stack traces can be gotten with optimized DEBUGANYWAY builds, e.g. for
Linux's 'perf' --> flame graphs. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4817 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-15 19:50:52 +00:00
helixhorned
d82ca91809
DEF: fix handling of 'remappal' attribute for 'makepalookup'.
...
git-svn-id: https://svn.eduke32.com/eduke32@4813 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:06 +00:00
helixhorned
50a5e38cb6
Pull setting g_noFloorPal[] further down, into makepalookup().
...
Now passed as last arg 'noFloorPal' to makepalookup(). Used as follows:
- from loadlookups(): *false*, i.e. do take over floor pal.
- from generatefogpals() [default fog pals] and fillemptylookups(): *true*,
i.e. don't take over floor pal
- from DEF 'fogpal': true
- from DEF 'makepalookup': take over flag from pal from which we are remapping,
or set to true if remapping from pal 0
- (CROSSHAIR_PAL: true)
This should make the issue reported in
http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__197583
resolve in a natural manner.
git-svn-id: https://svn.eduke32.com/eduke32@4812 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:05 +00:00
helixhorned
70cbde87eb
Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.
...
- 'nofloorpalrange' DEF token: now handled for both game and editor (for the
latter, it's effective only for "shade preview" mode, [']+[X]).
- in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default)
fog pal; get rid of its return value / g_firstFogPal
git-svn-id: https://svn.eduke32.com/eduke32@4811 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:04 +00:00
helixhorned
c9943bcde0
engine.c: prevent an oob access of uwall[] in ceilspritescan().
...
git-svn-id: https://svn.eduke32.com/eduke32@4810 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:33:02 +00:00
helixhorned
be06b43347
engine.c: style tweaks (tighter var. declaration) in sprite drawing functions.
...
git-svn-id: https://svn.eduke32.com/eduke32@4809 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-13 22:32:57 +00:00
hendricks266
a1c0d58069
Wii: Fix build. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4808 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-09 23:56:54 +00:00
hendricks266
a8455d5caf
Fix building the Build Tools. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4806 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-09 22:51:41 +00:00
hendricks266
9f52fb1d21
Fix a warning with Linux/GTK2. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4803 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 09:18:29 +00:00
hendricks266
735525758d
Refine the previous commit a bit. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4802 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 07:32:58 +00:00
hendricks266
0b91499ee0
Mac OS X: Add detection of the Steam and GOG releases of Duke 3D and the Steam release of NAM. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4801 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-08 04:31:57 +00:00
helixhorned
442a9bbfef
voxmodel.c: fix Polymost rendering of voxels.
...
This reverts/corrects two semantic changes of r4639 as far as what is now
voxmodel.c (formerly part of mdsprite.c) is concerned. One correction ends
up having no effect (m->bscale is always 1.f for voxel models, as far as I
can see), but is the proper rewrite.
Also, in osdcmds.c:registerosdcommands(), tweak two help strings.
git-svn-id: https://svn.eduke32.com/eduke32@4800 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 21:05:36 +00:00
helixhorned
5e35448560
m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.
...
git-svn-id: https://svn.eduke32.com/eduke32@4799 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:53 +00:00
helixhorned
74d99fe2e1
M32Script cleanup. Fixes at least one non-minor and one minor bug.
...
git-svn-id: https://svn.eduke32.com/eduke32@4798 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-06 19:09:50 +00:00
helixhorned
5e574436e2
engine.c: minor stylistic changes. DONT_BUILD.
...
Since we're targeting C99/C++ now, we can finally declare variables as close
to their use as possible.
git-svn-id: https://svn.eduke32.com/eduke32@4797 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-05 23:12:36 +00:00
helixhorned
f311631d6e
a-c.c: eliminate narrowing int32_t -> uint32_t conversions. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4786 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-01 19:52:08 +00:00
helixhorned
07bf374269
Fix build on platforms not magically #defining UNREFERENCED_PARAMETER. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4785 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-01 19:21:48 +00:00
terminx
89a9010db1
Fix warnings with VS2013 update 4. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4783 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-30 23:18:57 +00:00
hendricks266
058c3727e3
Fix the crash in the ASM relating to the dynamic allocation of ylookup.
