This website requires JavaScript.
Explore
Help
Sign in
zdoom
/
raze
Watch
0
Star
0
Fork
You've already forked raze
0
mirror of
https://github.com/ZDoom/Raze.git
synced
2025-02-23 03:51:17 +00:00
Code
Issues
Projects
Releases
Packages
Wiki
Activity
bb4cdeb692
raze
/
polymer
/
eduke32
/
build
History
hendricks266
bb4cdeb692
Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.
...
git-svn-id:
https://svn.eduke32.com/eduke32@5149
1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:18:08 +00:00
..
doc
Novelty: Add Ken's "todo list from the Build days" alongside his other documentation.
2014-01-12 14:04:19 +00:00
include
Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.
2015-04-14 21:17:36 +00:00
src
Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.
2015-04-14 21:18:08 +00:00
buildlic.txt
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
Makefile.deps
Fix kplib zip support
2015-01-16 06:30:51 +00:00