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73ecabaff9
raze
/
polymer
/
eduke32
/
build
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terminx
73ecabaff9
Fix z fighting issues with wall and floor sprites. This isn't perfect, and somebody like Plgman or Helixhorned who better understands how the depth buffer positions are calculated will be able to do a much better determination of how much to offset the glDepthRange values based on distance to the sprite.
...
git-svn-id:
https://svn.eduke32.com/eduke32@4652
1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:26:31 +00:00
..
doc
Novelty: Add Ken's "todo list from the Build days" alongside his other documentation.
2014-01-12 14:04:19 +00:00
include
That's one hell of a typo
2014-10-25 03:26:13 +00:00
src
Fix z fighting issues with wall and floor sprites. This isn't perfect, and somebody like Plgman or Helixhorned who better understands how the depth buffer positions are calculated will be able to do a much better determination of how much to offset the glDepthRange values based on distance to the sprite.
2014-10-25 03:26:31 +00:00
buildlic.txt
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
Makefile.deps
Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD.
2014-09-30 04:18:43 +00:00