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git-svn-id: https://svn.eduke32.com/eduke32@4777 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 06:30:42 +00:00
hendricks266
f2fc1a6f15
Make sure the mouse is captured when the main menu transitions into MODE_GAME. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4776 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 03:43:11 +00:00
hendricks266
c42516c579
Fix mousewheel under SDL 1.2. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4775 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 03:21:56 +00:00
hendricks266
a1ec634dec
Restore SDL 1.2 on Windows to a working state. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4774 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 03:07:33 +00:00
hendricks266
731e4ffa99
Fix POLYMER=0 GTK C++ build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4773 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 02:29:42 +00:00
hendricks266
dc9d552470
Restructure dynamicgtk to comply with C++ casting rules. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4772 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-29 00:32:28 +00:00
hendricks266
9d5a17c93e
Eliminate -Wno-narrowing. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4771 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 23:57:21 +00:00
hendricks266
e29e5bfbcb
GTK: Fix warnings and errors related to the banners. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4770 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 23:47:46 +00:00
hendricks266
32df15a254
Fix C/GTK2/SDL1.2 build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4769 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 08:30:31 +00:00
hendricks266
4e664fe878
Some minor fixes. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4768 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 08:14:00 +00:00
hendricks266
20c7bbbea6
Fix the Wii build with the refactored sdlayer. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4767 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-28 08:12:40 +00:00
hendricks266
9268b9f0b6
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4766 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:39:23 +00:00
hendricks266
d89caf5187
Fix Lunatic C build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4765 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-26 04:37:22 +00:00
helixhorned
112d650843
Fix POLYMER=0 build and a couple of unused-variable warnings with it. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4764 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-25 23:46:28 +00:00
hendricks266
4e034e1331
Eliminate the printf_nowarn stuff that has long since been supplanted by TrackerCast. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4763 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-25 21:08:58 +00:00
hendricks266
f22e202d88
Fix some things when building on OS X. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4762 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-24 08:19:50 +00:00
hendricks266
2c7b31958a
Fix build with x86_64-MinGW-w64. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4761 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-24 06:30:47 +00:00
helixhorned
cb606b0a11
In Lunatic build, make krand() a proper function again, called from Lua/FFI.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4759 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 18:37:24 +00:00
helixhorned
b65ae1b741
a-c.c: Compile vlineasm4nlogy() only if CLASSIC_NONPOW2_YSIZE_WALLS is #defined.
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Also make three file-scope variables static.
git-svn-id: https://svn.eduke32.com/eduke32@4758 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 18:37:23 +00:00
helixhorned
e919dee00f
engine.c: in wallscan(), fix oob of umost[] and dmost[] when x2 == xdim-1.
...
Analogously treat maskwallscan() and transmaskwallscan(), although I could
not get the respective accesses to be oob, too.
git-svn-id: https://svn.eduke32.com/eduke32@4757 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 18:37:21 +00:00
helixhorned
9907e79a0b
Fix C build and build on Linux/SDL2.
...
- for the first point: 'struct glattribs sdlayer_gl_attributes[]' was defined
at file scope, but 'glmultisample > 0' is not a compile-time constant.
- for the second point: r4749 changed the meaning of some conditional
compilation (supposedly, unintentionally). I'm reverting it to pre-r4749
but keeping the rewritten style. It's concerned with mouse thumb buttons.
git-svn-id: https://svn.eduke32.com/eduke32@4755 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 18:37:16 +00:00
terminx
c77c69d488
Fix MinGW build. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4754 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:44:06 +00:00
terminx
52236d79a2
Fixups to sync WIP SDL refactor up with r4738. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4753 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:34:46 +00:00
terminx
d73f7f113d
Minor cleanups, mostly just formatting. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4752 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:34:29 +00:00
terminx
2330c61519
WIP refactor of SDL interface. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4749 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:33:47 +00:00
terminx
99e21ffa94
Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4747 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:32:56 +00:00
terminx
9b91aac48c
Inline krand() when not using KRANDDEBUG. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4744 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:28:52 +00:00
terminx
272ac9abe6
Add FORCE_INLINE to compat.h and apply it to a couple of things we'd strongly prefer be inlined. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4743 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:28:34 +00:00
terminx
2068d993a7
Fix Mapster32 fullscreen video modes. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4740 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:27:57 +00:00
hendricks266
164d9ccb41
Set up mouse cursor display in menus, with idle timeout fully implemented. No functionality yet. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4738 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-17 07:39:12 +00:00
helixhorned
e5923955ef
Fix C++ build. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4737 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:14 +00:00
helixhorned
b3f55d014e
In release builds, #define Xaligned_alloc as xaligned_malloc.
...
Otherwise, the out-of-memory handler is not called in case of failure.
git-svn-id: https://svn.eduke32.com/eduke32@4736 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:13 +00:00
helixhorned
44373a7698
a-c.c: don't USE_VECTOR_EXT with Clang, since it doesn't compile here.
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git-svn-id: https://svn.eduke32.com/eduke32@4733 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 22:07:11 +00:00
hendricks266
1f9c37517a
Replace DOS box-drawing characters in the ASM with sane ASCII. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4730 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-07 07:53:28 +00:00
helixhorned
f1f90439cf
Fix voxels in classic -- my error, confusing divscale() and mulscale() in r4576.
...
Optimizations are left to the reader :P. I would prefer to look for ways of
giving the compilers hints about loops to unroll instead of having to read
the resulting mess of manual unrolling, though.
git-svn-id: https://svn.eduke32.com/eduke32@4728 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:43:52 +00:00
helixhorned
737af0387e
engine.c: prevent an oob read in drawsprite_classic() w/ floor-aligned sprites.
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git-svn-id: https://svn.eduke32.com/eduke32@4726 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:43:50 +00:00
helixhorned
232e479380
Fix oob write with stepping 'up' in the OSD history.
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git-svn-id: https://svn.eduke32.com/eduke32@4725 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:43:49 +00:00
helixhorned
e8553b5398
baselayer.c: fix an oob write to ylookup[] intoduced in r4695.
...
On Linux, it started manifesting itself since r4719 as crashes whose
backtraces pointed to malloc() and were not helpful. Valgrind finally
uncovered this.
git-svn-id: https://svn.eduke32.com/eduke32@4724 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-06 23:43:47 +00:00
terminx
502f5dac64
Useless change I forgot. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4723 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:44:27 +00:00
terminx
9c001e6e2e
Fix a handful of crash bugs I caused with the 32-bit ASM version of the classic renderer. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4719 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:36:28 +00:00
terminx
3c8034609f
Fix a crash I caused with MSVC in OSD_SetLogFile(). Apparently, the behavior of setvbuf() when passed a NULL ptr for a buffer is actually left up to the implementation regarding what it does with the size parameter... DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4718 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:36:05 +00:00
terminx
fca06dc31c
Clean up classic renderer header (a.h) a bit. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4717 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:35:50 +00:00
terminx
e516fb0c8a
A couple of additional compat.h formatting changes. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4716 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:35:36 +00:00
terminx
2badda6ec4
clang-format a couple of pragma headers. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4715 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:35:22 +00:00
terminx
e677923165
LUT for slope recip calculations in classic. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4714 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-02 05:35:06 +00:00
helixhorned
8605285f7f
compat.h: pedantic whitespace formatting. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4708 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-30 04:59:23 +00:00
terminx
9c1a32c790
CPLUSPLUS mode build fix. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4705 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:07:35 +00:00
terminx
43a759ec07
Try out __restrict in the classic renderer. #define'd for easy removal in case it causes problems or is useless.
...
git-svn-id: https://svn.eduke32.com/eduke32@4702 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:06:43 +00:00
terminx
9601554320
Fix MSVC warning in Polymer
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git-svn-id: https://svn.eduke32.com/eduke32@4701 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:06:20 +00:00
terminx
91e2556ad2
Inline yax_getbunches with old map format. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4700 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:06:05 +00:00
terminx
384aec522a
Fix a couple of clang warnings. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4697 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:05:15 +00:00
terminx
eed56532a8
Unify spritesx/spritesy/spritez into a single vec3_t spritesxyz. It still has a stupid name like "spritesxyz" because I wanted references to it to remain easy to find in case of problems.
...
git-svn-id: https://svn.eduke32.com/eduke32@4696 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:04:43 +00:00
terminx
021d1241eb
Get rid of all the static arrays with sizes based on MAXXDIM and MAXYDIM
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git-svn-id: https://svn.eduke32.com/eduke32@4695 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:04:28 +00:00
terminx
ca3dc4d629
Minor additional pragma cleanup
...
git-svn-id: https://svn.eduke32.com/eduke32@4692 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:03:29 +00:00
terminx
59278b5398
Add missing "inline" to const TrackedType()
...
git-svn-id: https://svn.eduke32.com/eduke32@4691 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:03:06 +00:00
terminx
aa7e3e0c25
Fix a couple warnings, and something I fucked up after reading a loop wrong. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4690 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-29 17:02:50 +00:00
hendricks266
b4ef2d43e8
Improve fine-grained GCC and clang version detection, fixing recently introduced build issues. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4685 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 10:17:35 +00:00
hendricks266
0f62db298c
Remove Wii-specific ASM for scale(). Libdivide is likely faster; tests on a real Wii pending. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4683 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 10:17:04 +00:00
terminx
e087ffabfc
Re-apply part of r4647. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4681 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:36:50 +00:00
terminx
8934226bb2
Another 5000 lines of pain and tears. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4680 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:36:34 +00:00
terminx
de1d236366
Minor OSD_Exec() tweaks that got lost when chopping up a larger set of changes
...
git-svn-id: https://svn.eduke32.com/eduke32@4678 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:35:05 +00:00
terminx
0e78bf1eb5
Minor engine optimizations, worth a couple fps
...
git-svn-id: https://svn.eduke32.com/eduke32@4675 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:34:25 +00:00
terminx
ea929c7e43
Fix warning in dxtfilter
...
git-svn-id: https://svn.eduke32.com/eduke32@4674 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:34:08 +00:00
terminx
9ca0e4ccc4
vec2f_t drawpoly()
...
git-svn-id: https://svn.eduke32.com/eduke32@4671 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:33:26 +00:00
terminx
0393b0b015
kplib warning fix. I admit to not testing this, because fuck .gif files.
...
git-svn-id: https://svn.eduke32.com/eduke32@4670 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:33:11 +00:00
terminx
ecb11010ef
Fix warnings in texcache
...
git-svn-id: https://svn.eduke32.com/eduke32@4669 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:32:57 +00:00
terminx
c8ea7baf72
set_globalpos(), updates both integer (globalposx/y/z) and float (fglobalposx/y/z) representations of the current camera view position. Storing the float representation pre-converted saves us from the delay incurred on ARM when converting an integer and transferring it to the FPU, though this delay is mostly negated already by using the hardfp ABI.
...
git-svn-id: https://svn.eduke32.com/eduke32@4667 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:32:26 +00:00
terminx
5897c844d2
Minor texcache cleanup. Nukes the hilarious MAXTILES<<1 sized array of pointers in the global texcache struct.
...
git-svn-id: https://svn.eduke32.com/eduke32@4666 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:32:01 +00:00
terminx
0cf527914f
Minor optimizations (loop unrolling) to LZW functions in cache1d, improves throughput ~20% on my i7
...
git-svn-id: https://svn.eduke32.com/eduke32@4665 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:31:41 +00:00
terminx
d74a6a7e5d
Fix some dumbass warnings I caused
...
git-svn-id: https://svn.eduke32.com/eduke32@4664 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:31:27 +00:00
terminx
683a4fb728
Nuke unused lzwnew.c/h
...
git-svn-id: https://svn.eduke32.com/eduke32@4663 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:31:12 +00:00
terminx
cbe91be9ff
Additional engine cleanups and optimizations. About as generic as it sounds. Also changes internal dummytile/tilefromtexture behavior so that the LZ4 compressed version of a texture is kept and the cache1d entries associated with the tiles can expire, like any other tile.
...
git-svn-id: https://svn.eduke32.com/eduke32@4661 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:30:38 +00:00
terminx
019315dd59
Rewrite OSD_Exec() to allow executing a .cfg that lives in a .grp or .zip. Use _IOLBF instead of _IONBF for the log in release builds.
...
git-svn-id: https://svn.eduke32.com/eduke32@4660 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:29:53 +00:00
terminx
6c6b68d534
Various additional optimizations: add CLASSIC_SLICE_BY_4 mode to unroll some of the loops in a-c, replace integer divisions by a divisor unknown at compile time with usage of libdivide, clean up pragmas further by removing more old stuff that wasn't used anywhere. This is another one of those nasty commits that make people cry. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4658 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:29:21 +00:00
terminx
020dc85fd0
Additional Polymost cleanup, attempt to fix enemy shadows (they are still not right)
...
git-svn-id: https://svn.eduke32.com/eduke32@4656 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:27:35 +00:00
terminx
3a60abfb94
Nuke MFLAGS_NOCONV, hoist a few conditions out of loops in Polymost model drawing
...
git-svn-id: https://svn.eduke32.com/eduke32@4653 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:26:46 +00:00
terminx
73ecabaff9
Fix z fighting issues with wall and floor sprites. This isn't perfect, and somebody like Plgman or Helixhorned who better understands how the depth buffer positions are calculated will be able to do a much better determination of how much to offset the glDepthRange values based on distance to the sprite.
...
git-svn-id: https://svn.eduke32.com/eduke32@4652 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:26:31 +00:00
terminx
dedadcb76e
That's one hell of a typo
...
git-svn-id: https://svn.eduke32.com/eduke32@4651 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:26:13 +00:00
terminx
57cc3fe82a
Clean up GL background tinting a little bit. Remove access to glRectd in favor of glRecti.
...
git-svn-id: https://svn.eduke32.com/eduke32@4649 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:25:35 +00:00
hendricks266
62b37ddb68
Further work on the Xcode project.
...
git-svn-id: https://svn.eduke32.com/eduke32@4648 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-20 07:37:29 +00:00
hendricks266
8771614f87
Fix the Wii build and clean up remaining warnings. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4647 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-19 00:44:23 +00:00
hendricks266
6ff363a049
OS X: Add a preliminary Xcode project. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4646 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-18 04:50:47 +00:00
hendricks266
295cf82323
Clean up warnings and build issues when building under OS X 10.9. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4644 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-16 21:03:24 +00:00
terminx
706aec5527
Rename crc32() to Bcrc32() to avoid conflicts with the crc32() function in libpng/libz. DONT_BUILD.
...
git-svn-id: https://svn.eduke32.com/eduke32@4642 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-01 17:09:54 +00:00
terminx
81e9761e50
Set SDL_GL_ACCELERATED_VISUAL to 1
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git-svn-id: https://svn.eduke32.com/eduke32@4641 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-01 17:09:24 +00:00
terminx
9a04065b5e
I'm retarded. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4640 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 18:18:15 +00:00
terminx
4263626f97
Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4639 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:18:43 +00:00
terminx
2631da8822
Fix usage of uninitialized value
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git-svn-id: https://svn.eduke32.com/eduke32@4638 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:18:07 +00:00
terminx
cb02cdc571
Re-use temporary buffer for tilefromtexture true color -> paletted conversion and free when finished with the .def instead of freeing and re-allocating for every tile
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git-svn-id: https://svn.eduke32.com/eduke32@4637 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:17:53 +00:00
terminx
ff74aa613e
polymost_invsqrt(), reorganize pthtyp for better member alignment
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git-svn-id: https://svn.eduke32.com/eduke32@4636 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:17:37 +00:00
terminx
0f5be25a68
Faster C versions of ksgn() and klabs()
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git-svn-id: https://svn.eduke32.com/eduke32@4635 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:17:22 +00:00
terminx
2d0c76e1a9
kplib optimizations and cleanup; faster versions of some functions, #ifdef out support for a couple of useless formats
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git-svn-id: https://svn.eduke32.com/eduke32@4634 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:17:06 +00:00
terminx
7c79d2ce80
Blrintf
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git-svn-id: https://svn.eduke32.com/eduke32@4632 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:16:35 +00:00
terminx
423b87a707
Faster CRC32 implementation (slicing-by-4 for 32-bit platforms and slicing-by-8 for 64-bit)
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git-svn-id: https://svn.eduke32.com/eduke32@4625 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:04 +00:00
terminx
144a4798ce
More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
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git-svn-id: https://svn.eduke32.com/eduke32@4623 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:14:21 +00:00
terminx
deb196f8a6
Fix build error
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git-svn-id: https://svn.eduke32.com/eduke32@4620 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:41 +00:00
terminx
3623645815
Clean up the "X" variants of malloc and friends to avoid unncessary function calls and parameter passing
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git-svn-id: https://svn.eduke32.com/eduke32@4619 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:27 +00:00
terminx
53ed4c619c
Make glColor3f() available as bglColor3f()
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git-svn-id: https://svn.eduke32.com/eduke32@4618 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:12:09 +00:00
terminx
c5835ef741
Remove "volatile" qualifier from mouse related variables, no longer required after the long ago removal of the hack that polled mouse input in a separate thread
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git-svn-id: https://svn.eduke32.com/eduke32@4617 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:11:50 +00:00
terminx
598876e411
Extra files for previous commits
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git-svn-id: https://svn.eduke32.com/eduke32@4607 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:06:57 +00:00
terminx
d279344697
Extra files to support previous commits. Change hashing stuff to intptr_t so it can be used as a dictionary of pointers, change brightness/gamma/contrast to float instead of double, other misc changes. None of these commits build on their own so don't even bother.
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git-svn-id: https://svn.eduke32.com/eduke32@4606 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:06:32 +00:00
terminx
105bc3f413
First commit for "Polymost.f", the single precision floating point conversion and optimization of Polymost. This work was primarily done for ARM but it also doubled the framerate on "Clear the Coast" on my i7.
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git-svn-id: https://svn.eduke32.com/eduke32@4605 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:06:05 +00:00
terminx
8148ccf3c3
Remove a few unused things (tmulscale, etc) from the pragmas.h family of headers
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git-svn-id: https://svn.eduke32.com/eduke32@4604 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:05:40 +00:00
terminx
361300d3c4
pragmas.h cleanup part 1: separate into pragmas.h, pragmas_arm.h, pragmas_ppc.h, pragmas_x86_gcc.h and pragmas_x86_msvc.h.
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Remove "boundmulscale" as it was unused.
git-svn-id: https://svn.eduke32.com/eduke32@4601 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:04:53 +00:00
terminx
683a5eb11f
Minor polymer changes... reuse allocated _prplanelist structs to avoid potentially thousands of malloc calls per frame rendered, clean up "searchit == 2" functionality, move sector light invalidation to sector updates instead of wall updates (avoids a ton of unnecessary function calls), other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@4600 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:04:30 +00:00
terminx
514f556a32
Update xxhash to r36
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git-svn-id: https://svn.eduke32.com/eduke32@4599 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:04:12 +00:00
terminx
7afd4c9226
JPG overrun fix from 6/10/14 kplib.c found in poly2vox.zip
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git-svn-id: https://svn.eduke32.com/eduke32@4597 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:03:44 +00:00
helixhorned
96b3408dbd
Mapster32: demote wall check "corruptions" introduced in r4569 to level 2.
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The winding of a loop -- with clockdir() -- is determined by examining the
two line segments spanned between the points following a leftmost point of
the loop. If the loop contains a leftmost point that belongs to the "right"
side (as can happen with sliding door constructions), there's a chance that
an outer loop is misclassified.
git-svn-id: https://svn.eduke32.com/eduke32@4580 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:19 +00:00
helixhorned
77dc743f09
Factor out [l]dist() implementations into static inline functions in common.h.
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And use these in jmact/mathutil.c's FindDistance2D()/FindDistance3D().
The main use is to allow passing dx/dy instead of sprite positions; the code
that actually uses this is not committed.
git-svn-id: https://svn.eduke32.com/eduke32@4579 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:17 +00:00
helixhorned
1eaf60b222
Classic: introduce two signed integer types, use in engine.c and a-c.c.
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They classify former uses of int64_t into two classes:
- coord_t: those that represent coordinates and need 64-bit precision for
proper functioning with large values
- inthi_t: those that were added for e.g. casts merely to prevent undefined
behavior on overflow
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4578 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-23 10:28:18 +00:00
helixhorned
81d3e4db73
pragmas.h: introduce preprocessor switch USE_ASM_DIVSCALE, for testing only.
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git-svn-id: https://svn.eduke32.com/eduke32@4577 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-23 10:28:17 +00:00
helixhorned
fb7fb403e0
engine.c: prevent a 64-bit multiply in dosetaspect(). DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4576 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-23 09:00:36 +00:00
helixhorned
ceaa661304
Properly consider sprites with a clipshape as bridge (p->spritebridge).
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git-svn-id: https://svn.eduke32.com/eduke32@4574 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-17 19:42:01 +00:00
helixhorned
63916ee8d1
Mapster32: fix possible integer overflow in loopinside().
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This could happen when building outside the "classic" grid limits and would
then lead to e.g. incorrect loop assignment on sector splitting. Bug reported
by MetHy.
git-svn-id: https://svn.eduke32.com/eduke32@4572 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-16 18:32:47 +00:00
helixhorned
363f0b3af6
Mapster32: prototypical checker for wall loops, enabled partially.
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Inspired by
http://forums.duke4.net/topic/7506-tror-question/page__view__findpost__p__199151
the corruption checker now checks for certain conditions of the loops of each
sector. Recall that CW loops are outer and CCW loops are inner.
- If a sector has no or more than one outer loop, count that as corruption
(level 4 and 3, respectively).
- (Disabled) For sectors with exactly one outer loop, check that all inner
ones are inside it. This is currently not compiled due to an asymmetry of
loopinside() for degenerate cases, similar to pre-r3898 inside().
git-svn-id: https://svn.eduke32.com/eduke32@4569 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:54 +00:00
helixhorned
21b852cd0d
Clean up astub.c:CheckMapCorruption() and some build.c code a little.
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There are no intended changes of functionality, it's readability tweaks only.
git-svn-id: https://svn.eduke32.com/eduke32@4568 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-08 20:02:53 +00:00
hendricks266
b310eaef2c
Fix MSVC build.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4566 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 09:00:28 +00:00
hendricks266
9a4a4a627b
Nuke rev.h.
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Note to MSVC users: You can get the revision number if you run `make rev o=obj` with MinGW before you build.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4565 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 08:59:58 +00:00
hendricks266
b0e82d4264
Split parts of loadlookups() into generatefogpals() and fillemptylookups(), and move Duke-specific LOOKUP.DAT behavior to G_LoadLookups() in source/common.c, which contains the call to loadlookups() as factored out from astub.c and game.c.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4564 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:45:53 +00:00
hendricks266
a7fb2721e4
Move code non-specific to Duke Nukem 3D from astub.c to a new m32common.c.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4561 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:37 +00:00
hendricks266
16cd8b8aaa
Progress towards KenBuild Editor, part 2.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4560 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:44:14 +00:00
hendricks266
5237346f5b
Move code non-specific to Duke Nukem 3D from source/common.c to a new build/src/common.c.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4559 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:46 +00:00
hendricks266
b48f3b44e3
Progress towards KenBuild Editor, part 1.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4558 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:43:16 +00:00
hendricks266
e8949e1c31
Elimininate some codedup between game.c and astub.c.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4557 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-28 06:42:28 +00:00
hendricks266
4f67f8f969
KenBuild.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4555 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-24 14:01:44 +00:00
hendricks266
e79a2fe828
MSVC build system consolidation.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4553 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-23 07:21:29 +00:00
hendricks266
61f31c36ad
Three Mac patches from rhoenie:
...
-sdlayer: Apple and GTK are not mutually exclusive.
-Makefile.common: Specify WITHOUT_GTK?=1 by default.
-Makefile: Limit linking with the QuickTime framework to OS X 10.6 and below.
One fix from me:
-osxbuild.sh: Fix building tools.
git-svn-id: https://svn.eduke32.com/eduke32@4548 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:19:45 +00:00
hendricks266
a5fb5f6795
Handle a concern kludged by SlackBuilds (used by Slackware Linux and NetBSD) where a warning in texcache.c spams the log.
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git-svn-id: https://svn.eduke32.com/eduke32@4546 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:19:13 +00:00
hendricks266
1f68d2beb6
Apply/replicate patches from OpenBSD to dlopen .so names.
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git-svn-id: https://svn.eduke32.com/eduke32@4545 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:18:59 +00:00
hendricks266
c1701f9299
Apply unpackssi_64bit_fix.patch from Gentoo Linux, with modifications.
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https://bugs.gentoo.org/attachment.cgi?id=342598&action=edit
git-svn-id: https://svn.eduke32.com/eduke32@4544 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:18:41 +00:00
hendricks266
b332189ae5
Ball-busting Makefile restructure.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4543 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 07:25:54 +00:00
hendricks266
6ef05fe07c
Delete a bunch of crusty old outdated unused files.
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DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4542 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 07:25:09 +00:00
hendricks266
c1c01f0e0b
Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
...
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4541 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-20 08:55:56 +00:00
hendricks266
af28013f39
Lunatic fixes:
...
1 compiler error.
2 compiler warnings.
1 runtime warning.
Note that at this time, CPLUSPLUS=1 LUNATIC=1 fails to build due to C++ function mangling, and Win64 Lunatic crashes.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4540 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-10 09:01:48 +00:00
hendricks266
43eb98fdec
Extend ebacktrace in two ways.
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1. The application must specify its proper name and technical name. Instead of eduke32_or_mapster32.crash.log, we now have eduke32.crash.log and mapster32.crash.log.
2. The exception handler will display a message box informing the user of a crash and requesting they send in the crash log. The box has three options: "Quit", the DLL's current behavior, "Continue", which passes the exception to the next handler, and "Ignore", which resumes execution immediately. These should allow the user to skip bogus exceptions picked up by ebacktrace, such as one I get with my laptop that causes EDuke32 no issues.
git-svn-id: https://svn.eduke32.com/eduke32@4538 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 22:38:02 +00:00
terminx
06072db493
WIP OSD refactor, committing now before it stops applying cleanly to current svn. This shouldn't break anything in an obvious or major way.
...
git-svn-id: https://svn.eduke32.com/eduke32@4536 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:12:25 +00:00
terminx
d7a3f8e78a
Looks like another MSVC build fix
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git-svn-id: https://svn.eduke32.com/eduke32@4535 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:58 +00:00
terminx
690c0abb16
I don't even remember which platform this fixes building on... probably MSVC. Cleaning out my tree.
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git-svn-id: https://svn.eduke32.com/eduke32@4533 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:32 +00:00
terminx
e4733449fd
Add support for pressing backspace to go up one dir in the file selector in Mapster32
...
git-svn-id: https://svn.eduke32.com/eduke32@4531 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:11:01 +00:00
terminx
b81a28b334
Fix MSVC warning caused by r4488
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git-svn-id: https://svn.eduke32.com/eduke32@4528 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:10:14 +00:00
terminx
9378066660
lround for MSVC
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git-svn-id: https://svn.eduke32.com/eduke32@4527 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 00:09:59 +00:00
hendricks266
304a13e259
Fix build with GCC 4.9.
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git-svn-id: https://svn.eduke32.com/eduke32@4513 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:23 +00:00
hendricks266
a03f9bce40
Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
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git-svn-id: https://svn.eduke32.com/eduke32@4502 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:02:37 +00:00
hendricks266
94ccdb076d
Fix a recently-introduced C++ error.
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git-svn-id: https://svn.eduke32.com/eduke32@4501 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:01:58 +00:00
Plagman
f6dd12ffe5
Test commit to make sure synthesis works.
...
git-svn-id: https://svn.eduke32.com/eduke32@4500 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-02 02:23:08 +00:00
helixhorned
1e5549dc2f
Polymost: r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.
...
When that mode is enabled (see below for caveats), wall textures that have a
non-power-of-two height (call it 'h') will be modified to look like in classic:
Let 'H' be the next power of two greater than 'h'. The texture will be uploaded
with height 'H', made up from 'h' hlines of the original texture, followed by
'H'-'h' first hlines of the same.
No panning "corrections" will take place. The mode is disabled by default.
Caveats/notes:
* the mode requires that r_hightile is disabled
* it is not implemented in Polymer
* in the Lunatic build, it is ineffective when a VX map is loaded, as those
display walls with NPOT height textures correctly
git-svn-id: https://svn.eduke32.com/eduke32@4498 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-01 11:55:19 +00:00
helixhorned
0900f4066c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
...
... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.
Use something like
git grep '[^Xx]\(m\|c\|re\)alloc *('
and
git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4491 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:19 +00:00
helixhorned
1d26121514
Add X{m,c,re}alloc and Xstrdup macros that call an out-of-memory handler on failure.
...
These wrap the x*alloc or xstrdup functions in compat.c. The handler gets passed
__FILE__, __LINE__ and __func__ (if available) in debugging builds.
Terminating the application process immediately in case of allocation failure
will let us prune many error handling paths and simplify a good portion of code.
git-svn-id: https://svn.eduke32.com/eduke32@4490 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:16 +00:00
helixhorned
95a6c01045
A couple of stylistic cleanups and missed DAMETH_* flags substitutions.
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git-svn-id: https://svn.eduke32.com/eduke32@4489 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:14 +00:00
helixhorned
89bbfcbdea
Miscellaneous cleanup, still with the same suspects...
...
- in mdloadskin() and gloadtile_hi(), use new function check_nonpow2()
(bit-twiddling) instead of loop
- Replace a couple of missed literals with CACHEAD_* enum labels
git-svn-id: https://svn.eduke32.com/eduke32@4488 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:19 +00:00
helixhorned
6fb9929f44
Factor out commonly occuring hictinting[]-accessing code into three functions.
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Note: in polymer.c, this was buggy (but harmless) because .r is a char:
if ((uint32_t)hictinting[MAXPALOOKUPS-1].r & 0xFFFFFF00) != 0xFFFFFF00)
git-svn-id: https://svn.eduke32.com/eduke32@4487 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:17 +00:00